Basilisk

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Alexander82
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Re: Basilisk

Post by Alexander82 » Sun Oct 30, 2016 11:06 pm

We'll see later but i mostly agree for basic units (kobold and lizards). Among the rest we will put some others and we'll make the rest to vote.

Also remember that Daniel said that we can't make a new race before implementing dwarves and we need more campaigns to allow more gem units.
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MightyGuy
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Re: Basilisk

Post by MightyGuy » Mon Oct 31, 2016 12:26 am

that's true, we are currently making campaign maps. many thanks to all helpers
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Alpha
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Re: Basilisk

Post by Alpha » Mon Oct 31, 2016 2:56 am

Congrats Mighty on 1000 posts!
Awoo~ my dudes!

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MightyGuy
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Re: Basilisk

Post by MightyGuy » Mon Oct 31, 2016 4:50 am

thanks
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Skelegonsans
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Re: Basilisk

Post by Skelegonsans » Mon Oct 31, 2016 11:42 am

Ok, so we have plenty of time to decide which ones to implement and which ones will be open to vote.

I just dont want to have any unit idea abandoned, or at least the ones created so far. Imo it would be really cool to see a hydra, a basilisk, and dragons in AoF!
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: Basilisk

Post by MightyGuy » Mon Oct 31, 2016 12:48 pm

yes, dragons are the best concepts for fantasy stories and even games. :) :)

yes, we either of them just be implement
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Alpha
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Re: Basilisk

Post by Alpha » Mon Oct 31, 2016 12:48 pm

Agree.
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Alexander82
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Re: Basilisk

Post by Alexander82 » Mon Oct 31, 2016 6:35 pm

No one is saying that the ideas shall be abandoned. we will just put some in and vote for the other together with other races units.
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Alpha
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Re: Basilisk

Post by Alpha » Tue Nov 01, 2016 1:46 am

Still the one question remains: when will these races be implemented.
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Alexander82
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Re: Basilisk

Post by Alexander82 » Tue Nov 01, 2016 8:27 am

When we'll have a bigger amount of gems from maps
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MightyGuy
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Re: Basilisk

Post by MightyGuy » Tue Nov 01, 2016 8:51 am

Problem to solve:

AOF - need more campaign maps to earn more gems and for new races and unit be implement

AOS- need some units, structure, techs or other ideas.... ?_? ;)
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Skelegonsans
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Re: Basilisk

Post by Skelegonsans » Tue Nov 01, 2016 9:22 am

I am almost finishing my Dragons Orign campaign. There will be at least 5 new maps. Maybe more.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Midonik
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Re: Basilisk

Post by Midonik » Tue Nov 01, 2016 10:25 am

Cool.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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MightyGuy
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Re: Basilisk

Post by MightyGuy » Tue Nov 01, 2016 11:46 am

goodluck! ★★★★★★
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Stratego (dev)
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Re: Basilisk

Post by Stratego (dev) » Sun Jan 13, 2019 8:24 am

i think the head is not so ready - if u could a bit polish it (to look little ntura, maybe the closed mouth is better - we have very few pixels, hard to make complex things in it)
other than that it could go in.

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Skelegonsans
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Re: Basilisk

Post by Skelegonsans » Sat Mar 02, 2019 10:36 pm

Great to hear it! I've been wanting to see this unit in the game for ages now. Can someone that's a bit better on the graphical part work on the head like stratego suggested? After that it's probably ready to be put into the game! (probably at the Temple and/or Keep building)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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