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Sea serpent tech: Scald

Posted: Wed Nov 14, 2018 8:09 pm
by Savra
Scald:
Rng:4
Dmg:8
Aoe:1
Cool:3
Research:5 at sacred springs.

The sea serpent now can spray boiling not water at those enemies standing further on land out of its reach. Does not effect buildings or wooden units.

Re: Sea serpent tech: Scald

Posted: Thu Nov 15, 2018 6:04 am
by makazuwr32
Hm not so bad actually idea.

Re: Sea serpent tech: Scald

Posted: Sat Nov 17, 2018 12:26 am
by Savra
It was bothersome watching the sea serpent sit out at sea while the enemy sat back mocking it and shooting it with arrows and fire arrows.
:lol:

Re: Sea serpent tech: Scald

Posted: Sat Nov 17, 2018 2:55 am
by makazuwr32
About that. They must be immune to fire and must have some p.armor.

Re: Sea serpent tech: Scald

Posted: Sat Nov 17, 2018 5:52 am
by Savra
Yes, I believe I mentioned that somewhere.

Do they have armour?
If so then maybe 1/4 armour/p.armour should be good?

Re: Sea serpent tech: Scald

Posted: Sun Nov 18, 2018 7:41 am
by makazuwr32
I think 2/3 will be better. They are not so protected from arrows like ships.

Re: Sea serpent tech: Scald

Posted: Tue Nov 27, 2018 6:16 pm
by Savra
Ok, how's this for tech image?
The spell can be a Light blue version of poison breath.

Re: Sea serpent tech: Scald

Posted: Sun May 26, 2019 10:45 am
by Alexander82
What about 2 levels?

level 1 spray water to put off fire on friendly unit

level 2 pressurized water to inflict damage to enemies

Re: Sea serpent tech: Scald

Posted: Sat Aug 24, 2019 1:25 am
by Savra
Alexander82 wrote:
Sun May 26, 2019 10:45 am
What about 2 levels?

level 1 spray water to put off fire on friendly unit

level 2 pressurized water to inflict damage to enemies
Can you do that?

Re: Sea serpent tech: Scald

Posted: Sun Aug 25, 2019 1:40 am
by Alexander82
I think it should be possible to make the put off fire one, but I need to ask @Stratego (dev) for suggestions about how to do it

the damage one is easyer

Re: Sea serpent tech: Scald

Posted: Fri Sep 20, 2019 4:07 pm
by Alexander82
ok basically the first would act as a friendly disenchant spell

the other is just a ranged attack

Re: Sea serpent tech: Scald

Posted: Fri Sep 20, 2019 11:43 pm
by Savra
Ok.

Re: Sea serpent tech: Scald

Posted: Sat Sep 21, 2019 9:52 am
by Alexander82
I have adjusted the sea serpent. Removed the bonu against it from most of the unit that had them and rebalanced survailability and power

now I'd like to add these 2 techs to give more oprions to the elven "navy"