Dwarven explorer

Post Reply
User avatar
makazuwr32
Posts: 4330
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Dwarven explorer

Post by makazuwr32 » Tue Oct 16, 2018 5:46 am

These agile dwarves are "eyes" and "ears" of dwarven intelligence. Explorers are armed with 1 pistol for their defence and trained to hide in the enviroment and sabotage enemy buildings as well as steal foreign technologies.

Stats:
Cost - 6 turns, trainable at tavern.
Hp - 17, counts as archer
Attack - 6 (0 in second form)
Range - 4 (0 in second form)
Actions/turn - 1
Armor - 0/0
Speed - 4 (2 in mountains; 2 in second form and 1 in mountains in second form)
Sight - 9 (6 in second form; can see invisible)
Spell resist - 20%
Accuracy - 100%
No bonuses.
Abilities:
Transform - transforms unit to become invisible at cost of speed and attack.
Sabotage - target enemy building is disabled for 3 turns (can be removed by mending, can't be disenchanted). Cooldown - 4 turns. Range - 1 (melee).
Steal tech - tries to steal foreign tech from enemy building. Chance of successful steal - 30%, cooldown - 2 turns. Range - 1 (melee).

Affected by ranged upgrades. Is not affected by barrel upgrades.

Lowered damage, can be affected by ranged upgrades (but not by barrel ones).

Difference between this one, assasin of humans and shade of undeads is that he won't die upon stealing or sabotaging building but has high cooldown for those abilities, also has higher turn cost and it is harder to train him early game.
Last edited by makazuwr32 on Wed Jun 19, 2019 5:23 am, edited 5 times in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3800
Joined: Wed Aug 01, 2018 6:21 pm

Re: Dwarven explorer

Post by Savra » Tue Oct 16, 2018 5:53 am

Let's just give it a simple steal tech ability and sabatoge ability? Like every other unit like this, no sense in humans having the only unit who has to sacrifice itself doing everything. This can have some things to set it apart like you did right now, but to get it in faster I suggest normal assassin ability to steal and sabatoge.

User avatar
makazuwr32
Posts: 4330
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven explorer

Post by makazuwr32 » Tue Oct 16, 2018 5:57 am

No assasin of humans must be like he is now.
One of assasin's main purposes is to kill enemy most annoying units and structures (which i like most).

This one is different. His main purpose is to explore map (has one of the highest sight range for dwarves and can see invisible units, only unit for dwarves right now) and sabotage/steal are secondary purposes.

Also added mountain walk for him.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3800
Joined: Wed Aug 01, 2018 6:21 pm

Re: Dwarven explorer

Post by Savra » Tue Oct 16, 2018 6:00 am

That's what I meant. Sabatoge and steal should work as everyone else's does. (Humans and undead that is)
Programs already in and basically this units like a shade only be has an attack and range.

User avatar
makazuwr32
Posts: 4330
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven explorer

Post by makazuwr32 » Tue Oct 16, 2018 6:02 am

No this one's sabotage ability must be different.
Because i planned same for another unit of dwarves (for gnomes if to be more correct).
This one can be made as curse-like effect for buildings.

Also are you sure that shades have sabotage and steal abilities?!
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3800
Joined: Wed Aug 01, 2018 6:21 pm

Re: Dwarven explorer

Post by Savra » Tue Oct 16, 2018 3:32 pm

Sabatoge yes, I've used it quit often.
Stealing I believe so but I have to check.

I learned about it in one of my tests on all the races defense's and such.

She can also pass through walls.

User avatar
makazuwr32
Posts: 4330
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven explorer

Post by makazuwr32 » Tue Oct 16, 2018 4:09 pm

She sacrifices herself in order to sabotage?
If yes than still explorer must have different one.

Explorer must not sacrifice himself in order to get info/tech.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3800
Joined: Wed Aug 01, 2018 6:21 pm

Re: Dwarven explorer

Post by Savra » Tue Oct 16, 2018 4:14 pm

Yes, she does sacrifice herself same as assassin.
Stealing should do that but the sabatoge we can let be a curse effect on buildings.

User avatar
makazuwr32
Posts: 4330
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven explorer

Post by makazuwr32 » Tue Oct 16, 2018 4:38 pm

No. Explorer must have lower chance of stealing than assasin and shade but for compensation no self sacrifice.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Dwarven explorer

Post by Tankhead » Tue Oct 23, 2018 1:29 am

If anything requires image
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
General Brave
Posts: 4537
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Dwarven explorer

Post by General Brave » Tue Oct 23, 2018 4:36 am

Well I'm very unclear on this subject.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 4330
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven explorer

Post by makazuwr32 » Tue Oct 23, 2018 4:43 am

Yes unit and both abilities (exept transform).
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
makazuwr32
Posts: 4330
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Dwarven explorer

Post by makazuwr32 » Fri Nov 09, 2018 9:07 am

Updated stats and description.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Dwarven explorer

Post by Tankhead » Mon Nov 19, 2018 10:53 pm

With image its ready
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Post Reply

Return to “Dwarf”