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More tavern units for dwarves

Posted: Tue Aug 14, 2018 8:52 pm
by makazuwr32
1. Dwarven Demolition Squad (2 dwarves with backpacks full of explosives)
Cost 6 turns, trainable at tavern only.
Hp - 25
Attack - 8, affected by gunpowder upgrades.
Range - 4
Power range - 2
Actions/turn - 1
Armor - 1/1
Speed - 3
Sight - 6
Standart bonuses to buildings.
Abilities:
Suicide bomb - deals 30 damage to ALL units in range 2 from demolitionist, including your own. Dies in process. Range - 0.
Flash bomb - poison breath-like ability that applies to enemy affected unit "flash blind" status effect: -33% to hit target, -3 armor, -5 damage, -100% all dodges for 1 turn. Affected by spell resist. Range - 4, power range (range of effect) - 1 (fireball has 2), cooldown - 5.
Burning oil passive - more potent burning weapon, deals double damage compared to normal burning but affects same units.

Requires lvl 1 gunpowder tech.

2. Dwarven battle engeneer.
Cost - 5 turns, trainable at tavern only.
Hp - 36
Attack - 12
Range - 1
Actions/turn - 1
Armor - 4/4
Heal rate - 25
Spell range - 4
Speed - 3
Sight - 7
Abilities:
Battle mend - heals target mechanical unit for 25 hp. No cooldown, range 4, targets ONLY mechanical units. (Can't target buildings or living units)
Overload - target friendly mechanical unit gains +1 action/turn and +5 damage for 1 turn but looses 15 hp. Cooldown - 3 turns.
Stun grenade - deals 10 damage and stuns (curse-like effect) target enemy mechanical unit or building for 2 turns. No cooldown. Range - 3.
Panic! - passive ability, activates when this unit has less than 35% hp: this unit looses -10/-10 armor, -1 range and gains +2 speed for 1 turn.

Re: More tavern units for dwarves

Posted: Tue Aug 14, 2018 9:06 pm
by makazuwr32
Placeholder post.

I will soon post few more ideas.

Re: More tavern units for dwarves

Posted: Tue Aug 14, 2018 9:35 pm
by General Brave
These are quite a few good ideas.

Re: More tavern units for dwarves

Posted: Thu Aug 16, 2018 5:30 pm
by Patrol3110
Cool ideas, panic seems a bit op though. Maybe +8/8 armour but make it last 2 turns. Everything else seems balanced enough.

Re: More tavern units for dwarves

Posted: Thu Aug 16, 2018 5:39 pm
by makazuwr32
No it is not. It substracts armor, not adds.

Re: More tavern units for dwarves

Posted: Thu Aug 16, 2018 5:43 pm
by Patrol3110
My bad, i thought it gives, sorry.

Re: More tavern units for dwarves

Posted: Thu Aug 16, 2018 5:46 pm
by makazuwr32
While he is in panic he looses armor and ability to fight.

Re: More tavern units for dwarves

Posted: Thu Aug 16, 2018 5:56 pm
by Patrol3110
The word gains fooled me, now that i understand it, it seems balance

Re: More tavern units for dwarves

Posted: Thu Aug 16, 2018 6:04 pm
by General Brave
Any images to use as base or what

Re: More tavern units for dwarves

Posted: Thu Aug 16, 2018 6:14 pm
by makazuwr32
For demolition team
Image
Image
Image

For engeneer i think we can upgrade current dwarven engeneer image.
Better armor, brown beard, hammer with some runes.

Re: More tavern units for dwarves

Posted: Wed Aug 29, 2018 1:58 am
by LordOfAles
Battle Engineer.

Re: More tavern units for dwarves

Posted: Wed Aug 29, 2018 5:33 am
by makazuwr32
Change only his eyes to more normal ones (gray/black/brown idk but i don't like his eyes now) and reflect his position and it will be perfect.

Re: More tavern units for dwarves

Posted: Wed Aug 29, 2018 1:52 pm
by LordOfAles
.

Re: More tavern units for dwarves

Posted: Wed Aug 29, 2018 2:43 pm
by makazuwr32
Yes, like that. Perfect.