tech: building - ARCHIVED

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balint
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tech: building - ARCHIVED

Post by balint » Fri May 02, 2014 10:20 pm

improve workers mand rate by 10. costs 10 turn. research at a TC.
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Mikeg9lives
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Re: tech: building

Post by Mikeg9lives » Fri May 02, 2014 10:44 pm

Thank you for the idea! Do you have a name you would like to be used for this? If not, that is okay. Thanks again!
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balint
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Re: tech: building

Post by balint » Fri May 02, 2014 10:46 pm

no...... I am not too creative with names :)
If you want you can name it
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Dgkfadomo777
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Re: tech: building

Post by Dgkfadomo777 » Sat Jul 19, 2014 7:52 am

How about improved blueprints or

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balint
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Re: tech: building

Post by balint » Sat Jul 19, 2014 2:02 pm

Improved bluepri ts sounds good.
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Stratego (dev)
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Re: tech: building

Post by Stratego (dev) » Sun Feb 08, 2015 10:19 am

which race was it for?

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balint
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Re: tech: building

Post by balint » Sun Feb 08, 2015 1:13 pm

I think human.
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Stratego (dev)
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Re: tech: building

Post by Stratego (dev) » Sun Feb 08, 2015 4:35 pm

i dont plan enhance humans more than in AOS.
so put the idea into AOS if you vote on this.
AOS updates will be here too, so that will always be updated in AOF too.

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balint
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Re: tech: building

Post by balint » Sun Feb 08, 2015 5:55 pm

okay.
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Alexander82
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Re: tech: building

Post by Alexander82 » Thu Sep 07, 2017 2:35 pm

I think that humans already have a great time building. Can we archive this one?
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Sunrise Samurai
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Re: tech: building

Post by Sunrise Samurai » Thu Sep 07, 2017 9:53 pm

Please do. Humans already are the best builders in the game. We don't need to give any assistance in that regard. Maybe give it to dwarves though.
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