Dwarven goat cavalery

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Location: Moscow, Russia

Dwarven goat cavalery

Post by Keshanius » Mon Sep 16, 2019 9:09 am

Something like humans light cavalery, but with mountain walking or/and jump ability (like squigs)
Hp: 22
Attack: 6
Armor: 0
Pierce: 0
Movement: 6, 2 on mountains
Spell resistance: 0%
Sight: 7
Special ability: may be squig jump
Bonuses: 50% against infantry melee and archers
https://i.pinimg.com/originals/70/5d/e4 ... 710b38.jpg
https://i.etsystatic.com/19002389/r/il/ ... 6_fcs5.jpg

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Re: Dwarven goat cavalery

Post by makazuwr32 » Mon Sep 16, 2019 9:59 am

Hp is too high for 3 turn cost dwarven cav unit. Reminder that dwarven units should cost +1 from same level other units.

So 3 turn cost dwarven unit is 2 turn cost for example human unit.

And because 22 hp is rather high.
Also no jump ability as for me.

We probably will have 4 in total cavalry units for dwarves:
Scout (on pony, fastest cav unit)
Lancer (on boar)
Rider/knight (heaviest unit)
Goat (according to alex in other post it will have speed 4 and 2/3/4 mountain walking but we should define its role still)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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