Dearborn mine

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godOfKings
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Re: Dearborn mine

Post by godOfKings » Thu Nov 29, 2018 6:59 am

I was thinking empty mine would b like a neutral decoration piece with 9999 HP and armor, basically it will permanently block the chance for u to build tunnels/new mines on it later on, but flying units can still fly over it

also don't forget to mention mine can only b built at mountain terrains
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Savra
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Re: Dearborn mine

Post by Savra » Thu Nov 29, 2018 7:04 am

I wonder what they'll do when all the free mountains are on the enemies side of the field when they already used up all theirs. :lol: 8-)

This would definitely tell dwarf players to play it smart when placing these or you just blocked off a good route through a mountain.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Tankhead
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Re: Dearborn mine

Post by Tankhead » Thu Nov 29, 2018 7:41 am

Not with it

1.) mines can be destroyed so no need for that much hp ( makes no sense )

2.) limiting a unit when all races will have own versions with no limits unfair

3.) ppl will use it as a wall so nothing with mountain walk could never get by ( 9999 hp \: )
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Lynx Shafir
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Re: Dearborn mine

Post by Lynx Shafir » Thu Nov 29, 2018 8:06 am

Ahmm..

A.
Neutral capturable building (like TC)

trains
'universal gold cart. -cart img alone is good.

Map editor.

Spawns on random map mountains
/plains too?

This one wud be cool regardless of dwarven one - think has own topic (may aos not sure)

B.

Dwarf only
Can be constructed by workers on mountain
Counts as factory - spawns 1 gold cart/2 turn =money courier.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
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Re: Dearborn mine

Post by Savra » Thu Nov 29, 2018 4:25 pm

We could do B.

As for A, we could still make something like that. Just a different name.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Dearborn mine

Post by Savra » Thu Nov 29, 2018 4:27 pm

Updated. The cool is 3, since you can build multiple of them and not take up space at tc.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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