Kobold Warden — ARCHIVED

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Alexander82
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Re: Kobold Warden

Post by Alexander82 »

i agree with 4, but we also need a fast spearman (like 2 turns) to e able to face a sudden cavalry attack
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

i agree so his action turn is 2 ;)

#assassin-being #firstblood
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Alexander82
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Re: Kobold Warden

Post by Alexander82 »

do you mean to make it cost 2 and lower stats or make another that costs 2 turn?
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

make it cost 4.
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Skelegonsans
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Re: Kobold Warden

Post by Skelegonsans »

If u want to keep cost being 4, at least raise attack to 7, so the higher cost is justified. One extra turn of waiting isnt worth some hp.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
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Alpha
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Re: Kobold Warden

Post by Alpha »

I agree
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

how about
Cost:4
Hp:28
Attack:7
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:4
Action Turn:2
Spell Resistance:0%


changed:
Hp 26 = 28
Attack 5 = 7
Cost 3 = 4
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Alexander82
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Re: Kobold Warden

Post by Alexander82 »

i don't agree much with attack raise. The unit concept is being a defender so it should have more hp and armor
More damange is ok (even 10) but the bonus against cavalry should be lower then (since the unit is a better fighter, resistant and already good against cavalry).
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

how about:
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:1
Sight:4
Action Turn:2
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Alexander82
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Re: Kobold Warden

Post by Alexander82 »

I wouldn't give it water speed since it is a lizard skill
the rest is ok (it shall also have upgrades for kobolds later)
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

Finalized
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
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Skelegonsans
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Re: Kobold Warden

Post by Skelegonsans »

Ok, NOW it seems good.. U missed cavalry bonus, my recomended bonus is 500% (30 damage.)
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

we preferred 450%.
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

warden is a kobold blood who has been entrusted
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.

Warden is the Defender of The Race, it defense the important allies, units, and also structures.


Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs

Has Bonuses againts Mounted Units 450%,
Ranged Units 200%

Description: A Kobold Blood Being and a Mighty Warrior that can defense and fight for the whole blood.
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Skelegonsans
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Re: Kobold Warden

Post by Skelegonsans »

Noice, but... the description is a bit weird? :lol: :lol:
Allow me to fix it:
Description: A mighty kobold warrior with great fighting capabilities against cavalry, and a great defensive strenght.
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alpha
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Re: Kobold Warden

Post by Alpha »

I believe it meant "Brood"
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Alexander82
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Re: Kobold Warden

Post by Alexander82 »

I'm for 4
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

what do you mean?
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

warden is a kobold blood who has been
entrusted
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.
Warden is the Defender of The Race, it defense
the important allies, units, and also structures.
Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
Description: A mighty kobold warrior with great
fighting capabilities against cavalry, and a great
defensive strenght.
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

Worker1212, your posts is near that close to 1000
posts
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Alpha
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Re: Kobold Warden

Post by Alpha »

0-0 I did not notice
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Skelegonsans
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Re: Kobold Warden

Post by Skelegonsans »

Imo the unit is good to be implemented already
That one guy that disappears for 6 months then comes back and keeps doing it over and over. :lol:
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
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Alpha
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Re: Kobold Warden

Post by Alpha »

Your right but we need the Race to be implmented
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

this race could be implemented, just wait and your wish could come true.










xD
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Alpha
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Re: Kobold Warden

Post by Alpha »

it will be implemented but in the future. (Hopefully during Christmas XD)
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

yes it's should xD and the dwarves race too :)
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Alexander82
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Re: Kobold Warden

Post by Alexander82 »

The best way you have to make new races implemented is making new campaigns that will allow for more gems in game
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

yes, Midonik is the best campaign map editor! :D :D
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Alexander82
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Re: Kobold Warden

Post by Alexander82 »

I'm also trying to make a campaign with 4/5 maps.
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MightyGuy
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Re: Kobold Warden

Post by MightyGuy »

thank you so much! midonik made 4 maps campaign.
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