Ent Warrior training - IMPLEMENTED

Post Reply
User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Ent Warrior training - IMPLEMENTED

Post by Alexander82 » Sat Jul 29, 2017 10:04 pm

These techs will increase hp and normal armor of the Ent Warrior.

Level 1:
Image
oak's toughness cost 4 +5 hp +2 armor

Level 2:
Image
sequoia toughness cost 6 +5 hp +2 armor
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Warrior training (3 levels)

Post by Sunrise Samurai » Sun Jul 30, 2017 2:49 pm

It sounds like a good idea, but I don't know about how much impact it would really have to keep elf melee alive. It also makes the elves seem physically stronger. Maybe an alternative would be training to use elves superior agility to lessen the impact of incoming blows, raising the armors of elf melee units, in similar, but reversed fashion to the armor improvement. (Start with pierce, then melee, then both for this) This does mostly the same thing, but keeps the idea in dexterity, not constitution, to put it in rpg terms.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Warrior training (3 levels)

Post by Alexander82 » Sun Jul 30, 2017 10:25 pm

I understand but we scripted an evasion effect so we might use that instead and give melee elves the chance to evade attacks.

I think i will edit my starting idea here to make it 2 levels

Oak's toughness: cost 6, +2 hp to all melee elves
Sequoia's toughness: cost 9, +3 hp to all melee elves

We might also propose an evasion upgrade for elves (against direct attacks)
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Warrior training (3 levels)

Post by Sunrise Samurai » Sun Jul 30, 2017 11:22 pm

With those names, I think these effects would be great for ents. Let's please have the direct attack evasion upgrade. That sounds like a great idea.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Warrior training (3 levels)

Post by Alexander82 » Tue Aug 22, 2017 5:30 pm

I'll edit that to become a bonus for ent warriors (not summoned ents)
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Ent Warrior training

Post by Alexander82 » Thu Aug 24, 2017 2:01 am

Edited the first post
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Ent Warrior training

Post by Sunrise Samurai » Thu Aug 24, 2017 2:05 am

Could these effect ent demolishers to a lesser degree? Especially for pierce armor. I've noticed fire archers have eclipsed them as seige weapons​, simply due to speed. Unlike catapults, ent demolishers can't be assembled near the target or carted in wagons.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Ent Warrior training

Post by Alexander82 » Thu Aug 24, 2017 2:08 am

No, is not possible, that's why the uruk tech pack became uruk upgrades.

We might, however, improve them with another tech.

Anyway those techs don't provide pierce armor
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Ent Warrior training

Post by Sunrise Samurai » Thu Aug 24, 2017 2:17 am

Ahh. Well, I guess I can request that this become a general ent upgrade pack. I certainly appreciate the idea of making ent warriors closer in function to giants, but requiring upgrades to get there, as opposed to orc giant units that are ready to go once produced. I'm noticing that elves are becoming a race of upgrades, relying on raw speed to survive early on with summons and fast tc capturing, falling back to superior enemy power, and finally regaining ground as upgrades kick in.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Ent Warrior training

Post by Alexander82 » Thu Aug 24, 2017 2:21 am

Yes. All the races needs upgrades or techs to keep up with the others. Probably the one that is more in need is the undead race but we are planning a lot there too.
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Ent Warrior training

Post by Alexander82 » Thu Aug 24, 2017 2:22 am

Sunrise Samurai wrote:Could these effect ent demolishers to a lesser degree? Especially for pierce armor. I've noticed fire archers have eclipsed them as seige weapons​, simply due to speed. Unlike catapults, ent demolishers can't be assembled near the target or carted in wagons.
What if we make something to give area damage?
Age of Fantasy design leader

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Ent Warrior training

Post by Sunrise Samurai » Thu Aug 24, 2017 2:29 am

Alexander82 wrote:Yes. All the races needs upgrades or techs to keep up with the others. Probably the one that is more in need is the undead race but we are planning a lot there too.
Isn't that the truth. I've been getting the feeling undead is due for the kind of breakthrough the blacksmith techs were for elves.

Area damage might do well for demolishers. That is, after all, one of the main reasons to use catapults is to hit crowds. Their speed would keep it strictly defensive, but that's okay.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Ent Warrior training

Post by Alexander82 » Thu Aug 24, 2017 2:30 am

Take a look at my last proposal. It is mtg related and it might help.
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 8656
Joined: Fri Apr 25, 2014 9:28 pm

Re: Ent Warrior training - FINALIZED

Post by Stratego (dev) » Wed Sep 27, 2017 9:09 pm

which is the final agreement here?

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Ent Warrior training - FINALIZED

Post by Alexander82 » Wed Sep 27, 2017 9:31 pm

The one on the first post (Ent upgrades)

It will basically increase ent warrior armor and some hp
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 8656
Joined: Fri Apr 25, 2014 9:28 pm

Re: Ent Warrior training - ACCEPTED

Post by Stratego (dev) » Thu Sep 28, 2017 5:43 am

Seems costy to me but ok.

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Ent Warrior training - ACCEPTED

Post by Alexander82 » Sat Jul 28, 2018 6:33 pm

images
Attachments
Sequoia.png
Sequoia.png (18.35 KiB) Viewed 1612 times
Oak.png
Oak.png (19.17 KiB) Viewed 1612 times
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 8656
Joined: Fri Apr 25, 2014 9:28 pm

Re: Ent Warrior training - ACCEPTED

Post by Stratego (dev) » Fri Aug 03, 2018 7:23 am

ok!

User avatar
Alexander82
Posts: 6244
Joined: Thu Feb 26, 2015 8:18 pm

Re: Ent Warrior training - IMPLEMENTED

Post by Alexander82 » Tue May 28, 2019 3:34 pm

IMPLEMENTED
Age of Fantasy design leader

Post Reply

Return to “IMPLEMENTED - ARCHIVED”