Invisible in the woods

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Sunrise Samurai
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Re: Invisible in the woods

Post by Sunrise Samurai » Fri Oct 06, 2017 8:51 pm

Awe we can't take advantage of bad generals that way :evil:
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Alexander82
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Re: Invisible in the woods

Post by Alexander82 » Fri Oct 06, 2017 11:16 pm

Lol. Bur seriously, a game can last weeks or more. It is impossible to remember everything
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Sunrise Samurai
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Re: Invisible in the woods

Post by Sunrise Samurai » Sat Oct 07, 2017 1:13 am

Oh alright. It might be easier to just charge out of it than to reveal, but the basic idea is the same anyway. Just a way to not let your enemy see that you have a lot of troops around until it's too late.
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Alexander82
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Re: Invisible in the woods

Post by Alexander82 » Sat Oct 07, 2017 8:00 am

Exactly
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LordOfAles
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Re: Invisible in the woods

Post by LordOfAles » Sat Nov 04, 2017 5:55 pm

I like the idea, but Is it even possible to hide units when they are on certain terrain? I asked for Guerialls and daniel said theres no such function yet :(
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Sunrise Samurai
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Re: Invisible in the woods

Post by Sunrise Samurai » Sat Nov 04, 2017 6:18 pm

LordOfAles wrote:I like the idea, but Is it even possible to hide units when they are on certain terrain? I asked for Guerialls and daniel said theres no such function yet :(
My idea was for being able to build hidden outposts and parapets, on only forests. They can't move, so that's not a problem. Just stealth as normal.
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LordOfAles
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Re: Invisible in the woods

Post by LordOfAles » Sat Nov 04, 2017 6:26 pm

oh, then this idea is ready i think!
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Sunrise Samurai
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Re: Invisible in the woods

Post by Sunrise Samurai » Tue Apr 10, 2018 11:16 pm

Invisible in the Woods
Cost 6

Elves are masters at remaining undetected in the forest, capable of preparing locations to hide even from determined foes.
Sniper's nest
Requires invisible in the woods tech
Cost 3, built by workers, only in forest tiles
Hp 5
Armor 0/0
Sight 6
Capacity 1 (not increased by treetop archery)
Heal rate: 0
Aura: cramped (ranged units inside have -2 range), hiding (units inside don't spread their aura effects to any units outside, mostly to avoid​ random auras showing the location of hidden units)
Stealth
Cannot be entered by ents, wagons, or other large units.
Units can attack from inside

Easy to set up in a short time, these camouflaged hideouts are a great place to attack from without detection. Due to the cramped space, an archer cannot pull their bow to full draw inside.
Secluded enclave
Cost 7, built by workers, only on forest tiles
Requires invisible in the woods tech
Hp 50
Armor 0/6
Sight 8
Capacity 2 (can increase to 4 from treetop archery)
Heal rate 4
Aura: hiding (as above)
Stealth
Can be entered by anything
Units can not attack from inside

Capable of hiding many troops, a secluded enclave requires great effort to construct and has no openings from which to attack or be seen.
These two structures together offer multiple possibilities for stealth based strategies.
The sniper's nest can be built without arousing suspicion, allowing a single archer to shoot undetected, at severely reduced range.
The secluded enclave is more expensive and allows many units to hide inside, but they must leave it's safety in order to do anything. A few of them could be used to transport units long distances without detection.
Last edited by Sunrise Samurai on Wed Apr 11, 2018 3:35 pm, edited 2 times in total.
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makazuwr32
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Re: Invisible in the woods

Post by makazuwr32 » Wed Apr 11, 2018 5:43 am

Sunrise Samurai wrote:
Invisible in the Woods
Cost 5

Elves are masters at remaining undetected in the forest, capable of preparing locations to hide even from determined foes.
Sniper's nest
Requires invisible in the woods tech
Cost 3, built by workers, only in forest tiles
Hp 5
Armor 0/0
Sight 6
Capacity 1 (not increased by treetop archery)
Heal rate: 0
Aura: cramped (ranged units inside have -2 range)
Stealth
Cannot be entered by ents, wagons, or other large units.
Units can attack from inside

Easy to set up in a short time, these camouflaged hideouts are a great place to attack from without detection. Due to the cramped space, an archer cannot pull their bow to full draw inside.
Secluded enclave
Cost 7, built by workers, only on forest tiles
Requires invisible in the woods tech
Hp 50
Armor 0/6
Sight 8
Capacity 2 (can increase to 4 from treetop archery)
Heal rate 4
Stealth
Can be entered by anything
Units can not attack from inside

Capable of hiding many troops, a secluded enclave requires great effort to construct and has no openings from which to attack or be seen.
These two structures together offer multiple possibilities for stealth based strategies.
The sniper's nest can be built without arousing suspicion, allowing a single archer to shoot undetected, at severely reduced range.
The secluded enclave is more expensive and allows many units to hide inside, but they must leave it's safety in order to do anything. A few of them could be used to transport units long distances without detection.
I like this idea.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Sunrise Samurai
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Re: Invisible in the woods

Post by Sunrise Samurai » Wed Apr 11, 2018 10:14 am

I must say that druids and wizards will probably also be hiding in the sniper's nest. Wolves and ents appearing out of nowhere could be fun.

Editing my post to include the "hiding" aura on both, which suppresses any aura effects of units inside. This prevents ent warrior and elf wizard from giving your position away.
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LordOfAles
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Re: Invisible in the woods

Post by LordOfAles » Wed Apr 11, 2018 11:19 am

LordOfAles approves. I would raise tech cost to 6 or even 7 because this could be OP
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StormSaint373
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Re: Invisible in the woods

Post by StormSaint373 » Wed Apr 11, 2018 2:37 pm

Nice! Interesting concept, I'm for it!!!
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Sunrise Samurai
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Re: Invisible in the woods

Post by Sunrise Samurai » Wed Apr 11, 2018 3:10 pm

Tech cost 6 sounds fine. Im considering future techs and units that would require it anyway.
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Sunrise Samurai
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Re: Invisible in the woods

Post by Sunrise Samurai » Wed Apr 11, 2018 4:15 pm

Needs images, but beyond that I think it's ready.
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Typhoon
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Re: Invisible in the woods

Post by Typhoon » Sat Jul 28, 2018 7:09 pm

You.dont.see.them.they.see.you.png
You.dont.see.them.they.see.you.png (564 Bytes) Viewed 946 times
Old image I made maybe it will get some purpose here
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LordOfAles
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Re: Invisible in the woods

Post by LordOfAles » Sat Jul 28, 2018 7:13 pm

for a moment i thought that's a dragon eye. It has nice texture.
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General Brave
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Re: Invisible in the woods

Post by General Brave » Sat Jul 28, 2018 7:36 pm

I use do that as a dragon eye.
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