Undeads: Bow (Unlock Bowman)

Post Reply
User avatar
dust-n-steel
Posts: 240
Joined: Sun May 11, 2014 4:27 am
Location: Germany
Contact:

Undeads: Bow (Unlock Bowman)

Post by dust-n-steel » Fri Jan 30, 2015 8:33 pm

Unlocks the Undead's Bowman

Image
What color is your flag when it's burning?!

User avatar
patroid
Posts: 1173
Joined: Fri Aug 08, 2014 10:58 am
Location: Germany, Berlin

Re: Undeads: Bow (Unlock Bowman)

Post by patroid » Mon Feb 02, 2015 7:33 am

Nice upgrade idea, but should be a expensive and
Late coming upgrade (maybe last in the row)

Patroid

Stratego (dev)
Site Admin
Posts: 9418
Joined: Fri Apr 25, 2014 9:28 pm

Re: Undeads: Bow (Unlock Bowman)

Post by Stratego (dev) » Mon Feb 02, 2015 7:39 am

i am not sure skeletons should be that smart/dexter, i thought they are dumb as the zombies are, but i will think of it!

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Undeads: Bow (Unlock Bowman)

Post by max-damage » Mon Feb 02, 2015 11:59 am

From a fantasy POV, all the undead creatures (except the werewolf) are reanimated corpses of former warriors, sorcerers, wizards and the like...right? Wouldn't a reanimated army have had archers when they were alive? And swordsmen...pikemen...etc.,...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

User avatar
balint
Posts: 1274
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: Undeads: Bow (Unlock Bowman)

Post by balint » Mon Feb 02, 2015 9:43 pm

yeah, but they would be zombies then.
skeleton->there is no flesh on it
zombie-> if the corpse is reanimated.
This is Hungary and winter is coming.

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Undeads: Bow (Unlock Bowman)

Post by max-damage » Tue Feb 03, 2015 4:57 pm

balint wrote:yeah, but they would be zombies then.
skeleton->there is no flesh on it
zombie-> if the corpse is reanimated.
Right, i understand that, but what I'm saying is that the undead army should have equivalents of at least most of the human infantry units...maybe not the zombies, but skeleton versions...ever seen The Mummy with Brendan Frasier and Rachel Weisz? ;-)
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Undeads: Bow (Unlock Bowman)

Post by Sunrise Samurai » Fri Jun 26, 2015 1:14 pm

To bump this topic back up, the undead are sharply lacking in the ranged department. It isn't as glaring of a flaw as the orcs' lack of ranged attack because they have liches that can convert and mummies that can curse, but it is a very typical fantasy stereotype to give an undead race skeleton archers as a mainstay ranged unit. As far as the mindless argument, skeletons are assuredly without a brain to think with. They can be more compared with a machine that does whatever it is magically programmed to do, which could include a simple task of pulling a string with an arrow back and releasing it. I'm not sure these would benefit from the skeletal power upgrade, and I could see a small power and range reduction as compared to a human archer, but it would add more ability to an undead force to deal with such things as dragons, with their spell resistance being 100% to render undead mages ineffective at normal tactics to stop flying units. The undead dragon costs gems to get, so a new player may not have it readily available to use against other dragons, making an alternative necessary to deal with opposing dragons.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Undeads: Bow (Unlock Bowman)

Post by ejm29 » Sat Jun 27, 2015 11:50 am

I think undead bowmen are a great idea, these undead warriors (in my opinion) would have no problem using a bow ;)

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: Undeads: Bow (Unlock Bowman)

Post by max-damage » Fri Jul 03, 2015 8:53 pm

ejm29 wrote:I think undead bowmen are a great idea, these undead warriors (in my opinion) would have no problem using a bow ;)
I concur...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Undeads: Bow (Unlock Bowman)

Post by Alexander82 » Sun Aug 23, 2015 9:44 am

I agree with sunrise samurai
Skeletal archer is mostly a clichè and i don't think we should think too much about that... after all is fantasy :D
Age of Fantasy design leader

lordtalamar
Posts: 96
Joined: Thu May 28, 2015 7:22 am
Location: New Mexico, USA

Re: Undeads: Bow (Unlock Bowman)

Post by lordtalamar » Sun Sep 27, 2015 10:18 pm

Same stats as basic bowman but 3 turn build and pierce armor as undead have?

MasterOfStrategy244
Posts: 8
Joined: Sat Sep 12, 2015 3:40 pm

Re: Undeads: Bow (Unlock Bowman)

Post by MasterOfStrategy244 » Mon Sep 28, 2015 12:59 pm

I have good idea. There should be different corpse types. They should be swordsman corpse that is like current corpse, pikeman corpse that is left by anti cavalry units, archer corpse that is left by archers, skirmisher corpse left by skirmishers and axethrower corpse left by axethrower. When corpses are reanimated they will be undead versions of killed units.

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Undeads: Bow (Unlock Bowman)

Post by TheBluePhoenix » Mon Sep 28, 2015 4:14 pm

There are two corpses at present( apart from dragon one) which are for infantry and cavalry. Any further differentiation will make it difficult to code and implement
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Stratego (dev)
Site Admin
Posts: 9418
Joined: Fri Apr 25, 2014 9:28 pm

Re: Undeads: Bow (Unlock Bowman)

Post by Stratego (dev) » Mon Sep 28, 2015 5:09 pm

Any further differentiation will make it difficult to code and implement
no, actually it is piece of cake to implement (only configuration of JSON).
so if we do not interfere with the "races" section directions (eg. undead has no ranged unit) than it is easy to implement (if 1:we have the corpse image AND 2:also already have the reanimated unit already in the game).

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Undeads: Bow (Unlock Bowman)

Post by TheBluePhoenix » Mon Sep 28, 2015 6:48 pm

The pts you wrote in the brackets (image and reanimation ) are the reasons i wrote the same
As it takes a lot of time to decide on a single image
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


mister x
Posts: 5
Joined: Fri Nov 13, 2015 4:31 pm

Skeleton archer

Post by mister x » Thu Nov 19, 2015 3:28 pm

Undead dont have any ranged units so I think It is good idea. It will be slow but quite strong unit with 7 damage no armor and pierce armor of cource. Skeleton archers will have about 6 range too.

Stratego (dev)
Site Admin
Posts: 9418
Joined: Fri Apr 25, 2014 9:28 pm

Re: Skeleton archer

Post by Stratego (dev) » Thu Nov 19, 2015 8:54 pm

i believe it is a duplicate topic, please find the other so i can merge them. thanks.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Skeleton archer

Post by Alexander82 » Thu Nov 19, 2015 10:49 pm

Age of Fantasy design leader

Plaguebearer
Posts: 10
Joined: Wed Oct 28, 2015 12:25 pm

Re: Undeads: Bow (Unlock Bowman)

Post by Plaguebearer » Fri Nov 20, 2015 3:23 pm

The Banshee with her scream is almost like a ranged unit. That's what I've been using to compensate for lack of an archer unit. But I agree there should be (no more than two different ones) an archer unit. I love the aspect of skeletal archers. But if you don't want a cliche, what about something like a stitched-together flesh construct that spits acid(stomach fluids, bile, etc.)?

I'd love to see both implemented. The weak skelly archer costing only 2 or 3 turns, and the stronger ranged construct costing 5-7 turns.

Plaguebearer
Posts: 10
Joined: Wed Oct 28, 2015 12:25 pm

Re: Undeads: Bow (Unlock Bowman)

Post by Plaguebearer » Fri Nov 20, 2015 3:31 pm

The Banshee with her scream ability is like a ranged unit. That's what I've been using to compensate for the Undead's lack of ranged units. I believe that undead should have ranged units, but very few of them. Maybe two max. But have TONS of magic (which is what it seems like Daniel is trying to do). Just like the Warhammer world's "Vampire Counts" army.

I love the aspect of skeletal archers, but if you don't want the cliche, what about a stitched-together flesh construct that spits acid(stomach fluids, bile, etc.)?

I'd love to see both implemented! The weak skelly archer costing 2-3 turns, and the stronger construct costing 5-7 turns.

Post Reply

Return to “IMPLEMENTED - ARCHIVED”