Sea serpent tech: Scald

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Savra
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Sea serpent tech: Scald

Post by Savra » Wed Nov 14, 2018 8:09 pm

Scald:
Rng:4
Dmg:8
Aoe:1
Cool:3
Research:5 at sacred springs.

The sea serpent now can spray boiling not water at those enemies standing further on land out of its reach. Does not effect buildings or wooden units.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 » Thu Nov 15, 2018 6:04 am

Hm not so bad actually idea.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Sea serpent tech: Scald

Post by Savra » Sat Nov 17, 2018 12:26 am

It was bothersome watching the sea serpent sit out at sea while the enemy sat back mocking it and shooting it with arrows and fire arrows.
:lol:
Remember to check the unit ready list for AOF to see for any changes.
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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 » Sat Nov 17, 2018 2:55 am

About that. They must be immune to fire and must have some p.armor.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Sea serpent tech: Scald

Post by Savra » Sat Nov 17, 2018 5:52 am

Yes, I believe I mentioned that somewhere.

Do they have armour?
If so then maybe 1/4 armour/p.armour should be good?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Sea serpent tech: Scald

Post by makazuwr32 » Sun Nov 18, 2018 7:41 am

I think 2/3 will be better. They are not so protected from arrows like ships.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Sea serpent tech: Scald

Post by Savra » Tue Nov 27, 2018 6:16 pm

Ok, how's this for tech image?
The spell can be a Light blue version of poison breath.
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Scald tech icon.png
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Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Alexander82
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Re: Sea serpent tech: Scald

Post by Alexander82 » Sun May 26, 2019 10:45 am

What about 2 levels?

level 1 spray water to put off fire on friendly unit

level 2 pressurized water to inflict damage to enemies
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