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Throwing tridents ACCEPTED

Posted: Tue Aug 22, 2017 5:55 pm
by Alexander82
Throwing tridents
Image
Cost 4 at dock
Mermen gain the ability to throw their trident
Range 5
Damage 5
No cooldown (they effectively gain a ranged attack)

Re: Throwing tridents

Posted: Tue Aug 22, 2017 5:57 pm
by LordOfAles
make range 4 or even 3.That isnt a bow.Plus mermen are supossed to fight in water.

Re: Throwing tridents

Posted: Tue Aug 22, 2017 6:21 pm
by Puss_in_Boots
Maybe even the Merlocks can have the same ability.

Re: Throwing tridents

Posted: Tue Aug 22, 2017 6:36 pm
by Alexander82
I don't know, I don't like have the same mechanics on every race. I would make a specific ranged merlock instead (maybe an harpoon thrower)

Re: Throwing tridents ACCEPTED

Posted: Fri Aug 25, 2017 11:16 pm
by Alexander82
Image

Re: Throwing tridents ACCEPTED

Posted: Fri Aug 25, 2017 11:22 pm
by Puss_in_Boots
It looks great, but I think you kinda overdid it with the tracer lines.

Re: Throwing tridents ACCEPTED

Posted: Fri Aug 25, 2017 11:37 pm
by Alexander82
I├Čll try to make them more transparent

Re: Throwing tridents ACCEPTED

Posted: Sat Aug 26, 2017 12:03 am
by Alexander82
Ok, i know that you can't see it now (its a problem with trasparency) but it is definitely lighter.

Re: Throwing tridents ACCEPTED

Posted: Sat Aug 26, 2017 12:05 am
by Alexander82
Here i changed the color of the lines

Re: Throwing tridents ACCEPTED

Posted: Sat Aug 26, 2017 6:08 am
by patroid
Better

Re: Throwing tridents ACCEPTED

Posted: Mon Sep 11, 2017 12:56 pm
by Alexander82
Added to the list

Re: Throwing tridents ACCEPTED

Posted: Mon Sep 11, 2017 1:48 pm
by Sunrise Samurai
If trident upgrades are put in, can you tie this into the tech tree, requiring at least level 1 or 2 of the power upgrade?

Re: Throwing tridents ACCEPTED

Posted: Mon Sep 11, 2017 2:59 pm
by Alexander82
Yes, that was my idea, but if that enters first i can tie it later