Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED

User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

I like what you have done, like the fire Drake.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Lynx Shafir »

L.
Attachments
Grey Dragon darker 2.png
Grey Dragon darker 2.png (2.93 KiB) Viewed 3772 times
White dragon v4.png
White dragon v4.png (2.56 KiB) Viewed 3782 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra »

I like the first grey dragon in that string. It has a reasonable sized sword.
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans »

Same, I like the first grey dragon best. Also white dragon looks awesome, good job.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

I will began working on the fixes and putting a new images in, The only problem would be I won't be able to test it if I made any mistakes while fixing it so expects crashes once is gets updated.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Lynx Shafir »

L.

Deleted ;)
Last edited by Lynx Shafir on Sat Nov 17, 2018 7:26 am, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Skelegonsans
Posts: 922
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Skelegonsans »

Wowwww it looks even more awesome!! Love it!
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra »

Well, since no one else did the transfer, I changed the mounts of those riding on hourses. Plus a little addition to the lizardmens mount.
Attachments
Armoured kobald monitor rider.png
Armoured kobald monitor rider.png (1.53 KiB) Viewed 3611 times
Kobald monitor rider.png
Kobald monitor rider.png (1.52 KiB) Viewed 3611 times
Lizardmen knight.png
Lizardmen knight.png (2.42 KiB) Viewed 3611 times
Kobald lady.png
Kobald lady.png (1.45 KiB) Viewed 3611 times
Kobald lord.png
Kobald lord.png (1.56 KiB) Viewed 3611 times
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra »

And one more.
Attachments
Armoured lizardmen knight.png
Armoured lizardmen knight.png (2.37 KiB) Viewed 3610 times
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by General Brave »

I guess I should replace them.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Lynx Shafir »

Although we didn't plan such changes Savra...

Probably switch comodos to light cav (3 cost)
And Lizard cav the basic "knight" 4 cost one
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra »

Well, considering the lizard men are stronger then average kobolds, I believe them having
6 turn Lizard men knight
4 turn komodo knight
3 turn monitor rider

The komodo knight will have lower stats then basic cavalry just by a bit, while Lizard men knight could have slightly stronger stats of them. Might change monitor rider to have a spear or something like a javelin but I just might leave it the way it is.

Think of the Lizard men knight as being like the templar knight only without exorcism and heal.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra »

Scaledfolk cavalry mounts:
Monitor
Image
Komodo
Image
Megalania
Image
Salamander
Image
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Lynx Shafir »

No no we don't need a normal Lizard cav at 6.
Lord and lady are for that.

Brute Lizard 1 cavalry - special - mountain walk and spear throw. (6 cost elite)

Comodos as light cavalry - switched from horse one.

An Lizard 4 cost, default knight unit.
Imho better.


Also there is a basilisk idea waiting...
No need so many variant of varanus
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
godOfKings
Posts: 3302
Joined: Fri Sep 22, 2017 4:50 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by godOfKings »

monitor rider looks cooler it can b light cavalry, comodo rider can b the lord/lady and lizard knight, its just differnt images after all
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra »

So:
Kobald Monitor knight
Kobald Komodo knight
Kobald ladylady
Kobald Lord
Lizardmen knight

Or
Kobald monitor knight
Lizardmen knight
Kobald lady
Kobald lord

Personally I prefer the first since it puts the Lizard men knight along the same stat ratio as the foot lizardmen.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by makazuwr32 »

Kobold scout (no need to mention name of mount)
Kobold knight
Kobold lord

Kobold lady for now will be removed from buildables list — no unique units.
I don't like for now idea of lizardman knights.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by Savra »

The lizard knight are for later, not now.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Claws, Tails and Poison. Scaledfolk Race.

Post by makazuwr32 »

Archived.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Scalefolk Units, Buildings”