DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven units) — ARCHIVED
DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven units) — ARCHIVED
War Smith:
Unit that works both as fighter and worker
Dwarf Monk:
Expert in martial arts; his fists are hard as rocks and can heal by himself by regenerating every turn or by using his action to meditate fully healing and gaining attack power
Dwarven War Machine
A War machine of WAR! Can be mended not healed, an invention of DOOM, so go easy on him (see above)
Dwarven Hammer Fighter
Wielder of the Horn of Helm Hammerhand and the mighty hammer of Dain Ironfoot! King under the Mountain! (In because doomdabad is whiny, which then leads to it being ridiculously powerful)
Dwarven mortar
Can provide reliable fire support for the front lines, but cannot fire too close to itself.
Cost:5
Hp:18
Attack:20
Range: Minimum:3 Maximum:6(Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Sight 6
Can not move and attack in the same turn. Has miss chance and bonus against buildings. Mild splash damage.
Dwarven Slayer:
Slayer are particularly adept at killing giants, ogres, trolls, dragon, demons, big stuff!
Will update as required, stats needed.
Don't let it get to your head doom
Unit that works both as fighter and worker
Dwarf Monk:
Expert in martial arts; his fists are hard as rocks and can heal by himself by regenerating every turn or by using his action to meditate fully healing and gaining attack power
Dwarven War Machine
A War machine of WAR! Can be mended not healed, an invention of DOOM, so go easy on him (see above)
Dwarven Hammer Fighter
Wielder of the Horn of Helm Hammerhand and the mighty hammer of Dain Ironfoot! King under the Mountain! (In because doomdabad is whiny, which then leads to it being ridiculously powerful)
Dwarven mortar
Can provide reliable fire support for the front lines, but cannot fire too close to itself.
Cost:5
Hp:18
Attack:20
Range: Minimum:3 Maximum:6(Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Sight 6
Can not move and attack in the same turn. Has miss chance and bonus against buildings. Mild splash damage.
Dwarven Slayer:
Slayer are particularly adept at killing giants, ogres, trolls, dragon, demons, big stuff!
Will update as required, stats needed.
Don't let it get to your head doom
There never was much hope... just a fool's hope
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
We have a brand new list, Now we need to make the Scaledfolk List
Epic Gamer Moment!
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
Hey, thats true!
But we'd better focus on dwarves' implementation first
But we'd better focus on dwarves' implementation first
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
Cool! Make more Exclusive UNITS!
Heres Some Ideas:
- Dwarven Rifleman (Must be a Anti Archer)
- Dwarven Wizzard (Cast Lighting Bolts, Fire Balls)
- Dwarven Golems (A Half Dwarf and Half Round Rock Golem Transforming Into A Pure Dwarf Stone Golem)
- Dwarven Merchant (Like A Money Courier But This one maybe a mounted unit, Riding in the Donkey or dwarf Horse or Hog or Boar)
Heres Some Ideas:
- Dwarven Rifleman (Must be a Anti Archer)
- Dwarven Wizzard (Cast Lighting Bolts, Fire Balls)
- Dwarven Golems (A Half Dwarf and Half Round Rock Golem Transforming Into A Pure Dwarf Stone Golem)
- Dwarven Merchant (Like A Money Courier But This one maybe a mounted unit, Riding in the Donkey or dwarf Horse or Hog or Boar)
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
Already made a topic for the Dwarven Rifleman
Epic Gamer Moment!
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
Maybe a Rune Warrior.
Epic Gamer Moment!
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
WORKER1212 wrote:Already made a topic for the Dwarven Rifleman
Ohh , I'm Slow
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
I think dwarves need no magic other than runic magic. I would leave dwarf wizard out.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
Btw. Speaking about runic magic. I think there should be a "Runes" topic where all the current runes are and where any new rune ideas can be put. (That will make organization easier )
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
Look under rune caster and rune smith to see their respective runes. You could also suggest new ones there.Skelegonsans wrote:Btw. Speaking about runic magic. I think there should be a "Runes" topic where all the current runes are and where any new rune ideas can be put. (That will make organization easier )
I didn't put them here for the lack of an image
There never was much hope... just a fool's hope
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
I agree. Only runes as magic. The only other optional should be cleric’s magicSkelegonsans wrote:I think dwarves need no magic other than runic magic. I would leave dwarf wizard out.
Age of Fantasy design leader
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
I AgreeAlexander82 wrote:I agree. Only runes as magic. The only other optional should be cleric’s magicSkelegonsans wrote:I think dwarves need no magic other than runic magic. I would leave dwarf wizard out.
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven un
I prefer balint version.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: DUI: DOOMDABAD UNIT INDOCTRINATION (exclusive Dwarven units) — ARCHIVED
Archived
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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