Dwarven naval fleet

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makazuwr32
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Dwarven naval fleet

Post by makazuwr32 » Fri Nov 09, 2018 9:20 am

Dwarves are not so good as humans in terms of constructing ships so their naval will have no melee units, lower health and speed than some others but because they have access to cannons they have higher range and damage as well as wider range of ships.
Also because of this their pier building is more costly to construct than other races' ones.

More advanced ships will be accessable after reseaching tech (10 turns cost). Some even better naval will be added by gnomes (but you still need to research this tech as well).

1. Dwarven shipyard (dock of dwarves):
Hp - 30
Armor - 2/5
Construction rate bonus: -40%
Mend rate bonus: 0%
Mend rate: 10
Actions/turn: 1
Can start construction of:
Transport ship
Warship
Frigate
Battleship (requires Advanced ship construction tech)
Mortarship (requires Advanced ship construction tech)
Availible techs:
Advanced ships construction (10 turns) - enables training of advanced ships.
Shipyards upgrade (12 turns, requires Advanced ship construction tech) - adds +2 actions and +10 mend rate to all shipyards.
Iron plating (7 turns) - all dwarven ships (excluding gnomish ASTD and gnomish submarine) gain +1/+1 armor.
Steel plating (9 turns, requires iron plating) - all dwarven ships (excluding gnomish ASTD and gnomish submarine) gain +20% hp.


This is main building of dwarven naval fleet.
Update: now it can start construction of many dwarven ships including ones workers can't. Lowered hp, increased armor, added 10 mend rate and 1 action/turn.
Added list of researchable techs.


Basic naval:

2. Dwarven transport ship (reqires new image, has sails, is not steam powered).
Cost - 5 turns, producable at shipyard only. Can be constructed by workers.
Hp - 30
Attack - 1
Range - 1
Armor - 2/3
Speed - 4
Spell resist - 100%
Sight - 6
Carry capacity - 2
Construction rate: -40%
Mend rate: 0%

3. Dwarven warship (armed with 1 light cannon, has sails, is not steam powered)
Cost - 4 turns, trainable at tc (near water), shipyard. Can be constructed by workers.
Hp - 33
Attack - 7, 15% miss chance.
Range - 6
Armor - 1/4
Speed - 4
Sight - 6
Spell resist - 0%
Construction rate: -50%
Mend rate: 0%
Bonuses: 50% to transport ships, 50% to merlocks and other sea creatures.
Affected by barrel upgrades only.

4. Dwarven frigate (with few cannons and with sails)
Cost - 6 turns, trainable at tc (near water), shipyard.
Hp - 40
Attack - 12
Range - 3
Power range - 1
Armor - 2/6
Speed - 4
Sight - 4
Spell resist - 20%
Construction rate bonus: -40%
Mend rate bonus: 0%
Bonuses: 50% to all non-transport ships.
Affected by heavy cannons upgrades only.

5. Dwarven light transport (no sails)
Cost - 3 turns, trainable at tc only.
Hp - 16
Attack - 0
Armor - 0/1
Speed - 5
Sight - 5
Spell resist - 100%

Advanced naval:

6. Dwarven battleship (lots of cannons! Has sails.)
Cost - 8 turns, trainable at shipyard.
Hp - 44
Attack - 10, 20% miss chance
Range - 6
Actions/turn - 3
Armor - 3/6
Speed - 4
Sight - 8
Construction rate bonus: -60%
Mend rate bonus: 0%
Spell resist - 35%
Affected by barrel and heavy cannons upgrades.
No bonuses.

7. Dwarven mortar ship.
Cost - 6 turns, trainable at shipyard.
Hp - 38
Attack - 20, 33% miss chance
Range - 6
Power range - 1
Armor - 1/4
Speed - 3
Sight - 6
Construction rate bonus: -40%
Mend rate bonus: 0%
Spell resist - 0%
Standart bonuses to buildings.
Affected by barrel and heavy cannons upgrades.

8. Gnomish Amphibious Self Defending Transport (Gnomish ASDT), obtainable by researching tier 2 of gnomish clan.
Cost - 7 turns, trainable at gnomish workshop, shipyard.
Hp - 50
Attack - 10
Range - 4
Armor - 2/4
Speed - 4 on land (4 in water as well, can't move through forests)
Sight - 7
Spell resist - 100%
Carry capacity - 2
Affected by heavy cannons upgrade only.

9. Heavy cannon ship, obtainable after researching tier 2 of gnomish clan.
Cost - 9 turns, trainable at shipyard.
Hp - 42
Attack - 34, 20% miss chance
Range - 8
Power range - 1
Armor - 1/3
Speed - 3
Sight - 9
Mend rate bonus: 0%
Spell resist - 15%
100% bonus to towers and walls
400% bonus to mega buildings
Affected by barrel and heavy cannons upgrades.

10. Dwarven flagship
Cost - 11 turns, trainable at shipyard.
Hp - 60
Attack - 16, no miss chance
Range - 6
Actions/turn - 2
Armor - 4/8
Speed - 5
Sight - 9, can see invisible
Mend rate bonus: 0%
Spell resist - 50%
Abilities:
Flagship aura (passive, range 3) — +1/+1 to armors, +1 to speed for all allied and your own ships. Only for ships.

11. Gnomish submarine, obtainable at tier 3 of gnomish clan.
Cost - 5 turns, trainable at gnomish workshop (near water), shipyard.
Hp - 14
Attack - 0
Armor - 1/2
Speed - 5
Sight - 7, can see invisible
Spell resist - 100%
Abilities:
Invisible (permanent passive), can't be stepped on.
Launch torpedo - deals 30 melee damage to target water or amphibious unit. Can't target flying, land, buildings (exept of bridges). Cooldown - 3 turns.

12. Dwarven steamship (current one)
Cost - 9 turns, trainable at tc (near water), shipyard.
Hp - 60
Attack - 0
Actions/turn - 2
Armor - 3/7
Speed - 5
Sight - 7
Mend rate bonus: 0%
Spell resist - 100%
Carry capacity - 2
Abilities:
Cannonball (same as ghost vessel's one)
Mine laying - summons near it a water mine. No cooldown.

12.1. Water mine:
Vanishing 5
Hp - 3
Armor - 20/20
Speed - 0
Sight - 1
Spell resist - 100%
Abilities:
Invisible (permanently passive), can be stepped on.
Upon stepping on it deals 15 magic damage to unit. Flying units gain only 1 damage from it.
Last edited by makazuwr32 on Sat Dec 22, 2018 10:05 pm, edited 4 times in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Fad3
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Re: Dwarven naval fleet

Post by Fad3 » Fri Nov 09, 2018 11:04 am

Wait,what about the ironclad and gunboat? Your name suggestions sound and look entirely the same with what the Humans will have. Why not try something new!?!

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Re: Dwarven naval fleet

Post by makazuwr32 » Fri Nov 09, 2018 11:08 am

Fad3 wrote:
Fri Nov 09, 2018 11:04 am
Wait,what about the ironclad and gunboat? Your name suggestions sound and look entirely the same with what the Humans will have. Why not try something new!?!
Humans won't have any gunpowder-based units.
Especially ships.
As for names they are wip. They can be changed if i will find something more suitable.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Fad3
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Re: Dwarven naval fleet

Post by Fad3 » Fri Nov 09, 2018 11:13 am

?

I feel like gunboat and ironclad should be the names for the dwarven standard naval fighting units

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makazuwr32
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Re: Dwarven naval fleet

Post by makazuwr32 » Fri Nov 09, 2018 11:17 am

The thing is that dwarves are not so good at constructing metal-based ships. (As well as nobody else in the game, it is medieval times still, dwarves just have access to gunpowder).

So no ironclads. DEFINATELY.

Gunboat also sounds a bit small for oceanic battles.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Midonik
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Re: Dwarven naval fleet

Post by Midonik » Fri Nov 09, 2018 1:50 pm

We will change the image of the current steam ship? I guess the steam engine stays. Same goes to the gnome ships too?
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makazuwr32
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Re: Dwarven naval fleet

Post by makazuwr32 » Fri Nov 09, 2018 3:00 pm

Current steam ship i think for now don't need any changes but it will become a bit more offensive and more late game unit.

Gnomish naval units i don't think have ready images yet.
Heavy cannon ship can be steam-powered.
But 2 other naval units are not ships at first place (submarine and Gnomish ASDT)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Fad3
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Re: Dwarven naval fleet

Post by Fad3 » Sat Nov 10, 2018 12:08 pm

So would you rather have a unit name that would sound the same with all the other possible units in the future instead of trying something unique or anything!?! Oh cmon..

The game is already too good what's holding it back from getting better is the lack of understanding and consideration from the people above of trying something new. "Ironclad" "Gunboat" cmon guys that's just a very small thing I'm asking of you,that name fits perfectly well for any dwarven race you don't even have to apply real world scenarios about this like "were based in medieval era" but the dwarves have zeppelins!?! Can they not have a water unit named ironclad and gunboat!?!

Can't do this anymore I'm asking only a very small favor and you guys still choose to overlook the situation....

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Re: Dwarven naval fleet

Post by Tankhead » Sat Nov 10, 2018 12:44 pm

Well Zeppelins are going to gnomes later so....yea
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Re: Dwarven naval fleet

Post by Midonik » Sat Nov 10, 2018 3:26 pm

Fad, you want to call a wooden ship iron because it's "unique". It's like calling someone small big. Senseless.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Midonik
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Re: Dwarven naval fleet

Post by Midonik » Sat Nov 10, 2018 3:29 pm

Unique names are good, but they need to fit the units (and the "ironclad", that is a name of iron ship, doesn't fit wooden ship at all).
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
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Re: Dwarven naval fleet

Post by Tankhead » Sat Nov 10, 2018 6:37 pm

Midonik wrote:
Sat Nov 10, 2018 3:29 pm
Unique names are good, but they need to fit the units (and the "ironclad", that is a name of iron ship, doesn't fit wooden ship at all).
Your alright with made up names and then give it meaning
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Re: Dwarven naval fleet

Post by Midonik » Sun Nov 11, 2018 8:30 am

Hmm... Names that give you idea about what the unit is at first glance are better than ones that you need to read a few sentences of description to understand.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Re: Dwarven naval fleet

Post by Tankhead » Mon Nov 19, 2018 10:52 pm

Overall names isn't a major importance atleast not right now
With images it can be in that ready list
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Savra
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Re: Dwarven naval fleet

Post by Savra » Tue Nov 20, 2018 12:21 am

Needs 12 images.

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Fad3
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Re: Dwarven naval fleet

Post by Fad3 » Fri Nov 23, 2018 11:50 am

Made another shite here...
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A_Aof_Dwarven Submarine.png
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Re: Dwarven naval fleet

Post by Fad3 » Fri Nov 23, 2018 11:52 am

This shite was intended to be a naval unit for humans(I guess) I expect this one to be scrapped and the one above too
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Savra
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Re: Dwarven naval fleet

Post by Savra » Sun Nov 25, 2018 7:22 am

One above looks fine, the one on bottom needs a different angle much like that of the other ships.

A few examples.
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32_unit_cannonship.png
32_unit_cannonship.png (1.93 KiB) Viewed 1544 times
vikingaskepp 3.png
vikingaskepp 3.png (943 Bytes) Viewed 1544 times
32_unit_adv_fregatt.png
32_unit_adv_fregatt.png (1.04 KiB) Viewed 1544 times
Turtle ship3.png
Turtle ship3.png (2.78 KiB) Viewed 1544 times
32_unit_mendship.png
32_unit_mendship.png (1.65 KiB) Viewed 1544 times
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Tankhead
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Re: Dwarven naval fleet

Post by Tankhead » Sun Nov 25, 2018 3:05 pm

Not sure why you named it Dwarven Submarine when dwarves not getting that
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Savra
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Re: Dwarven naval fleet

Post by Savra » Mon Dec 10, 2018 6:23 am

How should the docks look?

Right now I don't have much time but I can do the images and stuff on Wednesday if I have to do a image that needs a lot more work. (Building from scratch but even that depends on the image.)

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Re: Dwarven naval fleet

Post by makazuwr32 » Mon Dec 10, 2018 4:44 pm

I like image of pier from warfell.
Something like that.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Dwarven naval fleet

Post by Savra » Wed Dec 12, 2018 2:56 pm

Like this?
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Dwarves pier.png
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Savra
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Re: Dwarven naval fleet

Post by Savra » Wed Dec 12, 2018 3:09 pm

How's this? Besides the name you can put it to wherever.
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Savra
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Re: Dwarven naval fleet

Post by Savra » Wed Dec 12, 2018 3:12 pm

Since we don't have the gnomes yet, I'll just do the ones that don't require them and we can get those implemented first.

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Re: Dwarven naval fleet

Post by Savra » Wed Dec 12, 2018 3:42 pm

Here's a warship.
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dwarven warship 2.png
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makazuwr32
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Re: Dwarven naval fleet

Post by makazuwr32 » Wed Dec 12, 2018 8:11 pm

Pier, warship and that cannon ship (can be used that one for mortarship) are nearly ready. Needs some polishing and i want to see them on water tiles.

Pier is closest one among all three images to what i wanted them to look like.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Dwarven naval fleet

Post by Savra » Wed Dec 12, 2018 11:45 pm

I thought to go more Viking style with the sails that's why I did it the way I did but stopped with 2 ships first to see if they would be good.

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makazuwr32
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Re: Dwarven naval fleet

Post by makazuwr32 » Thu Dec 13, 2018 8:47 am

I like this style. Needs some minor polishing to look more like more realistic and that is all complains from me.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Fad3
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Re: Dwarven naval fleet

Post by Fad3 » Fri Dec 21, 2018 4:22 pm

Pier sounds primitive and maybe inappropriate for dwarves name it something much more decent at least like drydock or sumtin

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godOfKings
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Re: Dwarven naval fleet

Post by godOfKings » Fri Dec 21, 2018 5:58 pm

Shipyard? Its basically constructing large ships after all
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