Dwarven goat cavalery

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Location: Moscow, Russia

Dwarven goat cavalery

Post by Keshanius » Mon Sep 16, 2019 9:09 am

Something like humans light cavalery, but with mountain walking or/and jump ability (like squigs)
Hp: 22
Attack: 6
Armor: 0
Pierce: 0
Movement: 6, 2 on mountains
Spell resistance: 0%
Sight: 7
Special ability: may be squig jump
Bonuses: 50% against infantry melee and archers
https://i.pinimg.com/originals/70/5d/e4 ... 710b38.jpg
https://i.etsystatic.com/19002389/r/il/ ... 6_fcs5.jpg

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Re: Dwarven goat cavalery

Post by makazuwr32 » Mon Sep 16, 2019 9:59 am

Hp is too high for 3 turn cost dwarven cav unit. Reminder that dwarven units should cost +1 from same level other units.

So 3 turn cost dwarven unit is 2 turn cost for example human unit.

And because 22 hp is rather high.
Also no jump ability as for me.

We probably will have 4 in total cavalry units for dwarves:
Scout (on pony, fastest cav unit)
Lancer (on boar)
Rider/knight (heaviest unit)
Goat (according to alex in other post it will have speed 4 and 2/3/4 mountain walking but we should define its role still)

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