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Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 4:49 am
by General Brave
It's a new Dragon, also I already created the devourer dragon. Lightning Dragon?
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 6:22 am
by MightyGuy
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <===
btw, the dragon image is cool, nice work.
about the scaledfolk race icon, These are the old icons discussed before... I dont know why it wasnt chosen before implementation of this race
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 6:35 am
by General Brave
MightyGuy wrote: ↑Sun Jul 08, 2018 6:22 am
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <===
btw, the dragon image is cool, nice work.
about the scaledfolk race icon, These are the old icons discussed before... I dont know why it wasnt chosen before implementation of this race
Welcome back, hopefully you can help me with the work. Anyways I haven't seen those before, Where were they?
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 2:17 pm
by General Brave
Dragons are coming next.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 2:25 pm
by General Brave
Can someone make a wagon for the Scaledfolks.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 6:31 pm
by General Brave
- unit_scaledfolk_gray_dragon.png (2.54 KiB) Viewed 4683 times
This what happens if you don't sleep for 3 days.
Let you guys improved picture anyways you want.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 7:16 pm
by Skelegonsans
Wow, I like those images you're doing, these look so cool! Make some unit threads on those so we can discuss stats. Or drop them on here, any of these.
Or I can even think up something if you want
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 7:29 pm
by General Brave
Skelegonsans wrote: ↑Sun Jul 08, 2018 7:16 pm
Wow, I like those images you're doing, these look so cool! Make some unit threads on those so we can discuss stats. Or drop them on here, any of these.
Or I can even think up something if you want
I try.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 10:11 pm
by Hyacintho
I know this is a little off topic, but I didn't know where else to put these images.
General Brave, here are the images you requested of me. I tried to send them to you via Private Message, but they wouldn't load for an unknown reason.
Tell me what you think of them.
I realize now they dont seem to fit the scaledfolk style, so I could revise them if you want.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 10:21 pm
by General Brave
They are wonderful, I do want to see a more Scaledfolk.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Sun Jul 08, 2018 10:22 pm
by General Brave
Hyacintho wrote: ↑Sun Jul 08, 2018 10:11 pm
I know this is a little off topic, but I didn't know where else to put these images.
General Brave, here are the images you requested of me. I tried to send them to you via Private Message, but they wouldn't load for an unknown reason.
Tell me what you think of them.
I realize now they dont seem to fit the scaledfolk style, so I could revise them if you want.
Yes.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Mon Jul 09, 2018 5:18 am
by MightyGuy
General Brave wrote: ↑Sun Jul 08, 2018 6:35 am
MightyGuy wrote: ↑Sun Jul 08, 2018 6:22 am
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <===
btw, the dragon image is cool, nice work.
about the scaledfolk race icon, These are the old icons discussed before... I dont know why it wasnt chosen before implementation of this race
Welcome back, hopefully you can help me with the work. Anyways I haven't seen those before, Where were they?
Here ...
http://www.androidutils.com/forum/viewt ... 97a#p28626
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Mon Jul 09, 2018 5:44 am
by General Brave
MightyGuy wrote: ↑Mon Jul 09, 2018 5:18 am
General Brave wrote: ↑Sun Jul 08, 2018 6:35 am
MightyGuy wrote: ↑Sun Jul 08, 2018 6:22 am
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <===
btw, the dragon image is cool, nice work.
about the scaledfolk race icon, These are the old icons discussed before... I dont know why it wasnt chosen before implementation of this race
Welcome back, hopefully you can help me with the work. Anyways I haven't seen those before, Where were they?
Here ...
http://www.androidutils.com/forum/viewt ... 97a#p28626
Thank you for these unknown knowledge.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Mon Jul 09, 2018 9:45 pm
by Skelegonsans
Dude, when Scaledfolk get balanced I'm literally ditching Orcs and will only play Scaledfolk. Right now they are weak as hell but oh boy are they fun. I love how strong their infantry and their casters are, and they have a building system that resembles humans a bit but more basic and weaker obviously. I really like them. And there are still so many units we can implement too... BOY I'm excited to see how they'll be a few updates from now!
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Mon Jul 09, 2018 9:54 pm
by General Brave
Just sent some new units, and added those Balance you wanted.
- unit_scaledfolk_highborn_kobold_lady.png (1.42 KiB) Viewed 4602 times
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 9:15 am
by MightyGuy
Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 9:17 am
by MightyGuy
Here new dragon unit, Choose one of them, which one is better?
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 9:19 am
by MightyGuy
Im just confused why lizard or kobolds mounted at the horses?
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 9:22 am
by Midonik
I don't like that too. Big lizards or maybe frogs would be better mounts.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 10:35 am
by godOfKings
How about komodo dragons as their standard cavalry? They r basically large lizard like animals that run very fast and have a snakelike tongue, u could also give lizard man riding komodo dragons
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 11:12 am
by MightyGuy
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 11:48 am
by General Brave
Because I can't draw from scratch, at least I haven't tried. So the only thing I do is a lot of copy and paste and refining. Since most of you guys are either too busy, or not around.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 11:51 am
by General Brave
MightyGuy wrote: ↑Tue Jul 10, 2018 9:15 am
Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better
Can you make a
Fire version of the
Poison Tower. Then make upgrade versions of both of the towers?
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 12:03 pm
by MightyGuy
General Brave wrote: ↑Tue Jul 10, 2018 11:51 am
MightyGuy wrote: ↑Tue Jul 10, 2018 9:15 am
Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better
Can you make a
Fire version of the
Poison Tower. Then make upgrade versions of both of the towers?
Ok, but im not sure
General Brave wrote: ↑Tue Jul 10, 2018 11:48 am
Because I can't draw from scratch, at least I haven't tried. So the only thing I do is a lot of copy and paste and refining. Since most of you guys are either too busy, or not around.
It still okay for me, We will rework them soon,
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 12:05 pm
by General Brave
Anyways I think someone wanted a fire salamander?
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 2:56 pm
by Skelegonsans
OHHHH, the psychic dragon! Yes I remember it, it would be really awesome to have this unit added. I love the idea and the image too.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 2:57 pm
by Skelegonsans
MightyGuy wrote: ↑Tue Jul 10, 2018 9:19 am
Im just confused why lizard or kobolds mounted at the horses?
True, I agree. We should change their cavalry a bit. (Just sprite and name tho, not stats, as they'll still need a fast 3 cost 5 movement scout which is what the kobold horseman is RN)
I like the komodo dragon idea a lot.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 2:58 pm
by Skelegonsans
General Brave wrote: ↑Tue Jul 10, 2018 12:05 pm
Anyways I think someone wanted a fire salamander?
Doesn't sound like cavalry but we can make it a separate special unit to be recruited at Temple, idea sounds cool. Maybe make a thread for it?
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 3:03 pm
by General Brave
Skelegonsans wrote: ↑Tue Jul 10, 2018 2:58 pm
General Brave wrote: ↑Tue Jul 10, 2018 12:05 pm
Anyways I think someone wanted a fire salamander?
Doesn't sound like cavalry but we can make it a separate special unit to be recruited at Temple, idea sounds cool. Maybe make a thread for it?
I don't think that was the idea, but a cavalry that has the ability to set things on Fire doesn't seem bad.
Re: Claws, Tails and Poison. Scaledfolk Race.
Posted: Tue Jul 10, 2018 4:04 pm
by Hyacintho
General Brave, here is your Castle. What do you think?