Animated Statue

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samuelch
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Animated Statue

Post by samuelch » Sun Aug 27, 2017 2:52 pm

Allows skeleton worker to build gargoyle. Cost=5 turns in mansion or tcs.
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Alexander82
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Re: Animated Statue

Post by Alexander82 » Sun Aug 27, 2017 3:10 pm

That would be a nice way to have some gargoyle around
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Dan301002
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Re: Animated Statue

Post by Dan301002 » Sun Aug 27, 2017 3:55 pm

Sounds like golem. But gargoyle is okay.
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LordOfAles
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Re: Animated Statue

Post by LordOfAles » Sun Aug 27, 2017 4:26 pm

This way players can use gargoyles more often

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Puss_in_Boots
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Re: Animated Statue

Post by Puss_in_Boots » Sun Aug 27, 2017 4:27 pm

At least I won't have to build bone towers with my workers. :)

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Sunrise Samurai
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Re: Animated Statue

Post by Sunrise Samurai » Mon Aug 28, 2017 12:18 am

Right up my alley right now. If anyone hasn't noticed, I'm kinda on a crusade to give non-human workers some military units to build right now.
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LordOfAles
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Re: Animated Statue

Post by LordOfAles » Tue Nov 06, 2018 3:01 pm

I think this will remove the "gargoyles are useless" fact. This can be spammable, and considering skeleton workers are cheap, you can make more than 1 or 2 gargoyles in one turn. They are well used if in bigger numbers.
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makazuwr32
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Re: Animated Statue

Post by makazuwr32 » Tue Nov 06, 2018 4:15 pm

Not bad idea for usage of gargoyles because right now they are not so useful.

Construction speed must be 4 actions at least.
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StormSaint373
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Re: Animated Statue

Post by StormSaint373 » Tue Nov 06, 2018 4:54 pm

Not a bad idea.
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General Brave
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Re: Animated Statue

Post by General Brave » Tue Nov 13, 2018 4:42 am

I guess this could work.
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Lynx Shafir
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Re: Animated Statue

Post by Lynx Shafir » Tue Feb 12, 2019 8:06 am

I like this
What more
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As global tech what unlocks constructed soldiers -+buuldable part

For gargoyles remains same
(also want an improvement tech for em
Atk and armor - same global group)

Yet needs a tech
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Alexander82
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Re: Animated Statue

Post by Alexander82 » Tue Feb 12, 2019 10:21 am

I don't know about the tech because a tech used as a requirement for gargoyles would make them unavailable in mansion too (unless we make 2 different units for gargoyle and built gargoyle that is not the purpose of the proposal)

Otherwise I can just set the gargoyle in the buildable list of the undead workers
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