Kobold priest

Post Reply
Midonik
Posts: 3504
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Kobold priest

Post by Midonik » Mon Oct 17, 2016 4:20 pm

Git healing albitly,mayby armor and power buff too.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Mon Oct 17, 2016 5:11 pm

Noice. Ideas for stats:
cost:3 (ground) (spells: healing (10), strenghten and double strike.)
Hp 14
Atk 2
Arm/p.arm 0/0 (i generally put kobold units with 1/1 but this is a priest so armor should be zero..)
Speed 3
Sight 4

Is it good?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Midonik
Posts: 3504
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Kobold priest

Post by Midonik » Mon Oct 17, 2016 5:24 pm

Yes,I think
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Mon Oct 17, 2016 5:26 pm

Any sprite yet?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Midonik
Posts: 3504
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Kobold priest

Post by Midonik » Mon Oct 17, 2016 5:27 pm

You mean image? I totaly cant make them.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Mon Oct 17, 2016 5:30 pm

Can anyone else make a sprite for it?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Tue Nov 08, 2016 10:47 am

?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold priest

Post by Alexander82 » Tue Nov 08, 2016 2:36 pm

isn't the same as the kobold shaman? We shouldn't make 2/3 spellcaster for any subrace.

1 kobold caste, 1 liard caster and 1 snake caster are more than enough to start.
If you look at elves, humans and orcs they have 2 casters each and they work perfectly. There is no point into making 10 spellcaster for a race (not at this point at least)
Age of Fantasy design leader

Midonik
Posts: 3504
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Kobold priest

Post by Midonik » Tue Nov 08, 2016 3:32 pm

Kobold shaman havent got healing,bit mayby you right.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold priest

Post by MightyGuy » Tue Nov 08, 2016 5:52 pm

i agree with alexander,
A.K.A SacredNut

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold priest

Post by Alexander82 » Tue Nov 08, 2016 8:21 pm

We will discuss the spellcaster to give them different roles (like healing, support or attack) but let's avoid making too many overlapping units
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Tue Nov 08, 2016 9:19 pm

Human has THREE spellcasters counting with battlemage. And this one is just for healing and maybe 1 or 2 support spells. The other spellcasters are for support and offense spells, but no healing spells. Imo all races should have a basic healer, and this one seems to be the one. STILL, i agree with you alex, other than the spellcasters suggested so far, no more should be added.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold priest

Post by MightyGuy » Tue Nov 08, 2016 9:26 pm

i agree but need to change the name. priest is sounds wierd. maybe kobold healer.
A.K.A SacredNut

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold priest

Post by Alexander82 » Tue Nov 08, 2016 9:40 pm

Skelegonsans wrote:Human has THREE spellcasters counting with battlemage. And this one is just for healing and maybe 1 or 2 support spells. The other spellcasters are for support and offense spells, but no healing spells. Imo all races should have a basic healer, and this one seems to be the one. STILL, i agree with you alex, other than the spellcasters suggested so far, no more should be added.
The warmage is a melee unit that seems like a spellcaster but it definitely works as a meee fighter. His spells are autocasting (he can't buff other units) it mostly for flavor reasons and it doesn't cover any spellcaster role (it isn't a healer, nor a buff/debuff unit and has no aoe spells)

We need to focus our casters with their role in mind.

Until now we made some sort of suggestion brainstorming having a lot of units that cover the same roles (it happenned also with spearmen). We need to project a bit more what we're going to make or wel'll end up with a army where you don't know which unit do what.

We might make 2/3 infantry units, 1/2 anti cavalry, 2/3 ranged units, 2/3 spellcasters, 1 or 2 heavy hitters, 1 or 2 flying units and so on...
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Tue Nov 08, 2016 9:45 pm

Not quite.
Kobold shaman: Supportive/main spellcaster.
Snakeman shaman: offensive & suportive/special spellcaster (like troll shaman)
Kobold priest: Main healer
See?

But yeah. When creating unit ideas, the creator should give unit role.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold priest

Post by Alexander82 » Tue Nov 08, 2016 9:51 pm

Instead of 2 kobolds caster why not a lizard healer? (or make the kobold healer and the lizard support)
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold priest

Post by MightyGuy » Wed Nov 09, 2016 8:32 am

make this as a basic unit
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Wed Nov 09, 2016 9:43 am

Well then, lets make this unit "lizardman priest" instead
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold priest

Post by MightyGuy » Wed Nov 09, 2016 9:57 am

k
A.K.A SacredNut

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Wed Nov 09, 2016 10:05 am

New Ideas for stats:
cost:3 (ground/swim) (spells: healing (10), strenghten and Dragon's Influence (Choose a square up to range 5. All friendly units in a 2 area around that point get +3 attack for 2 turns, and enemy units in same area get -3 attack for 2 turns. Cooldown 3.))
Hp 16
Atk 2
Arm/p.arm 0/0
Speed 3 (move cost at water: 2, except if swim tech has been researched)
Sight 5
Is it good?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold priest

Post by Alexander82 » Wed Nov 09, 2016 1:11 pm

I would make the spellcaster with a progressive cost (also to make them different)

Considering that the base lizard is 3 this one might be 4 or 5 and the snake 6 or 7

Obviously stats will be scaled with the unit itself
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Thu Nov 10, 2016 11:39 am

Ok, then i will reduce cooldown of dragon influence and raise stats to have a cost 4 unit. What about now:
New Ideas for stats:
cost:3 (ground/swim) (spells: healing (10), strenghten and Dragon's Influence (Choose a square up to range 5. All friendly units in a 2 area around that point get +3 attack for 2 turns, and enemy units in same area get -3 attack for 2 turns. Cooldown 3.))
Hp 17
Atk 4
Arm/p.arm 1/1
Speed 3 (move cost at water: 2, except if swim tech has been researched)
Sight 5
Is it good?

EDIT: Raised cooldown.
Last edited by Skelegonsans on Thu Nov 10, 2016 2:57 pm, edited 1 time in total.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Kobold priest

Post by Alexander82 » Thu Nov 10, 2016 2:10 pm

I didn't read the spell. It seems a bit strong. If you only gave a bonus it would br ok but this way you are both buffing your units and debuffing others. I would make a longer cooldown or i would rethink the spell a bit
Age of Fantasy design leader

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Kobold priest

Post by Alpha » Thu Nov 10, 2016 2:24 pm

I agree
Awoo~ my dudes!

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Kobold priest

Post by Skelegonsans » Thu Nov 10, 2016 2:56 pm

Its just for 2 turns. Besides, the attack increase/decrease is not that high, nor is the aoe very big. But indeed, i think a cooldown of 3 or maybe even 4 is better. (I prefer 3.)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Kobold priest

Post by MightyGuy » Thu Nov 10, 2016 8:00 pm

i agree
A.K.A SacredNut

Post Reply

Return to “Scaledfolk”