Claws, Tails and Poison. Scaledfolk Race.

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General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sun Jul 08, 2018 4:49 am

It's a new Dragon, also I already created the devourer dragon. Lightning Dragon?
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy » Sun Jul 08, 2018 6:22 am

==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <===

btw, the dragon image is cool, nice work.

about the scaledfolk race icon, These are the old icons discussed before... I dont know why it wasnt chosen before implementation of this race
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scaledfolks_race_icon_2.png
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General Brave
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sun Jul 08, 2018 6:35 am

MightyGuy wrote:
Sun Jul 08, 2018 6:22 am
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <===

btw, the dragon image is cool, nice work.

about the scaledfolk race icon, These are the old icons discussed before... I dont know why it wasnt chosen before implementation of this race
Welcome back, hopefully you can help me with the work. Anyways I haven't seen those before, Where were they?
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sun Jul 08, 2018 2:17 pm

Dragons are coming next.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sun Jul 08, 2018 2:25 pm

Can someone make a wagon for the Scaledfolks.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sun Jul 08, 2018 6:31 pm

unit_scaledfolk_gray_dragon.png
unit_scaledfolk_gray_dragon.png (2.54 KiB) Viewed 2043 times
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans » Sun Jul 08, 2018 7:16 pm

Wow, I like those images you're doing, these look so cool! Make some unit threads on those so we can discuss stats. Or drop them on here, any of these. :) Or I can even think up something if you want
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sun Jul 08, 2018 7:29 pm

Skelegonsans wrote:
Sun Jul 08, 2018 7:16 pm
Wow, I like those images you're doing, these look so cool! Make some unit threads on those so we can discuss stats. Or drop them on here, any of these. :) Or I can even think up something if you want
I try.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Hyacintho » Sun Jul 08, 2018 10:11 pm

I know this is a little off topic, but I didn't know where else to put these images.

General Brave, here are the images you requested of me. I tried to send them to you via Private Message, but they wouldn't load for an unknown reason.
Tell me what you think of them.
I realize now they dont seem to fit the scaledfolk style, so I could revise them if you want.
Attachments
Castle Unoccupied .png
Castle Unoccupied .png (2.81 KiB) Viewed 2031 times
Castle Occupied.png
Castle Occupied.png (2.82 KiB) Viewed 2031 times
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sun Jul 08, 2018 10:21 pm

They are wonderful, I do want to see a more Scaledfolk.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Sun Jul 08, 2018 10:22 pm

Hyacintho wrote:
Sun Jul 08, 2018 10:11 pm
I know this is a little off topic, but I didn't know where else to put these images.

General Brave, here are the images you requested of me. I tried to send them to you via Private Message, but they wouldn't load for an unknown reason.
Tell me what you think of them.
I realize now they dont seem to fit the scaledfolk style, so I could revise them if you want.
Yes.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy » Mon Jul 09, 2018 5:18 am

General Brave wrote:
Sun Jul 08, 2018 6:35 am
MightyGuy wrote:
Sun Jul 08, 2018 6:22 am
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <===

btw, the dragon image is cool, nice work.

about the scaledfolk race icon, These are the old icons discussed before... I dont know why it wasnt chosen before implementation of this race
Welcome back, hopefully you can help me with the work. Anyways I haven't seen those before, Where were they?
Here ... http://www.androidutils.com/forum/viewt ... 97a#p28626
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Mon Jul 09, 2018 5:44 am

MightyGuy wrote:
Mon Jul 09, 2018 5:18 am
General Brave wrote:
Sun Jul 08, 2018 6:35 am
MightyGuy wrote:
Sun Jul 08, 2018 6:22 am
==> "Hello im back again, sorry I was gone for a long time, because of the unexplained reason... I forgot so many things I should do here, I lost some time to do it, sorry..." <===

btw, the dragon image is cool, nice work.

about the scaledfolk race icon, These are the old icons discussed before... I dont know why it wasnt chosen before implementation of this race
Welcome back, hopefully you can help me with the work. Anyways I haven't seen those before, Where were they?
Here ... http://www.androidutils.com/forum/viewt ... 97a#p28626
Thank you for these unknown knowledge.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans » Mon Jul 09, 2018 9:45 pm

Dude, when Scaledfolk get balanced I'm literally ditching Orcs and will only play Scaledfolk. Right now they are weak as hell but oh boy are they fun. I love how strong their infantry and their casters are, and they have a building system that resembles humans a bit but more basic and weaker obviously. I really like them. And there are still so many units we can implement too... BOY I'm excited to see how they'll be a few updates from now! :D
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Mon Jul 09, 2018 9:54 pm

Just sent some new units, and added those Balance you wanted.
unit_scaledfolk_highborn_kobold_lady.png
unit_scaledfolk_highborn_kobold_lady.png (1.42 KiB) Viewed 1962 times
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy » Tue Jul 10, 2018 9:15 am

Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better
Attachments
scaledfolk_posion_tower[1].png
CURRENT OLD IMAGE
scaledfolk_posion_tower[1].png (813 Bytes) Viewed 1936 times
unit_building_scaledfolk_posion_tower[1].png
unit_building_scaledfolk_posion_tower[1].png (1.12 KiB) Viewed 1942 times
Last edited by MightyGuy on Tue Jul 10, 2018 9:34 am, edited 1 time in total.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy » Tue Jul 10, 2018 9:17 am

Here new dragon unit, Choose one of them, which one is better?
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Scaledfolk_Dragon_work_2[1].png
Scaledfolk_Dragon_work_2[1].png (2.36 KiB) Viewed 1940 times
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy » Tue Jul 10, 2018 9:19 am

Im just confused why lizard or kobolds mounted at the horses?
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Midonik » Tue Jul 10, 2018 9:22 am

I don't like that too. Big lizards or maybe frogs would be better mounts.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings » Tue Jul 10, 2018 10:35 am

How about komodo dragons as their standard cavalry? They r basically large lizard like animals that run very fast and have a snakelike tongue, u could also give lizard man riding komodo dragons
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy » Tue Jul 10, 2018 11:12 am

good idea,

btw, here is my old unit from http://www.androidutils.com/forum/viewt ... cf6#p28763
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SLIGHTLY WRONG TEAMCOLOR
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Tue Jul 10, 2018 11:48 am

Because I can't draw from scratch, at least I haven't tried. So the only thing I do is a lot of copy and paste and refining. Since most of you guys are either too busy, or not around.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Tue Jul 10, 2018 11:51 am

MightyGuy wrote:
Tue Jul 10, 2018 9:15 am
Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better
Can you make a Fire version of the Poison Tower. Then make upgrade versions of both of the towers?
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by MightyGuy » Tue Jul 10, 2018 12:03 pm

General Brave wrote:
Tue Jul 10, 2018 11:51 am
MightyGuy wrote:
Tue Jul 10, 2018 9:15 am
Scaledfolk Tower Structure Image Rework. I want to rework it because I think this one is better
Can you make a Fire version of the Poison Tower. Then make upgrade versions of both of the towers?
Ok, but im not sure
General Brave wrote:
Tue Jul 10, 2018 11:48 am
Because I can't draw from scratch, at least I haven't tried. So the only thing I do is a lot of copy and paste and refining. Since most of you guys are either too busy, or not around.
It still okay for me, We will rework them soon,
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Tue Jul 10, 2018 12:05 pm

Anyways I think someone wanted a fire salamander?
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans » Tue Jul 10, 2018 2:56 pm

MightyGuy wrote:
Tue Jul 10, 2018 11:12 am
good idea,

btw, here is my old unit from http://www.androidutils.com/forum/viewt ... cf6#p28763
OHHHH, the psychic dragon! Yes I remember it, it would be really awesome to have this unit added. I love the idea and the image too. :)
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans » Tue Jul 10, 2018 2:57 pm

MightyGuy wrote:
Tue Jul 10, 2018 9:19 am
Im just confused why lizard or kobolds mounted at the horses?
True, I agree. We should change their cavalry a bit. (Just sprite and name tho, not stats, as they'll still need a fast 3 cost 5 movement scout which is what the kobold horseman is RN)

I like the komodo dragon idea a lot.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans » Tue Jul 10, 2018 2:58 pm

General Brave wrote:
Tue Jul 10, 2018 12:05 pm
Anyways I think someone wanted a fire salamander?
Doesn't sound like cavalry but we can make it a separate special unit to be recruited at Temple, idea sounds cool. Maybe make a thread for it?
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave » Tue Jul 10, 2018 3:03 pm

Skelegonsans wrote:
Tue Jul 10, 2018 2:58 pm
General Brave wrote:
Tue Jul 10, 2018 12:05 pm
Anyways I think someone wanted a fire salamander?
Doesn't sound like cavalry but we can make it a separate special unit to be recruited at Temple, idea sounds cool. Maybe make a thread for it?
I don't think that was the idea, but a cavalry that has the ability to set things on Fire doesn't seem bad.
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Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Hyacintho » Tue Jul 10, 2018 4:04 pm

General Brave, here is your Castle. What do you think?
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Castle Occupied.png
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Castle Unoccupied .png
Castle Unoccupied .png (4.35 KiB) Viewed 1892 times
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