Lurker

Midonik
Posts: 3500
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Lurker

Post by Midonik » Thu Jan 04, 2018 3:59 pm

I don't think it will be possible without coding,idea above is better becouse it will only require json editing. Thanks to it, it will be implemented faster and Daniel cloud work in something else.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
General Brave
Posts: 4537
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Lurker

Post by General Brave » Thu Jan 04, 2018 11:38 pm

That will require some coding, I think it's better to leave it as a transformation like the centaur. Once you get in water you transformation it to be submerged. But the problem will be that someone's going to try to transformation it on land. At less it could go underground too.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Lurker

Post by Skelegonsans » Sat Jan 06, 2018 12:20 am

Then it should just have one image to avoid complexity.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
General Brave
Posts: 4537
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Lurker

Post by General Brave » Sat Jan 06, 2018 1:30 am

Good it seems agreed-upon, one image would be enough. Now should it be modeled after a frog? Because the image we are provided looks like a tadpole half way into a frog.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Lurker

Post by Skelegonsans » Sat Jan 06, 2018 2:36 pm

Maybe? It looks a bit frog-ish to me, but don't forget to make it a bit alien-looking too to fit the description
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Lurker

Post by Lynx Shafir » Fri Dec 14, 2018 6:57 am

I see potencial in it :)
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Savra
Posts: 3796
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lurker

Post by Savra » Fri Dec 14, 2018 3:01 pm

Needs image.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Lurker

Post by Lynx Shafir » Mon Jan 07, 2019 6:12 pm

Lurker
Image

Desc
...

Counts as amphibian

Cost 6 TC
hp 32
Atk 16(bonus to sea infantry - 25%)
Arm 2/2
Range 1-2
Speed 2-land (4/5water)
Sight 5
Sp res 40%
Convert res 100

Abilities -

Invisible - always

mind blast strong mental attack - flesh n blood units deals 10 blank dmg to single target -
Range 4 CD 2
Applies - Stun - Last 1 turn
Lay egg -lurkers can
*summon 1 egg next to lurker! ONLY water tile
CD 8 turn

Lurker egg

Image
Hp 7
Atk 0
Arm0/3
Spd 0
Sp res 100%

SPECIAL - hatch after 6 turns ("vanishig tipe) becomes a grown/mature lurker
-permanens -


Last edited by Lynx Shafir on Tue Jan 08, 2019 7:37 am, edited 2 times in total.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Lurker

Post by Lynx Shafir » Mon Jan 07, 2019 6:16 pm

Pic.
Image

Egg
Image
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Lurker

Post by Lynx Shafir » Mon Jan 07, 2019 6:17 pm

Ill update with description later
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4329
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Lurker

Post by makazuwr32 » Mon Jan 07, 2019 7:31 pm

Lower damage from ability to 10 and cooldown to 2 turns and raise cooldown for lay egg ability to 8 turns.
Egg must be visible.
Also i don't like perma invisibility for it.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Gral.Sturnn
Posts: 1123
Joined: Tue Feb 13, 2018 11:29 pm

Re: Lurker

Post by Gral.Sturnn » Mon Jan 07, 2019 9:23 pm

Lynx Shafir wrote:
Mon Jan 07, 2019 6:16 pm
Pic.
Image

Egg
Image
Very cool sprites lynx
~Gral.Sturnn

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Lurker

Post by Lynx Shafir » Wed Jan 09, 2019 8:37 pm

makazuwr32 wrote:
Mon Jan 07, 2019 7:31 pm
Lower damage from ability to 10 and cooldown to 2 turns and raise cooldown for lay egg ability to 8 turns.
Egg must be visible.
Also i don't like perma invisibility for it.
May i have the simplest solotion for last point.

Self enchant - "shadow robe" (wip but 2 units will use this name, eg. lich ¿)
Last 3 CD 3
And May get movement penalty during efffect
Land, , water 4 to 2

1.Simplest to code - not like water tile invusibility mentiined ab.
2.make sence,has strong mental powers
Can deceive his prey, maniputing their Mind concept wise

3.I dont have to draw a 2nd stance :roll:

(thoug i have to edit a bit...)
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4329
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Lurker

Post by makazuwr32 » Thu Jan 10, 2019 4:19 am

I also thought about this.
It sounds better but increase cooldown to 6 turns for ability.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Stratego (dev)
Site Admin
Posts: 9401
Joined: Fri Apr 25, 2014 9:28 pm

Re: Lurker

Post by Stratego (dev) » Sat Jan 12, 2019 6:48 pm

good images! make jsons please! thanks+

User avatar
General Brave
Posts: 4537
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Lurker

Post by General Brave » Sat Jan 12, 2019 6:49 pm

So the stats and abilities are agreed on?
Wise, Might, Loyalty. Forever stands Warfell.

Stratego (dev)
Site Admin
Posts: 9401
Joined: Fri Apr 25, 2014 9:28 pm

Re: Lurker

Post by Stratego (dev) » Sat Jan 12, 2019 7:13 pm

ok! we can tune it later if we come that it is not ok

User avatar
Savra
Posts: 3796
Joined: Wed Aug 01, 2018 6:21 pm

Re: Lurker

Post by Savra » Sun Jan 13, 2019 12:49 am

Moved from swamp hut? Well, I guess it's kinda understandable, considering tc looks a little empty. (Then again, my scaledfolk faction does look rather sad in numbers. :lol: )

User avatar
General Brave
Posts: 4537
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Lurker

Post by General Brave » Sat Jan 19, 2019 2:48 am

So it's agreed.
Wise, Might, Loyalty. Forever stands Warfell.

Post Reply

Return to “Scaledfolk”