Dead Man's Curse

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samuelch
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Dead Man's Curse

Post by samuelch » Wed Jan 17, 2018 4:08 pm

Allows necromancer to cast a new spell. When an enemy unit kills your unit while affected by this spell, the enemy unit will be disabled for a few turns (same like mummy's curse). Cooldown=2 turns. Research in crypt for 6 or 7 turns.
Last edited by samuelch on Sat Feb 24, 2018 7:43 am, edited 2 times in total.
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samuelch
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Re: Protection Charm

Post by samuelch » Sun Feb 11, 2018 10:42 am

Cooldown to 3 turns instead?
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Alexander82
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Re: Protection Charm

Post by Alexander82 » Mon Feb 12, 2018 7:53 pm

I think the name should be different like a death curse or something like that.
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LordOfAles
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Re: Protection Charm

Post by LordOfAles » Mon Feb 12, 2018 10:48 pm

Maybe "Dead Man's Curse"?
The Crusade never ends...

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samuelch
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Re: Dead Man's Curse

Post by samuelch » Sat Feb 24, 2018 7:43 am

Renamed.
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samuelch
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Re: Dead Man's Curse

Post by samuelch » Sat Feb 24, 2018 4:49 pm

First try.
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LordOfAles
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Re: Dead Man's Curse

Post by LordOfAles » Sat Feb 24, 2018 6:56 pm

Looks good
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