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Orc Tech: Throwing - Archived

Posted: Thu Sep 03, 2015 10:08 pm
by Alexander82
This tech allows a change of stance for the troll where he become a ranged unit (it loose a turn to change stance) that trows spiked balls that deal high damage against buildings, ents, siege weapon and ships
This tech also allows the production of a giant rock thrower that is a ranged unit that deal area damage.

both unit deal normal damage and not pierce damage. Both unit have bonus against flying units

Re: Orc Tech: Throwing

Posted: Fri Sep 04, 2015 6:01 am
by ejm29
Great idea! This would be a cool improvement! :)

Re: Orc Tech: Throwing

Posted: Wed Sep 09, 2015 6:48 pm
by TheBluePhoenix
Good tech

Re: Orc Tech: Throwing

Posted: Wed Nov 11, 2015 10:50 pm
by Alexander82
Daniel?

Re: Orc Tech: Throwing

Posted: Sun Nov 15, 2015 9:42 am
by Stratego (dev)
i would rather make a new troll that can throw.
(not so good making units that are multifunctional - we lose strategy on "well set unit production" section)

Re: Orc Tech: Throwing

Posted: Wed Aug 17, 2016 6:38 pm
by Alexander82
I was playing lately and found that the 2nd stance could make the cave troll more useful, because we already have the ettin as a melee heavy hitter that is more mobile than the troll and cost just one turn more.
That way the cave troll becomes the "orc catapult" unit

Re: Orc Tech: Throwing

Posted: Wed Aug 17, 2016 7:06 pm
by DoomCarrot
I think we should add this tech for a troll, but it isn't very powerful or long ranged, just a nice side thing to make trolls more versatile.

I think for the super powerful 12 range beast in the giant marksmen topic, that should probably be an entirely seperate unit imo.

Re: Orc Tech: Throwing

Posted: Wed Aug 17, 2016 7:27 pm
by Alexander82
Yep, in fact i prepared a different unit image

Re: Orc Tech: Throwing DISCUSSING

Posted: Sun Aug 05, 2018 8:33 pm
by Savra
How exactly would this troll throwing tech work with the troll upgrades? Would their be a design change on the troll each time we well as the ball and range?

Re: Orc Tech: Throwing DISCUSSING

Posted: Sun Aug 05, 2018 8:34 pm
by General Brave
I'm guessing a transformation ability.

Re: Orc Tech: Throwing DISCUSSING

Posted: Sun Aug 05, 2018 8:36 pm
by Typhoon
Is this really needed? Since we have already Giant Marksman in vote list

Re: Orc Tech: Throwing DISCUSSING

Posted: Sun Aug 05, 2018 8:37 pm
by General Brave
Well I don't know.

Re: Orc Tech: Throwing DISCUSSING

Posted: Sun Aug 05, 2018 8:45 pm
by Savra
Well if it doesn't do area damage and doesn't have the same range as the giant then I can see this working.

Re: Orc Tech: Throwing DISCUSSING

Posted: Mon Aug 06, 2018 3:17 am
by Alexander82
I'm thinking about changing it to a simple active skill. What do you think about it?

Re: Orc Tech: Throwing DISCUSSING

Posted: Mon Aug 06, 2018 6:46 am
by makazuwr32
Maybe with same cooldown as ghost vessel has if this will be good.

Re: Orc Tech: Throwing DISCUSSING

Posted: Mon Aug 06, 2018 7:01 am
by Savra
That would make more sense then having to create new images for cave trolls every time they get upgraded.

Re: Orc Tech: Throwing DISCUSSING

Posted: Mon Aug 06, 2018 11:50 am
by Alexander82
makazuwr32 wrote:
Mon Aug 06, 2018 6:46 am
Maybe with same cooldown as ghost vessel has if this will be good.
I agree. Now orcs have more ranged options so it is just something to increase versatility

Re: Orc Tech: Throwing DISCUSSING

Posted: Fri Nov 09, 2018 8:05 am
by Lawrence
Maybeye make a new unit, because maser trolls are way too OP (except against fire)
Ettin is only useful in the beginning, because it has no movement over mountains an it is more expensive
Master troll has 3 speed over mountains, great for using the Troll heal buff :D

Re: Orc Tech: Throwing DISCUSSING

Posted: Tue May 28, 2019 3:58 pm
by Alexander82
archived