Mounting

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General Brave
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Re: Mounting

Post by General Brave » Mon Jan 29, 2018 10:20 pm

Okay I sent it to you.
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makazuwr32
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Re: Mounting

Post by makazuwr32 » Mon Apr 09, 2018 10:27 am

I think this image by LordOfAles for tech icon will be good
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The_Eagle_Has_Landed.png
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Alexander82
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Re: Mounting

Post by Alexander82 » Wed Jun 03, 2020 1:33 pm

I'd like to implement this

The ideas I've collected here and there are the following:

unicorn mounting: you can train unicorns that cost 2 and most of base land units can mount them forming a unit that has +2 cost from the base land unit used, gain unicorn hp in addition, gets 6 land speed and loose all dodges. When the unit is killed it drops the rider with 1 hp.

eagle mounting: you can train eagles that cost 4 and most of base land units can mount them forming a unit that has +4 cost from the base land unit used, gain eagle hp in addition, gets 5 flight speed and loose all dodges. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).

dolphin mounting: you can train dolphins that cost 2 and most of base land units can mount them forming a unit that has +2 cost from the base land unit used, gain dolphin hp in addition, gets 5 sail speed and loose all dodges. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).

squirrel mounting: you can train eagles that cost 3 and most of base land units can mount them forming a unit that has +3 cost from the base land unit used, gain squirrel hp in addition, gets 4 land speed and loose all dodges and can jump by 2 tiles at cost of 1 action. When the unit is killed it drops the rider with 1 hp (if dropped on a tile that the rider can walk).
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Savra
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Re: Mounting

Post by Savra » Wed Jun 03, 2020 5:06 pm

If you can supply the unit images of the units that will be riding some of these, I could make them possibly.

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Alexander82
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Re: Mounting

Post by Alexander82 » Wed Jun 03, 2020 5:23 pm

that would be of great help
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Alexander82
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Re: Mounting

Post by Alexander82 » Wed Jun 03, 2020 5:40 pm

these are the mounts

Eagle and unicorn should be fine, the dolphin will probably need some rework and the Squirrel was made by @Lynx Shafir but -i think it still needs some improvements
Attachments
32_unit_elf_eagle.png
32_unit_elf_eagle.png (924 Bytes) Viewed 500 times
32_neutral_animal_dolphin.png
32_neutral_animal_dolphin.png (898 Bytes) Viewed 500 times
Squirrel_.png
Squirrel_.png (2.06 KiB) Viewed 500 times
unicorn.png
unicorn.png (913 Bytes) Viewed 500 times
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Savra
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Re: Mounting

Post by Savra » Wed Jun 03, 2020 5:43 pm

Thx, I still need the units you want riding these.

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Alexander82
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Re: Mounting

Post by Alexander82 » Wed Jun 03, 2020 5:50 pm

those should be most of it
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unit_elf_town_watch.png
unit_elf_town_watch.png (974 Bytes) Viewed 494 times
unit_elf_sword_dancer.png
unit_elf_sword_dancer.png (1.58 KiB) Viewed 494 times
unit_elf_captain.png
unit_elf_captain.png (1.66 KiB) Viewed 494 times
32_unit_elf_warrior.png
32_unit_elf_warrior.png (1 KiB) Viewed 494 times
32_unit_elf_swordsman.png
32_unit_elf_swordsman.png (1.31 KiB) Viewed 494 times
unit_elf_poison_archer.png
unit_elf_poison_archer.png (1 KiB) Viewed 494 times
unit_elf_fire_archer.png
unit_elf_fire_archer.png (1.51 KiB) Viewed 494 times
32_unit_elf_fast_archer.png
32_unit_elf_fast_archer.png (756 Bytes) Viewed 494 times
32_unit_elf_archer.png
32_unit_elf_archer.png (736 Bytes) Viewed 494 times
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Alexander82
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Re: Mounting

Post by Alexander82 » Wed Jun 03, 2020 5:51 pm

consider that current knight/lancers will be the mounted version for swordsman and warrior
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Alexander82
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Re: Mounting

Post by Alexander82 » Wed Jun 03, 2020 5:53 pm

As you know you can go 32x64 when needed and all units should face right
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makazuwr32
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Re: Mounting

Post by makazuwr32 » Wed Jun 03, 2020 10:52 pm

I was hoping to keep current lancer and knight of elves as regular cavalry, who will keep dodges and such.

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Alexander82
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Re: Mounting

Post by Alexander82 » Wed Jun 03, 2020 11:21 pm

That would make no sense (we also discussed this already), but the loss of dodge will come to the gain of drop unit on death (which is better in my opinion).

Also all units will be available for recruitment in both versions (you can recruit the infantry unit and the mount and then combine them or directly the mounted unit)
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makazuwr32
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Re: Mounting

Post by makazuwr32 » Thu Jun 04, 2020 7:43 am

In this case elves need some new regular-type cavalry as well since these mounted units will be locked behind tech.
Maybe Deer riders?

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Alexander82
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Re: Mounting

Post by Alexander82 » Thu Jun 04, 2020 8:29 am

none will be locked behind a tech

maybe special mounts could just require a tech to recruit but the tech requirement is only for the ability to mound and dismount

I think we can have at base all unicorn riders (all units with +2 turncost as stated before)

we might then, if we feel is needed, put some requirements tech to unlock exotic mounts like eagles, squirrels and dolphins (cheap techs anyway, just not to be recruitable from turn 0), otherwise elves couldn't really play the game lacking any form of cavalry.

about deers: maybe they could be a cheaper form of mount (e.g. +1 cost, speed 5, no/very few extra hp and no drop of rider on death) they might also have some sort of free horn attack once in a while though (like a free horn at 0 action cost once in 3/4 turns and maybe tech dependant)
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makazuwr32
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Re: Mounting

Post by makazuwr32 » Thu Jun 04, 2020 2:34 pm

I wanted for deer riders to act as current cavalry of elves.
With dodges, armor and such.
And of course without dropping rider.

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Alexander82
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Re: Mounting

Post by Alexander82 » Thu Jun 04, 2020 2:39 pm

I think it makes more sense for cavalry units not to have dodge (they might retain dodge counter though, we can discuss it here)

I think that this drop on death will ensure better survailability for all elven mounted unit than dodge (at least a more reliable way of retaining some units)
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Alexander82
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Re: Mounting

Post by Alexander82 » Thu Jun 04, 2020 3:25 pm

anyway if we want to keep dodge for mounted units we can do that and forget about the "drop rider on death"

that would also be better in undeads vs elves cause dropping the rider would prevent elves from dropping any mounted corpse
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Savra
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Re: Mounting

Post by Savra » Thu Jun 04, 2020 4:47 pm

Dolphin I might need to make a new image for but here's the archers first 3 mounted forms.
Attachments
Mounted elf archer.png
Mounted elf archer.png (1.94 KiB) Viewed 427 times
Mounted elf eagle archer.png
Mounted elf eagle archer.png (1.36 KiB) Viewed 427 times
Mounted elf squirrel archer.png
Mounted elf squirrel archer.png (2.35 KiB) Viewed 427 times

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Savra
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Re: Mounting

Post by Savra » Thu Jun 04, 2020 5:04 pm

Another.
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Mounted quick archer.png
Mounted quick archer.png (2.02 KiB) Viewed 425 times
eagle mount quick archer.png
eagle mount quick archer.png (1.43 KiB) Viewed 425 times
squirrel mount quick archer.png
squirrel mount quick archer.png (2.39 KiB) Viewed 425 times

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Savra
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Re: Mounting

Post by Savra » Thu Jun 04, 2020 5:38 pm

Another.
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Mounted town watch.png
Mounted town watch.png (1.96 KiB) Viewed 424 times
eagle mount town watch.png
eagle mount town watch.png (1.32 KiB) Viewed 424 times
Squirrel mount town watch.png
Squirrel mount town watch.png (2.32 KiB) Viewed 424 times

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Alexander82
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Re: Mounting

Post by Alexander82 » Thu Jun 04, 2020 5:43 pm

Nice, but can you remove the arrows from the archers' hands? It cover their faces.
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Alexander82
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Re: Mounting

Post by Alexander82 » Thu Jun 04, 2020 5:46 pm

About eagle mounting units, maybe you could try making sure that the wing doesn't cover the rider. You might try changing the wing shape (maybe yu can use the same approach used for gryphons and pegasus
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unit_human_gryphon_rider.png
unit_human_gryphon_rider.png (2.49 KiB) Viewed 415 times
unit_human_pegasus_rider.png
unit_human_pegasus_rider.png (2.19 KiB) Viewed 417 times
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Alexander82
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Re: Mounting

Post by Alexander82 » Thu Jun 04, 2020 5:48 pm

btw feel free to make a whole new eagle if you think it can be better, after all this one is a pretty old design
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Savra
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Re: Mounting

Post by Savra » Thu Jun 04, 2020 6:14 pm

Another.
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Mounted elf captain.png
Mounted elf captain.png (2.26 KiB) Viewed 407 times
Eagle mount elf captain.png
Eagle mount elf captain.png (1.59 KiB) Viewed 407 times
squirrel mount elf captain.png
squirrel mount elf captain.png (2.55 KiB) Viewed 407 times

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Alexander82
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Re: Mounting

Post by Alexander82 » Thu Jun 04, 2020 6:16 pm

good, but please remove the arrows in their hands xD
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Savra
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Re: Mounting

Post by Savra » Thu Jun 04, 2020 6:18 pm

Alright I'll try that approach.

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Savra
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Re: Mounting

Post by Savra » Fri Jun 05, 2020 3:42 am

How's this? @Alexander82
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Mounted elf archer.png
Mounted elf archer.png (1.88 KiB) Viewed 387 times
Mounted elf eagle archer.png
Mounted elf eagle archer.png (1.69 KiB) Viewed 387 times
Mounted elf squirrel archer.png
Mounted elf squirrel archer.png (2.36 KiB) Viewed 387 times

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Savra
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Re: Mounting

Post by Savra » Fri Jun 05, 2020 4:01 am

Updated.
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Mounted quick archer.png
Mounted quick archer.png (1.99 KiB) Viewed 386 times
eagle mount quick archer.png
eagle mount quick archer.png (1.83 KiB) Viewed 386 times
squirrel mount quick archer.png
squirrel mount quick archer.png (2.4 KiB) Viewed 386 times

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Savra
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Re: Mounting

Post by Savra » Fri Jun 05, 2020 4:02 am

Btw, could you supply me with the in game unicorn knight and lancer?

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Savra
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Re: Mounting

Post by Savra » Fri Jun 05, 2020 4:06 am

Updated.
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eagle mount town watch.png
eagle mount town watch.png (1.77 KiB) Viewed 386 times

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