Advanced Necromancy - FINALIZED

Post Reply
User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Advanced Necromancy - FINALIZED

Post by LordOfAles » Sun Feb 11, 2018 7:15 pm

Cost: 8
Researched at: Crypt
Effect:
When skeleton/skeleton dragon dies, it has 5% chance to drop a corpse.
Last edited by LordOfAles on Mon Feb 12, 2018 10:58 pm, edited 1 time in total.
The Crusade never ends...

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Advanced Necromancy

Post by Sunrise Samurai » Mon Feb 12, 2018 5:00 pm

This seems like a pretty good idea to help undead recycle troops. Also, if all undead get a "release" spell to sacrifice themselves to spawn a corpse it would go a long way towards​ giving undead some interchangeable parts.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Advanced Necromancy

Post by LordOfAles » Mon Feb 12, 2018 5:39 pm

Others?
The Crusade never ends...

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Advanced Necromancy

Post by Alexander82 » Mon Feb 12, 2018 7:46 pm

The idea isn't bad but I think that 20% might be a bit too high, especially if you are on a very lucky streak.
Also this is pretty powerful (also considering that you can easily use it to go far beyond population limit) so 4 turns cost it is very low.

I would go for cost 10. About the % chance I'd go for a 5% or 10% at most.
Age of Fantasy design leader

User avatar
Puss_in_Boots
Posts: 2607
Joined: Fri Apr 21, 2017 1:23 am

Re: Advanced Necromancy

Post by Puss_in_Boots » Mon Feb 12, 2018 8:04 pm

Cost 10 feels impractical. It's better to leave it at cost 8 and percentage can remain 5%.
RED, WHITE and BLUE!

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Advanced Necromancy

Post by LordOfAles » Mon Feb 12, 2018 10:44 pm

How about cost 8 and chance 10 instead?
The Crusade never ends...

User avatar
Puss_in_Boots
Posts: 2607
Joined: Fri Apr 21, 2017 1:23 am

Re: Advanced Necromancy

Post by Puss_in_Boots » Mon Feb 12, 2018 10:57 pm

Might be better to go with 6%?

This spell boosts the capability of primarily skeleton based armies. You are bound to have many casualties on counter attacks and ordinary attacks. Then those corpses can be resurrected to make 5% as many corpses as last time. Factor in production and the death of your enemies. You have more bones.

Cost 8 keeps it far from early game, and 5% means it won't get overused to make overwhelming numbers.
RED, WHITE and BLUE!

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Advanced Necromancy

Post by LordOfAles » Mon Feb 12, 2018 10:58 pm

Ok then, i updated the first post
The Crusade never ends...

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Advanced Necromancy

Post by Alexander82 » Tue Feb 13, 2018 1:30 pm

Ok i'm setting it as finalized. We need Daniel's opinion to know if that can be done.
Age of Fantasy design leader

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Advanced Necromancy - FINALIZED

Post by LordOfAles » Tue Feb 13, 2018 1:44 pm

Not yet. We need an image
The Crusade never ends...

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Advanced Necromancy - FINALIZED

Post by Alexander82 » Tue Feb 13, 2018 1:56 pm

Yes but that is not a great issue since it is just a tech
Age of Fantasy design leader

Post Reply

Return to “Undead Technologies”