Human tech: Dragonlance

Post Reply
User avatar
Alexander82
Posts: 7126
Joined: Thu Feb 26, 2015 8:18 pm

Human tech: Dragonlance

Post by Alexander82 » Thu Aug 27, 2015 3:48 pm

Your units are equipped with lances that are realized to deal a big amount of damage when used against dragons:
Your units gain an increased bonus damage against dragons (we might make it like 300% or something like that)
Age of Fantasy design leader

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Human tech: Dragonlance

Post by Menselot » Sun Oct 15, 2017 11:56 am

I think that this is not a good idea already dragons riders can be killed by 2 units with spears (adding) a versatile unit that can easily kill them will make dragons ineffective...

Also a unit with a lance that kills only dragons just reduce the ways that it can be used (what if none of the players produce dragons)

A good idea for mounted units that are anti cavarly though
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

User avatar
Alexander82
Posts: 7126
Joined: Thu Feb 26, 2015 8:18 pm

Re: Human tech: Dragonlance

Post by Alexander82 » Sun Oct 15, 2017 3:41 pm

That is an old idea
Age of Fantasy design leader

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Human tech: Dragonlance

Post by Menselot » Sun Oct 15, 2017 4:17 pm

Maybe a technology that let you build a unit with no high speed that perfoms decent against a lot of enemy units (perfect against dragons) . It will be nice if it have resistance to fire.

Roleplay: Dragons roam the earth long before humans . To defend themselves they trained powerful warriors that can easily slay those beasts.

Well yes i will like see a tech under those circumstances
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Human tech: Dragonlance

Post by Sunrise Samurai » Sun Oct 15, 2017 8:10 pm

Maybe instead of giving halberdiers a bonus vs dragons, you make a "Dragonslayer" unit. High cost, elite unit with heavy bonuses against dragons, plus giants and the like, and stats comparable to the imperial units.
Currently residing at the local ninja academy. I'm still watching though.

Midonik
Posts: 3698
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Human tech: Dragonlance

Post by Midonik » Sun Oct 15, 2017 8:33 pm

Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Human tech: Dragonlance

Post by Sunrise Samurai » Sun Oct 15, 2017 9:07 pm

Okay, I see that topic was already proposed. Not much meat in the discussion as far as stats though.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 7126
Joined: Thu Feb 26, 2015 8:18 pm

Re: Human tech: Dragonlance

Post by Alexander82 » Sun Oct 15, 2017 9:42 pm

I was thinking to archive this one but on second tought bonus wouldn't stack so the bonus against dragons would probably only affects damage to normal dragons
Age of Fantasy design leader

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Human tech: Dragonlance

Post by Menselot » Mon Oct 16, 2017 4:41 am

If you plan just to make a tech that can be researched in game by humans and gives them a 200 % bonus against dragons (maybe) it can be implemented in the game.
(300% is to much for all human units to have. Of course it might effect only some units)

Explanation : Humans by birth are trained to kill dragons. coutless of generations have fought against those beasts and failed this lead to a mass training of the human population so even a single individual may stand a change against those monsters .
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

User avatar
Alexander82
Posts: 7126
Joined: Thu Feb 26, 2015 8:18 pm

Re: Human tech: Dragonlance

Post by Alexander82 » Mon Oct 16, 2017 4:53 pm

The dragonlance is an artifact given by the god of good dragons (in dragonlance setting) so it is basically the new weapon taken.

reach should become a requirement.
Age of Fantasy design leader

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Human tech: Dragonlance

Post by Menselot » Tue Oct 17, 2017 4:36 am

So to what units will the dragonlance apply ?
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Human tech: Dragonlance

Post by Sunrise Samurai » Tue Oct 17, 2017 10:12 am

It seems like it applies to halberdiers and imperial guards, specifically. Should we ever get lancers imported from AoS, it would be for them too. Basically, anti cavalry doubles as anti dragon once this is researched.

I think requirements should be reach and halberdiers, and this actually upgrades them, fulfilling the level 3 upgrade, plus being an upgrade for an imperial unit. Similarly, a level 3 upgrade to swordsman should also upgrade imperial swordsman.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Alexander82
Posts: 7126
Joined: Thu Feb 26, 2015 8:18 pm

Re: Human tech: Dragonlance

Post by Alexander82 » Tue Oct 17, 2017 10:17 am

Alexander82 wrote:Your units are equipped with lances that are realized to deal a big amount of damage when used against dragons:
Your units gain an increased bonus damage against dragons (we might make it like 300% or something like that)
Age of Fantasy design leader

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Human tech: Dragonlance

Post by Menselot » Tue Oct 17, 2017 3:23 pm

I agree with 250% against dragons only (dragon riders are an exception to this )
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm
Location: Greece, Athens

Re: Human tech: Dragonlance

Post by Menselot » Mon Oct 23, 2017 12:32 pm

So is this tech still discussed?
BLOOD FOR THE BLOOD GOD
SKULLS FOR THE SKULL THRONE

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Human tech: Dragonlance

Post by LordOfAles » Mon Oct 23, 2017 12:34 pm

Well some topics simply get forgotten, which is kind of funny tbh :lol:

Someone can, of course, always revive them, like you posting this message
The Crusade never ends...

Post Reply

Return to “Human Technologies”