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Elf unit/spell: Starfall

Posted: Wed Jul 26, 2017 2:50 am
by Sunrise Samurai
Requires 5 turn research to build

Unit takes 8 the turns to build, anywhere shamans and wizards can be built (currently tc only)

0 move, can't leave wherever it is built, 0 attack, but has a spell to sacrifice itself to assasinate any unit or structure you can see, plus fireball effect around that point.

Essentially an 8 cost assasinate to hit anywhere, with some explosive flair. The drawback is it takes 13 turns to get the first one out, plus weighing cost effectiveness of 8 turns build time. Probably the biggest use would be a one shot seige weapon to deal with massed troops or castles, comparable to a catapult.

Re: Elf unit/spell: Starfall

Posted: Wed Jul 26, 2017 3:00 am
by Puss_in_Boots
What is the actual unit/(supposed to look like)?

Re: Elf unit/spell: Starfall

Posted: Wed Jul 26, 2017 3:17 am
by Sunrise Samurai
I wasn't too worried about the image on the unit. It would mostly be hidden in a tc anyway. Probably just a glowing orb of some sort, but creativity on an artist's part wouldn't have any complaints from me. The spell icon would be more of a meteor burning through the sky.

Re: Elf unit/spell: Starfall

Posted: Wed Jul 26, 2017 5:15 pm
by Alexander82
What about an advanced human/elven spell? Working like a dragon breath with a bigger area it deals 10 damage in that area with a very high bonus (like 5 or 10x) against buildings. It should also have a high cooldown.

Newly created wizards should start with its cooldown activated (they should start with the spell at the first cooldown turn.

Re: Elf unit/spell: Starfall

Posted: Wed Jul 26, 2017 8:00 pm
by Sunrise Samurai
So say 10 turns cd, wizard spawns with cd started. I guess 10 range, diameter 7, 15 damage, 5x vs buildings and siege. Must research lighting storm as a prerequisite to research this.

I more see it in elves, since they typically go with the whole celestial thing, and could use a decent siege weapon. I don't even bother with most dedicated siege in human anymore, because fireball, from both mages and dragons​.

Edit: also, a late game version could be upgraded to destroy a tc, if that tc is at the center of the blast

Re: Elf unit/spell: Starfall

Posted: Wed Jul 26, 2017 8:10 pm
by Puss_in_Boots
I know it's a super weapon, but that doesn't mean it's effects should be overly devastating like the nuclear weapons discussed on AoWW. How about 7 Range and 5 diameter of area damage?

Re: Elf unit/spell: Starfall

Posted: Sat Jul 29, 2017 4:13 pm
by Sunrise Samurai
That would fit nicely. So no tc destruction I guess?

Re: Elf unit/spell: Starfall

Posted: Sat Jul 29, 2017 4:26 pm
by Puss_in_Boots
Destruction of a TC is pretty weird, so I wouldn't think about adding that in.

Re: Elf unit/spell: Starfall

Posted: Sat Jul 29, 2017 9:46 pm
by Alexander82
That would be a bad thing. You generally want to conquer tcs xD

Re: Elf unit/spell: Starfall

Posted: Sun Jul 30, 2017 11:19 am
by Sunrise Samurai
In general, yes. You always prefer conquering​ a tc, but sometimes​ there's just no way to hold onto it. In that case, you can say "if I can't have it nobody will" and deny your opponents the tc. In a game with many players, this might discourage attacking you, since there aren't any easy to capture tcs in your area, so you could build up a while.

Re: Elf unit/spell: Starfall

Posted: Sun Jul 30, 2017 10:28 pm
by Alexander82
I would avoid that kind of effects in game tough.