Scaledfolks tech:Strong Sense

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samuelch
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Scaledfolks tech:Strong Sense

Post by samuelch » Wed Oct 05, 2016 5:47 pm

Gives snakesmen ability to discover stealth units 3 tiles from them.
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MightyGuy
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Re: Scaledfolks tech:Strong Sense

Post by MightyGuy » Thu Oct 06, 2016 11:22 am

cool idea! i think AI players didn't use it (Assassin,Orc Assasin...etc) But this is useful for multiplayer
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Alexander82
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Re: Scaledfolks tech:Strong Sense

Post by Alexander82 » Thu Oct 06, 2016 11:24 am

The idea is nice, but isn't range 3 a bit too much? the would probably make most of assassins useless
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MightyGuy
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Re: Scaledfolks tech:Strong Sense

Post by MightyGuy » Thu Oct 06, 2016 11:34 am

i agree with alexander.. assassins are slow because it is slowly hiding on enemies
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samuelch
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Re: Scaledfolks tech:Strong Sense

Post by samuelch » Fri Oct 07, 2016 1:50 pm

Range 2?
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MightyGuy
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Re: Scaledfolks tech:Strong Sense

Post by MightyGuy » Fri Oct 07, 2016 8:44 pm

ok! its good if the range is 2.
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