Post
by Sunrise Samurai » Tue Nov 07, 2017 11:19 am
You might want to make some existing techs a prerequisite, to give opponents time to research the counter techs they would need. Dodge counter takes 18 turns to research, and reach probably won't be the first tech a human player goes for. I'd say make heavy knights a prerequisite, and it should make sense and be balanced pretty well.
Currently residing at the local ninja academy. I'm still watching though.