Human advancement.

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Lynx Shafir
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Re: Human advancement.

Post by Lynx Shafir » Sat Aug 04, 2018 4:36 pm

Just saying that it's currently useless and occupies a slot in upgrade section where I d like to see rather an elephant.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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makazuwr32
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Re: Human advancement.

Post by makazuwr32 » Sat Aug 04, 2018 4:41 pm

it ISN'T useless. you can spend 2 turns, put money courier into building and it will speed up production on 1 turn.

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Lynx Shafir
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Re: Human advancement.

Post by Lynx Shafir » Sat Aug 04, 2018 4:48 pm

2 turns for one speed up.
Yeah.... great deal :lol:
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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General Brave
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Re: Human advancement.

Post by General Brave » Sat Aug 04, 2018 4:53 pm

I do it all the time, it's when you want quality instead of quantity
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Human advancement.

Post by makazuwr32 » Sat Aug 04, 2018 5:00 pm

but what if you want to get that drake knight faster?

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Lynx Shafir
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Re: Human advancement.

Post by Lynx Shafir » Sat Aug 04, 2018 5:07 pm

In aoF I don't play as humans coz the lack of basic units and have few special ones.
(What you and I are trying to improve whit units, even now)
In Aos I use it sometimes the courier.
But here would be better as a default (so free) unit for each race (when the tavern get in) .
Last edited by Lynx Shafir on Sat Aug 04, 2018 5:25 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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General Brave
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Re: Human advancement.

Post by General Brave » Sat Aug 04, 2018 5:09 pm

Pretty sure each race will have their own money courier.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Human advancement.

Post by makazuwr32 » Sat Aug 04, 2018 5:12 pm

2 races already have ones.

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Lynx Shafir
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Re: Human advancement.

Post by Lynx Shafir » Sat Aug 04, 2018 5:20 pm

Put them a bit away.... (not this topic)
The Other points (1-4)?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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General Brave
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Re: Human advancement.

Post by General Brave » Sat Aug 04, 2018 5:28 pm

?
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Lynx Shafir
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Re: Human advancement.

Post by Lynx Shafir » Sat Aug 04, 2018 5:41 pm

Lynx Shafir wrote:
Sat Aug 04, 2018 3:54 pm
Dualist needs better stats.
(such unit whit needs some dodge -to be a fantasy dueler not a non armored swordman who gets killed in the second turn doe to counter Attak.)

1)We need good medium cost units (4-6important )and not imperial - like (coz they are only heavy armored soldiers)

Not all better units to be 8 cost.

1.
Something whit special skills.

(If the barbarian would be balanced to 6 turn cost would be better.)
Werewolf and valkiry is almost ready

So any ideas for such units.?


2)Better defence structure
3)someting in water.
Improve ships and docks, maybe some living force
4)Would be good some New bridge*
units

Rouge , tief - for scouting(transform stealth mode) , storling techs,
Disarming traps(ranged trap detect) - great if add traps - cost 4*
Knife trower
Armor penetrtion, bleed

Also a hunter - summon hawk(scout bird) war dog.
This.
Last edited by Lynx Shafir on Wed Jan 02, 2019 1:45 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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General Brave
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Re: Human advancement.

Post by General Brave » Sat Aug 04, 2018 5:54 pm

I see, definitely have to work on some of those.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
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Re: Human advancement.

Post by Lynx Shafir » Tue Aug 14, 2018 10:34 am

Dueler (double swordman)

Building :TC, barracks
Cost 3
Hp 27
Atk 9(bonus to infantry?)
Range 1
Action/turn 2
Armor 1/0(gets blacksmith upg. and Aura)
Dodge 35%/30%
Dodge counter 50%
Speed 3
Sight 4
Spell res 10 %
General Brave wrote:
Thu Aug 02, 2018 9:24 pm
We should add a duelist/fencer to the human.
Something like this?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Savra
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Re: Human advancement.

Post by Savra » Tue Aug 14, 2018 5:24 pm

By something in water you mean an amphibious unit like a pirate, atlantian, something to that affect for humans?

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Sunrise Samurai
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Re: Human advancement.

Post by Sunrise Samurai » Tue Aug 14, 2018 5:31 pm

Lynx Shafir wrote:
Sat Aug 04, 2018 4:48 pm
2 turns for one speed up.
Yeah.... great deal :lol:
Actually it is. Sometimes it's worth the loss to get powerful units on the field quickly. Or to research techs faster. Imagine a human army with master archery 2 and elite archers already researched by turn 5-6. It's possible by dropping a few money couriers into your research, and the benefits on your initial battles will be tremendous.
Currently residing at the local ninja academy. I'm still watching though.

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General Brave
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Re: Human advancement.

Post by General Brave » Tue Aug 14, 2018 6:14 pm

Lynx Shafir wrote:
Tue Aug 14, 2018 10:34 am
Dueler (double swordman)

Building :TC, barracks
Cost 3
Hp 27
Atk 9(bonus to infantry?)
Range 1
Action/turn 2
Armor 1/0(gets blacksmith upg. and Aura)
Dodge 35%/30%
Dodge counter 50%
Speed 3
Sight 4
Spell res 10 %
General Brave wrote:
Thu Aug 02, 2018 9:24 pm
We should add a duelist/fencer to the human.
Something like this?
Something like that beside being a double swordmen.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
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Re: Human advancement.

Post by Lynx Shafir » Tue Aug 14, 2018 7:51 pm

Savra wrote:
Tue Aug 14, 2018 5:24 pm
By something in water you mean an amphibious unit like a pirate, atlantian, something to that affect for humans?
First some improvements at current ships and the new battle ship planned.
Secondly may some fortification.

But yes an amphibian creature what fits humans would be great.
So if u have an idea feel free to share here.
Last edited by Lynx Shafir on Tue Aug 14, 2018 8:04 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Lynx Shafir
Posts: 1562
Joined: Mon May 28, 2018 4:24 am

Re: Human advancement.

Post by Lynx Shafir » Tue Aug 14, 2018 8:03 pm

General Brave wrote:
Tue Aug 14, 2018 6:14 pm
Something like that beside being a double swordmen.
Since is no parry(block) defence in game
We must work with dodge.
Do u want to have a skill like sword dancer?
Regarding to not be the same.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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General Brave
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Re: Human advancement.

Post by General Brave » Tue Aug 14, 2018 9:37 pm

We should really have a block mechanic. also human ships might need improvements.
Wise, Might, Loyalty. Forever stands Warfell.

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Sunrise Samurai
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Re: Human advancement.

Post by Sunrise Samurai » Wed Aug 15, 2018 12:15 am

Block mechanic: unit has x% to apply +5 armor against any attack. Not influenced by enemy bonus against the unit.

Compared to dodge: this doesn't block all damage, so a unit can even use this to mitigate damage from units with a bonus against it. Doesn't work on counterattacks, and can afford up to a 50% chance and be balanced if used on something with lower armor.
Currently residing at the local ninja academy. I'm still watching though.

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Lynx Shafir
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Re: Human advancement.

Post by Lynx Shafir » Wed Aug 15, 2018 5:29 am

Parry :For shielded units and for agil fighters.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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