Kobold warrior

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Alexander82
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Kobold warrior

Post by Alexander82 » Mon Oct 10, 2016 9:45 pm

basic warrior
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Alpha
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Re: Kobold warrior

Post by Alpha » Mon Oct 10, 2016 10:21 pm

it should be a cannon fodder like unit or the basic unit
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MightyGuy
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Re: Kobold warrior

Post by MightyGuy » Tue Oct 11, 2016 8:54 am

very nice image. but his skin is look red orange. Try dark orange, otherwise its still good. :) :P :D :lol:
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Alexander82
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Re: Kobold warrior

Post by Alexander82 » Tue Oct 11, 2016 1:28 pm

Ok. I might make Orange with red spots
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Re: Kobold warrior

Post by MightyGuy » Tue Oct 11, 2016 9:10 pm

nice job! :D
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Skelegonsans
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Re: Kobold warrior

Post by Skelegonsans » Sun Oct 16, 2016 12:42 pm

Try making the skin color look like other kobolds. Btw, stats:
Cost 2 (ground)
Hp 19
Atk 9
Arm/p.arm 1/1
Speed 3
Sight 5
Description: A good swordfighter that has a bonus against buildings.
(400% bonus against buildings, 2800% bonus against mega buildings.)

Do u think it good? I made it slightly stronger than human warrior but also slightly weaker than orc warrior. Is it balanced
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Re: Kobold warrior

Post by Midonik » Sun Oct 16, 2016 12:45 pm

I dont know,lets wait for worker and Alexander
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Alpha
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Re: Kobold warrior

Post by Alpha » Sun Oct 16, 2016 1:40 pm

Decrease the attack power to 7 to even up with the humans.
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Re: Kobold warrior

Post by Skelegonsans » Sun Oct 16, 2016 2:19 pm

But the orc warrior costs 2 and its WAY more powerful than human fighter. Like i said, i want to make it a bit stronger than human and a bit weaker than orc.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Re: Kobold warrior

Post by Midonik » Sun Oct 16, 2016 2:37 pm

Cobolds was going to got same or realy little bigger power than humans.
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Alexander82
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Re: Kobold warrior

Post by Alexander82 » Sun Oct 16, 2016 6:44 pm

Those concept was for lizardfolk that will be stronger, will walk water and will cost more. I think that kobolds shouldn't be stronger than human.
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Re: Kobold warrior

Post by MightyGuy » Sun Oct 16, 2016 7:12 pm

orcs are powerful but weak in ranges.. orcs are just strong so dont make it better than strong orcs.
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Re: Kobold warrior

Post by Skelegonsans » Sun Oct 16, 2016 11:09 pm

I guess that, with hp 19 atk 9 and arm 1, this guy would never defeat an orc. Even a human warrior can defeat it if he attacks first. But if u really think its a bit too high, how about changing atk to 8 and leaving the rest as it is?
"I'm sorry, but there was never enough room on this stage for both of us!"
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Re: Kobold warrior

Post by MightyGuy » Mon Oct 17, 2016 5:28 am

i agree
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Re: Kobold warrior

Post by Skelegonsans » Fri Nov 04, 2016 10:30 am

Is it good then?
"I'm sorry, but there was never enough room on this stage for both of us!"
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Re: Kobold warrior

Post by MightyGuy » Fri Nov 04, 2016 8:32 pm

attack 8 is a bit op but a bit less armor or defense and attack 8 is the attack damage also of a basic human swordman.
Last edited by MightyGuy on Fri Nov 04, 2016 8:39 pm, edited 1 time in total.
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Alexander82
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Re: Kobold warrior

Post by Alexander82 » Fri Nov 04, 2016 8:37 pm

As we stated before the kobolds will be based on human stats. Lizardman will be stronger. Both will have improvements instead of upgrades.
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Re: Kobold warrior

Post by Skelegonsans » Mon Nov 07, 2016 2:56 pm

I belive all kobolds armor should be 1/1. We have already done all kobolds like that, too. But yeah, we agreed in unit traits that kobolds would have similar stats to humans. Ok, how about:
Everything just like before, except:
Hp 17
Atk 8
Arm/p.arm 1/1
Its just about same strenght as human now.
"I'm sorry, but there was never enough room on this stage for both of us!"
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Alexander82
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Re: Kobold warrior

Post by Alexander82 » Mon Nov 07, 2016 8:31 pm

Sacrificing 1 hp to have +1/+1 armor is a bit too low.

I think 14 or 15 hp would be ok
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Re: Kobold warrior

Post by MightyGuy » Tue Nov 08, 2016 6:40 am

i agree, humans had a lot of techs and upgrades to improve their races,basic scaledfolks are naturally bit stronger than other basic human units
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Re: Kobold warrior

Post by Skelegonsans » Tue Nov 08, 2016 9:16 am

MightyGuy wrote:i agree, humans had a lot of techs and upgrades to improve their races,basic scaledfolks are naturally bit stronger than other basic human units
Exactaly. Thats why i believe that kobolds should be same strenght as humans or higher, but not lower.

Btw: imo 14 or 15 hp is too little. A human can take a kobold out in 2 blows like this. Imo hp should be AT LEAST 16, so kobold doesnt die with 2 attacks.
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Alexander82
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Re: Kobold warrior

Post by Alexander82 » Tue Nov 08, 2016 2:31 pm

ok so no tech to improve kobolds but +1/+1 armor?
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Re: Kobold warrior

Post by Midonik » Tue Nov 08, 2016 3:33 pm

Strong scales... But if you want it can work only at scaledfolks.
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Re: Kobold warrior

Post by Skelegonsans » Tue Nov 08, 2016 9:37 pm

No, they still should have techs, but fewer than lizard, snakes & etc. For exemple, imo, they should have atk & armor techs like all others, but not the swim tech which is only for lizards.
"I'm sorry, but there was never enough room on this stage for both of us!"
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Alexander82
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Re: Kobold warrior

Post by Alexander82 » Tue Nov 08, 2016 9:58 pm

So we might start from the basic human unit's stats and make those kobolds their techs?

I would make 2 basic techs for all the scalefolks that gives +1/+1 to armor

Kobolds wouldn't have a specific one but would benefit from the general scale tech (reaching +2/+2)

Lizard would have some extra techs for extra armor (not pierce, only melee since they are the main fighters) and snakes some extra tech to improve poison

Both lizard and kobolds would have some damage increase tech while snakes would be less strong but would rely more on poison and multiple attacks

What do you think?
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Re: Kobold warrior

Post by MightyGuy » Wed Nov 09, 2016 8:34 am

anyone agrees? i cant decide
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Re: Kobold warrior

Post by Skelegonsans » Wed Nov 09, 2016 9:39 am

Alexs idea sounds really nice!

The current stats for kobold warrior are alike to human, btw
"I'm sorry, but there was never enough room on this stage for both of us!"
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Re: Kobold warrior

Post by MightyGuy » Wed Nov 09, 2016 9:59 am

good!
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