devourer dragon sprite — IMPLEMENTED
- Alexander82
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Re: devourer dragon sprite
i think that this kind of image doesn't fit much the devourer concept
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- Skelegonsans
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Re: devourer dragon sprite
You mean the image or my suggestion?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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- Skelegonsans
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Re: devourer dragon sprite
Yeah, kind of. How i see devourer dragon:
Big muscular head with fangs showimg off, a bulky body with big wings, and brownish scales.
Big muscular head with fangs showimg off, a bulky body with big wings, and brownish scales.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: devourer dragon sprite
seems it's tricky but i will try myself to make it better
Re: devourer dragon sprite
what do you think this one?
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Re: devourer dragon sprite
Better than last on,but can be better I think.
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Re: devourer dragon sprite
not bad, just change the position or stance,
So comes snow after fire, and even dragons have their endings.
- Skelegonsans
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Re: devourer dragon sprite
Yeah, its pretty nice, but it looks q bit... squeezed try making its head go up instead of keeping it in the body's level
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: devourer dragon sprite
I agree with Axe but other then that the Dragon looks good.
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- Skelegonsans
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Re: devourer dragon sprite
Finished editing it?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
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Re: devourer dragon sprite
?
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
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Re: devourer dragon sprite
Make the dragon look Big, Ferocious, Terrifyingsss.
Here is my stats and idea.
Devourer.
Cost 12-8
Hp 65-75
Attack power 17-20
Range 1
Armor 2-3
Pierce Armor 3-4
Speed 3-4
Sight 6-4
Action /turn 1/1
Spell resistance 80-60%
Active ability.
Devoured: For any creature that it kill, it will gain 2-3 Max health and or 1 armor and p
Charge: Will damage units adjacent to its movement. Damage 4-5 to Infantry, 2-3 to mounted unit. 1-None for flying. Cool down 4-5. only last until movement done.
Here is my stats and idea.
Devourer.
Cost 12-8
Hp 65-75
Attack power 17-20
Range 1
Armor 2-3
Pierce Armor 3-4
Speed 3-4
Sight 6-4
Action /turn 1/1
Spell resistance 80-60%
Active ability.
Devoured: For any creature that it kill, it will gain 2-3 Max health and or 1 armor and p
Charge: Will damage units adjacent to its movement. Damage 4-5 to Infantry, 2-3 to mounted unit. 1-None for flying. Cool down 4-5. only last until movement done.
Wise, Might, Loyalty. Forever stands Warfell.
- Skelegonsans
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Re: devourer dragon sprite
I think it's a bit too complicated and leaves the devourer concept a little bit like that.
But now that I look at this topic again I have thought of more fitting stats and ability (similar to what you just suggested but a bit different)
Devourer Dragon (Cost: 8 / Ground) (When it last-hits a living, flesh unit [not undead, not mechanical, not building and not plant / wood] it will gain current and max hp equal to the unit's cost, and +1 attack. Units killed by the splash effect of its attack also count [so if he killed 2 knights in 1 attack for example, he would gain 8 max hp, heal 8 hp and gain 2 attack].)
Hp 70
Attack 21
Speed 4
Range 1
Power Range 1
Armor 6
P. Armor 4
Description: A huge, frightening dragon that devours its prey whole. Even though it has wings, it cannot fly because of its bulk - but it is a terrible predator nonetheless, and will grow bigger and stronger with each kill.
I think that fits the devourer dragon concept pretty well and it is balanced, what do you think?
(ps. YES SCALEDFOLK ARE GETTING REVIVED )
But now that I look at this topic again I have thought of more fitting stats and ability (similar to what you just suggested but a bit different)
Devourer Dragon (Cost: 8 / Ground) (When it last-hits a living, flesh unit [not undead, not mechanical, not building and not plant / wood] it will gain current and max hp equal to the unit's cost, and +1 attack. Units killed by the splash effect of its attack also count [so if he killed 2 knights in 1 attack for example, he would gain 8 max hp, heal 8 hp and gain 2 attack].)
Hp 70
Attack 21
Speed 4
Range 1
Power Range 1
Armor 6
P. Armor 4
Description: A huge, frightening dragon that devours its prey whole. Even though it has wings, it cannot fly because of its bulk - but it is a terrible predator nonetheless, and will grow bigger and stronger with each kill.
I think that fits the devourer dragon concept pretty well and it is balanced, what do you think?
(ps. YES SCALEDFOLK ARE GETTING REVIVED )
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: devourer dragon sprite
Sounds good,but making it gaining hp equal to cost of killed unit will require coding thought.
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All help will be welcome.
All help will be welcome.
- General Brave
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Re: devourer dragon sprite
Well can someone make a art for it, just a giant dragon that should fit in a watery place. Could be green or Orange. Its wings are small wings and a huge mouth.
There are plenty around. I'm going to check the internet for images.
There are plenty around. I'm going to check the internet for images.
Wise, Might, Loyalty. Forever stands Warfell.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: devourer dragon sprite
If hp can't be equal to the unit's cost then just make it 4 or a similar number - but the idea was to make the dragon gain more strength the tougher its enemy was when it was killed. Obviously eating an ettin would grant much more energy than eating a warrior. It shouldn't be impossible to code. (I think?)
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: devourer dragon sprite
You can cide almost everythink,but it require a lot of time, that Daniel havent got. Stick to simple ideas,I think that 4 max hp after kill will work becouse its a edit of weteran effect,but Im not sure I didnt work with spells jsons yet.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
All help will be welcome.
- General Brave
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- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: devourer dragon sprite
Then we can use that, but if Daniel or someone else that will code the jsons for this unit decide that it's worth doing some extra coding for it, the max hp gained = cost of killed unid idea is better.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: devourer dragon sprite
I could try to do it if I had the Zurgo code. but the problem is how to make it gain only the 4 full health?
Wise, Might, Loyalty. Forever stands Warfell.
- General Brave
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- Ayush Tiwari
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- Location: Gorakhpur,a rural city in North India
Re: devourer dragon sprite
I think the dragon should be having his head above rather than down
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- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Ayush Tiwari
- Posts: 1221
- Joined: Wed Sep 20, 2017 5:30 am
- Location: Gorakhpur,a rural city in North India
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: devourer dragon sprite
Nice image, good job General
Also as for the buff thing. If all else fails and you can't make it gain exactally 4 max hp and 1 attack as intended, just make him have the exact same buff as the Zurgo to make it less complicated to implement, I guess it wouldn't be bad.
Also as for the buff thing. If all else fails and you can't make it gain exactally 4 max hp and 1 attack as intended, just make him have the exact same buff as the Zurgo to make it less complicated to implement, I guess it wouldn't be bad.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: devourer dragon sprite
Implemented.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
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