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Mithril expansion IMPLEMENTED

Posted: Sun Aug 19, 2018 8:02 am
by makazuwr32
Mithril shielder:
Cost - 6 turns
Hp - 50, trainable at barracks, Kingdom
Attack - 12
Range - 1
Armor - 5/7
Speed - 3
Sight - 5
Standart bonuses to buildings.

Mithril billman:
Cost - 4 turns
Health - 32
Attack - 12
Range - 1
Armor - 3/3
Speed - 3
Sight - 5
200% bonus to all cavalry

Mithril hammerer:
Cost - 5 turns
Health - 36
Attack - 24
Range - 1
Power range - 1
Armor - 3/3
Speed - 3
Sight - 5
Mend rate - 10, range - 1
50% bonus to all infantries, 100% bonus to all giants, standart bonus to buildings.

Added images.
Made by LordOfAles!

Re: Mithril expansion

Posted: Sun Aug 19, 2018 8:14 pm
by Tankhead
That 200% bonus is crazy ( not disapproving )

Re: Mithril expansion

Posted: Sun Aug 19, 2018 8:19 pm
by Midonik
36 damage is not so much...

Re: Mithril expansion

Posted: Sun Aug 19, 2018 8:26 pm
by makazuwr32
For example right now other elite anti cav units have:
Imperial guard of humans - 300% bonus against cav units.
Uruk pikeman of orcs - 300% bonus.
Phantom pikeman of undeads - 300% bonus.
Sentinel of elves - 50% (but this one has a good variety of other bonuses as well like to buildings and to giants as well)

So this unit is apparently will be even weaker a bit against cavalry than other anticav elite units.

As for regular units - these one even more crazy:
Regular pikeman of humans has 450% bonus

So we can even raise bonus to cav for mithril billman

Re: Mithril expansion

Posted: Sun Aug 19, 2018 8:29 pm
by Midonik
It doesn't one shoot even a heavy kinght. Only fine base attack, armor and hp makes it sort of useful.

Re: Mithril expansion

Posted: Sun Aug 19, 2018 8:35 pm
by makazuwr32
also this one will be able to get "Reach" upgrade and 3 attack upgrades. (+3 to damage in total)

So increase bonus to 300%?

Re: Mithril expansion

Posted: Sun Aug 19, 2018 8:57 pm
by Tankhead
Yup, forgot about that pikeman bonus

Re: Mithril expansion

Posted: Sun Aug 19, 2018 9:11 pm
by makazuwr32
The most powerful of all basic pikes is goblin one (master), with 10 base damage and same 450% bonus, dealing to normal cav unit 55 damage excluding armor. One-hit-one-kills nearly all non-special cav units like imperial knight (to imperial knight he deals 70 damage and imperial will survive with 6-8 hp after hit)

Re: Mithril expansion

Posted: Sun Aug 19, 2018 9:18 pm
by Tankhead
makazuwr32 wrote: Sun Aug 19, 2018 9:11 pm The most powerful of all basic pikes is goblin one (master), with 10 base damage and same 450% bonus, dealing to normal cav unit 55 damage excluding armor. One-hit-one-kills nearly all non-special cav units like imperial knight (to imperial knight he deals 70 damage and imperial will survive with 6-8 hp after hit)
Hmm never realised that.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 7:29 am
by makazuwr32
Base for editing - mithril guard
Mithril guard.png
Mithril shielder - same but lower axe and bigger shield. BIGGER shield.
Mithril Billman - without shield, with spear.
Mithril hammerer - without shiled, with hammer, holds hammer with both hands.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 9:05 am
by LordOfAles
Shielder.

EDIT: Added more teamcolor.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 9:38 am
by LordOfAles
Billman.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 9:49 am
by makazuwr32
Same here - add more team color. Maybe on polearm some runes.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 9:52 am
by LordOfAles
For me, this is the best solution.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 9:57 am
by makazuwr32
it is better now, yes.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 10:52 am
by LordOfAles
Hammerer.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 5:56 pm
by LordOfAles
So anyone having any objections about this topic?

Re: Mithril expansion

Posted: Thu Aug 23, 2018 6:05 pm
by Midonik
Approved, at first sight at least.

Re: Mithril expansion

Posted: Thu Aug 23, 2018 11:14 pm
by Tankhead
Is image and stats final?

Re: Mithril expansion

Posted: Fri Aug 24, 2018 12:14 am
by LordOfAles
Yes.

Re: Mithril expansion

Posted: Sun Sep 02, 2018 12:33 am
by Tankhead
@Alexander82 what you think?
And can this topic should have a status saying finalized or accepted

Re: Mithril expansion

Posted: Sun Sep 02, 2018 12:38 am
by Savra
LordOfAles wrote: Thu Aug 23, 2018 9:05 am Shielder.

EDIT: Added more teamcolor.
I take it this is just me who feels this is a little odd but shouldn't the axe blade be pointed down, not up?

Re: Mithril expansion

Posted: Sun Sep 02, 2018 12:47 am
by Tankhead
Axe? Im think thats a hammer with kinda a 3d look

Re: Mithril expansion

Posted: Sun Sep 02, 2018 1:04 am
by Savra
That looks like an axe, see the shine on the blade?
Either way I think it should be pointed down.

Re: Mithril expansion

Posted: Sun Sep 02, 2018 1:10 am
by General Brave
Looks like a axe.

Re: Mithril expansion

Posted: Sun Sep 02, 2018 2:30 am
by Tankhead
I can't really see the axe but I think maybe I can see how you are seeing it. It looks like he's about to swing it down.
The shade part is the front while the light on the side.

Re: Mithril expansion

Posted: Sun Sep 02, 2018 4:04 am
by makazuwr32
Are you talking about shielder?
If yes than yes it is an axe.

Re: Mithril expansion

Posted: Sun Sep 02, 2018 5:17 am
by Savra
makazuwr32 wrote: Sun Sep 02, 2018 4:04 am Are you talking about shielder?
If yes than yes it is an axe.
Yes we are talking about the shielder. All I am saying mainly is that the axe head looks weird pointing up and not down. But that's just me not everyone else.

Re: Mithril expansion

Posted: Sun Sep 02, 2018 7:07 am
by makazuwr32
Ah. That one i agree.

Re: Mithril expansion

Posted: Sun Sep 02, 2018 7:31 am
by LordOfAles
Then why didn't any of you edit it yet?