red dragon

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Skelegonsans
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red dragon

Post by Skelegonsans » Tue Oct 04, 2016 12:17 pm

Cost: 5 (ground unit) (has fire breath ability. Has area damage like human blue dragon.)
Hp 44
Atk 16 (area damage:1)
Arm/p.arm 3/3
Speed 4
Sight 6
Description: this fierce red-scaled dragon is too heavy to fly, but he has an incredibly destructive fiery breath.

Someone make sprite pls :D
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MightyGuy
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Re: red dragon

Post by MightyGuy » Tue Oct 04, 2016 8:46 pm

coll idea! i think it is balanced. I agree to you! :D
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MightyGuy
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Re: red dragon

Post by MightyGuy » Tue Oct 04, 2016 8:48 pm

here is the image
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Red Dragon.png
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Red Dragon.png (4.09 KiB) Viewed 2239 times
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Skelegonsans
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Re: red dragon

Post by Skelegonsans » Sun Oct 09, 2016 11:08 pm

Wow!! Really cool!!
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Alexander82
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Re: red dragon

Post by Alexander82 » Mon Oct 10, 2016 12:44 am

We can't make 64 wide units (if possible we would have already done that)
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Skelegonsans
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Re: red dragon

Post by Skelegonsans » Mon Oct 10, 2016 12:53 am

What about the Great Dragon? Isnt he 64 wide?
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Alexander82
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Re: red dragon

Post by Alexander82 » Mon Oct 10, 2016 1:11 am

It is a campaign unit
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Stratego (dev)
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Re: red dragon

Post by Stratego (dev) » Mon Oct 10, 2016 3:57 am

Alexander82 wrote:We can't make 64 wide units (if possible we would have already done that)
we can make 64x64 units, but it needs to be very rare and mostly flying becuause a ground unit would not be able to pass tru an bridge (if it has 1 tile with), or a narrow passage.
maybe we can face problems on the production "spawning" part, but we can test it.

also structures can be almost any sized if they do not move

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MightyGuy
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Re: red dragon

Post by MightyGuy » Mon Oct 10, 2016 5:22 am

i agree with sir Daniel
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Alexander82
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Re: red dragon

Post by Alexander82 » Mon Oct 10, 2016 8:39 am

Daniel (the dev) wrote:
Alexander82 wrote:We can't make 64 wide units (if possible we would have already done that)
we can make 64x64 units, but it needs to be very rare and mostly flying becuause a ground unit would not be able to pass tru an bridge (if it has 1 tile with), or a narrow passage.
maybe we can face problems on the production "spawning" part, but we can test it.

also structures can be almost any sized if they do not move
Ok. I remember that with the old dragons you told us to stay in the 32 width limit. If you say it is ok then perfect
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Re: red dragon

Post by MightyGuy » Mon Oct 10, 2016 9:04 am

yes… btw, this unit is very rare to spawn said by Sir Daniel
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Skelegonsans
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Re: red dragon

Post by Skelegonsans » Thu Oct 13, 2016 9:30 pm

So i guess its better to make it real op but also really costy, like, maybe double all stats and cost?
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Re: red dragon

Post by MightyGuy » Fri Oct 14, 2016 6:39 am

i think your idea is good but this is not a paying unit, this is summonable. I think this dragon should be spawn by a structure, structures that has a magical power that can summon a red dragon (in a one time).
if the dragon is died the specific structure could spawn again a red dragon. but you can spawn it by sacrifice 3 unkown but special units to the specific structure

Steps:
specific structure » 3 unkown but special units separate to the specific structure (move 3 unkown but special units to the specific structure,go to inside) » spawn dragon (instantly) » 3 unkown but special units sacrified (disapeared) » structure cant summon a red dragon again until the spawned dragon died.

Agree? its complicated but strong and very rarely.
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Skelegonsans
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Re: red dragon

Post by Skelegonsans » Sun Oct 16, 2016 11:52 am

No, i wanted to make this one a cost unit. But i do have an idea for a sacrifice unit tho... i will open a topic for it
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Skelegonsans
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Re: red dragon

Post by Skelegonsans » Sun Oct 16, 2016 11:56 am

New stats:
Cost: 7 or 8(tell me which one is better) (ground) (has the fire breath ability)
Hp 75
Atk 20 (area damage:1)
Arm./p.arm 5/5
Speed 5
Sight 6
I wanted to make it something like a cave troll but a bit stronger. Do u think it balanced?
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MightyGuy
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Re: red dragon

Post by MightyGuy » Sun Oct 16, 2016 12:11 pm

this dragon is the strongest dragon in all races. so you want this unit is a costly unit, this unit is size 2x2 (64x64) big unit.
this unit is a high cost unit, i suggest it's 14 turns like "Tie Fighter" on AOS game.
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Skelegonsans
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Re: red dragon

Post by Skelegonsans » Sun Oct 16, 2016 12:17 pm

Actually, imo the strongest dragon should be "god dragon", that summon unit i talked about. (Already made a topic for it.) My idea was to make red dragon just a bit stronger than other dragons (that have cost 5), so i guess raising its cost to 14 is way too much.
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MightyGuy
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Re: red dragon

Post by MightyGuy » Sun Oct 16, 2016 1:14 pm

cost 5 is super too OP, what will happen now to 5 turns units like humans (e.ge mage,templar knight, etc) 5 turn units is a bit a bit weaker

cost Abilities (based on often uses)
cost 1: really weak units but best for scouting
cost 2: basic units balanced unit
cost 3: more abilities/talents but lot of problems/offers

cost 4: hard to kill, talented(hero being)
cost 5: easy to kill but some talents
cost 6: very talented unit
cost 7: avarage unit
cost 8: very balanced unit
cost 14: bit weaker but powerful

these costs i observed.

i suggest it cost 7 and hp 50.
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Skelegonsans
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Re: red dragon

Post by Skelegonsans » Sun Oct 16, 2016 1:25 pm

No, what i meant is:
If u havent noticed, ALL dragon units created for scaledfolk so far have cost 5, so i wanted to have red dragon have cost 7/8.
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Re: red dragon

Post by Skelegonsans » Sun Oct 16, 2016 1:27 pm

No, i think cost 7/8 and hp 70/75 will be better. I based its stats on cave troll. Imagine a slightly stronger and more costy cave troll.
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Re: red dragon

Post by MightyGuy » Sun Oct 16, 2016 7:20 pm

cave troll is so slow but this dragon is fast or same speed to cavalry & can easily attacks enemies. (can't go away causedl of fast flying/moving). imagine it carefully. ('_')
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Alexander82
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Re: red dragon

Post by Alexander82 » Sun Oct 16, 2016 10:28 pm

It is like a mix of human and orc dragon + troll armor and trample

It is really too strong for that cost...
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Re: red dragon

Post by Skelegonsans » Sun Oct 16, 2016 10:44 pm

Ok maybe its too op. Allright, new stats:
Same as before, except:
Cost 8 (ground)
Hp 60
Speed 4
Sight 5
How about that
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Alexander82
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Re: red dragon

Post by Alexander82 » Sun Oct 16, 2016 10:46 pm

what about the other stats?
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Re: red dragon

Post by Skelegonsans » Sun Oct 16, 2016 11:03 pm

Same as before. (Up there)
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Alpha
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Re: red dragon

Post by Alpha » Mon Oct 17, 2016 12:43 am

I am very confused :?
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Re: red dragon

Post by Skelegonsans » Mon Oct 17, 2016 4:09 pm

:ugeek: :ugeek: :ugeek: :ugeek: :ugeek:
Stats are:

Cost 7 (ground unit) (Has fire breath ability.)
Hp 60
Atk 20 (area damage: 1)
Arm/p.arm 5/5
Speed 4
Sight 5
Description: This fierce red-scaled dragon is too heavy to fly, but has an incredibly destructive fiery breath.

Any other doubts???
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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MightyGuy
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Re: red dragon

Post by MightyGuy » Mon Oct 17, 2016 8:49 pm

good :) . let sir Daniel think that if it's balanced or not fit to the game.
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