Orc Tech - Uruk Hai upgrades - IMPLEMENTED

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Alexander82
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Orc Tech - Uruk Hai upgrades - IMPLEMENTED

Post by Alexander82 » Sun Oct 02, 2016 11:42 am

Upgrades for uruk units

Isengard Armor

All Uruk Hai gain +1/+1 armor/pierce

Cost 6

Researchable at uruk tent

Mordor Armor

All Uruk Hai gain +1/+1 armor/pierce

Cost 6

Researchable at uruk tent

Isengard Weapon

All Uruk Hai gain +1 attack

Cost 6

Researchable at uruk tent

Mordor Weapon

All Uruk Hai gain +1 attack

Cost 6

Researchable at uruk tent
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MightyGuy
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Re: Orc Tech - Uruk Hai upgrades

Post by MightyGuy » Sun Oct 02, 2016 12:41 pm

cool ideas! i like uruks
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ejm29
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Re: Orc Tech - Uruk Hai upgrades

Post by ejm29 » Sun Oct 02, 2016 4:22 pm

Cool idea, but I think directly naming the armour's after lotr might lead some people to believe that AOF is set in middle earth. :lol: just a thought.

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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Sun Oct 02, 2016 6:16 pm

Well... uruk hai are only in lotr world... but we might call them "weapons/armor of the white hand" and "Weapons/armor of many colors"
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ejm29
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Re: Orc Tech - Uruk Hai upgrades

Post by ejm29 » Mon Oct 03, 2016 4:38 pm

I know, I just think that sharing a race, (such as hobbits) is common practice in the fantasy gene. But named places are usually kept in the original world.

That might be better.
But that's just me.

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Re: Orc Tech - Uruk Hai upgrades

Post by Midonik » Mon Oct 03, 2016 4:41 pm

But AoF havent got own story. It connection of many stories for camping and this make by you.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Mon Oct 03, 2016 4:52 pm

We can still call them improved and superior... not very original but it works
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Re: Orc Tech - Uruk Hai upgrades

Post by Midonik » Mon Oct 03, 2016 5:00 pm

No,I think its better. AoF us also connection of many unit ideas from other games/books
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Mon Oct 10, 2016 9:54 am

Daniel, is it possible to make an upgrade give an extra bonus to a specific units?
For example i wanted to increase the uruk warrior attack by 2 or 3 for every upgrade but i prefer to increase the pikeman and the archer by 1 only (cause the pikeman works with bonuses and the archer should be less powerful than melee)
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Re: Orc Tech - Uruk Hai upgrades

Post by MightyGuy » Mon Oct 10, 2016 10:01 am

i think. those upgrades are possible
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Mon Oct 10, 2016 10:24 am

weapon upgrades icons
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Uruk Weapons 3.png
Uruk Weapons 3.png (19.2 KiB) Viewed 8551 times
Uruk Weapons 2.png
Uruk Weapons 2.png (19.04 KiB) Viewed 8551 times
Uruk Weapons 1.png
Uruk Weapons 1.png (18.93 KiB) Viewed 8551 times
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Re: Orc Tech - Uruk Hai upgrades

Post by MightyGuy » Mon Oct 10, 2016 10:45 am

very nice image! i like them.
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Mon Oct 10, 2016 11:31 am

HP (training)
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uruk training 3.png
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uruk training 2.png
uruk training 2.png (20.68 KiB) Viewed 8487 times
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Alpha
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Re: Orc Tech - Uruk Hai upgrades

Post by Alpha » Mon Oct 10, 2016 2:04 pm

Maybe a sword and shield Icon?
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Mon Oct 10, 2016 2:27 pm

One update is for armors only and the other for weapons only, that's why i didn't make that kind of icon
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Re: Orc Tech - Uruk Hai upgrades

Post by MightyGuy » Mon Oct 10, 2016 7:21 pm

nice images! :) :P :P :lol:
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Thu Oct 20, 2016 12:06 am

armor
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Uruk Armor 3.png
Uruk Armor 3.png (23.29 KiB) Viewed 8487 times
Uruk Armor 2.png
Uruk Armor 2.png (23.29 KiB) Viewed 8487 times
Uruk Armor 1.png
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Alpha
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Re: Orc Tech - Uruk Hai upgrades

Post by Alpha » Thu Oct 20, 2016 12:11 am

Nice Shield! Can this change the appearance of the Uruk Hai
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Re: Orc Tech - Uruk Hai upgrades

Post by MightyGuy » Thu Oct 20, 2016 12:14 am

Wow! :shock: :o! !! very realistic images! :D :D it's super fine! :mrgreen: i like that!
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Thu Oct 20, 2016 12:15 am

Effects:

Weapons:

Level 1: cost 4
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer
Level 2: cost 5
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer
Level 3: cost 6
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer

Armor:

Level 1: cost 4
+1 armor +1 pierce to all uruks
Level 2: cost 5
+1 armor +1 pierce to all uruks
Level 3: cost 6
+1 armor +1 pierce to all uruks

Training

Level 1: cost 4
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
Level 2: cost 5
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
Level 3: cost 6
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
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Re: Orc Tech - Uruk Hai upgrades

Post by MightyGuy » Thu Oct 20, 2016 12:17 am

+1

Those are really balanced.
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Re: Orc Tech - Uruk Hai upgrades

Post by MightyGuy » Thu Oct 20, 2016 12:24 am

4×3+5×3+6×3=45 Turns! :o it's too long to wait but ultimately strong! :o :D wow! :mrgreen: other intelligent strategist people don't do that because it will decrease the production of units but will increase the stats of uruks by using tech :D hahaha :mrgreen:
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Alpha
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Re: Orc Tech - Uruk Hai upgrades

Post by Alpha » Thu Oct 20, 2016 2:01 am

..... Thats a lot of turns to wait.
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Thu Oct 20, 2016 5:02 am

I've chosen long times because i tought that human smith has similar times
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Re: Orc Tech - Uruk Hai upgrades

Post by MightyGuy » Thu Oct 20, 2016 5:09 am

;) :)
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Thu Oct 20, 2016 7:06 am

Let's ask daniel for its opinion. We might make 4 turns each (that is still a combined 36 turns time)
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Thu Oct 20, 2016 1:58 pm

WORKER1212 wrote:Nice Shield! Can this change the appearance of the Uruk Hai
no, because we should script a new unit (too bad i wanted to make something like that for orcs and add a look change with new techs instead of single upgrades, nut it isn't possible)
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Thu Oct 20, 2016 1:58 pm

MightyGuy wrote:Wow! :shock: :o! !! very realistic images! :D :D it's super fine! :mrgreen: i like that!
thanks!
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Alexander82
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Re: Orc Tech - Uruk Hai upgrades

Post by Alexander82 » Fri Oct 21, 2016 9:21 pm

i would add +1 range for archers like human techs
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Re: Orc Tech - Uruk Hai upgrades

Post by Alpha » Sun Oct 23, 2016 12:37 am

I agree with Alexander, and I have a question. Will this effect ALL Uruk Hai units?
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