Dwarven Mortarman

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MightyGuy
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Dwarven Mortarman

Post by MightyGuy » Wed Oct 05, 2016 9:24 pm

Dwarf Mortarman (Long Ranged Heavy Cannon)
Requirements: Tech: Machinery
(Gem Unit)

After Machinery Technology Inplemented, This will be useful if machinery tech researched. This unit is siege with dwarf crew. This is so strong in long ranged but so weak in short range.

Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%

Description: A Strong Cannon With Veteran Dwarven Crew. A Long Range and Strong Attack Damage but So Weak in Short Range.

This unit is powerful but can't defense itself so you need to careful. And so slow so you need som techs to improved.
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy » Thu Oct 06, 2016 10:50 am

Here it is. First Tried.
Attachments
Dwarven Mortarman.png
made with steamfunk metals
Dwarven Mortarman.png (851 Bytes) Viewed 5785 times
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy » Thu Oct 06, 2016 12:11 pm

Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Attachments
Dwarven Mortarman.png
New Edited
Dwarven Mortarman.png (907 Bytes) Viewed 5769 times
Last edited by MightyGuy on Thu Oct 06, 2016 7:36 pm, edited 2 times in total.
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy » Thu Oct 06, 2016 6:20 pm

guys,what do you think? ;)
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Midonik
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Re: Dwarven Mortarman

Post by Midonik » Thu Oct 06, 2016 6:33 pm

Think its good.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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http://www.androidutils.com/forum/viewt ... =66&t=4729

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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy » Thu Oct 06, 2016 6:59 pm

thanks
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Alpha
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Re: Dwarven Mortarman

Post by Alpha » Thu Oct 06, 2016 7:06 pm

Really good! This should be implemented with the Dwarven Race
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy » Thu Oct 06, 2016 7:38 pm

thanks!
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Re: Dwarven Mortarman

Post by DoomCarrot » Fri Oct 07, 2016 2:14 pm

I think this should replace the bombarde (which I never liked because it looks like a forklifter with a cannon). :lol:
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Alpha
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Re: Dwarven Mortarman

Post by Alpha » Fri Oct 07, 2016 3:21 pm

Nahhhhhhh The the Bombard is to provide artillery and the Mortor is to provide light artillery in combat
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Re: Dwarven Mortarman

Post by MightyGuy » Fri Oct 07, 2016 9:30 pm

i agrèe with worker1212
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Re: Dwarven Mortarman

Post by MightyGuy » Sat Oct 08, 2016 5:53 am

Finally, New Mortarman Arrived! :D (Dwarven Mortarman New Style)
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Dwarven Mortarman v3.0.png
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Re: Dwarven Mortarman

Post by Skelegonsans » Tue Nov 29, 2016 5:43 pm

MightyGuy wrote:Possible Stats:
Cost:5
Hp:18
Attack:15
Range: Minimum:3 Maximum:5 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
These stats seem weak and not very useful. My suggestion:
Keep everything as it is except for:
Min. Range 3
Max. Range 6
Atk 20
Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Alpha
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Re: Dwarven Mortarman

Post by Alpha » Tue Nov 29, 2016 6:26 pm

Possible Stats:
Cost:5
Hp:18
Attack:20
Range: Minimum:3 Maximum:6(Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
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MightyGuy
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Re: Dwarven Mortarman

Post by MightyGuy » Tue Nov 29, 2016 7:15 pm

I prefer this one. I like it. thanks
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Re: Dwarven Mortarman

Post by Skelegonsans » Tue Nov 29, 2016 9:13 pm

Skelegonsans wrote:Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).
Dont forget about these details. It makes unit more unique and useful. :)
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(Yeah, guess which is one of my favorite UCN characters :lol: )

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Re: Dwarven Mortarman

Post by MightyGuy » Wed Nov 30, 2016 4:37 am

OK. can you post it with stats and bonuses. I Forgot it. Thanks
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Re: Dwarven Mortarman

Post by Skelegonsans » Wed Nov 30, 2016 12:35 pm

Cost:5
Hp:18
Attack:20 (area: 1)
Range: Minimum:3 Maximum:6 (Cant Attack:1 & 2)
Armor:0
Pierce:1
Speed:2
Spell Resist:0%
Sight:6
Should also add a bonus against buildings. It should also not be able to attack and move in the same turn (either one or other but not both). It should have trample and a chance to miss based on targets speed (just like catapult).

Full stats ;)
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Alpha
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Re: Dwarven Mortarman

Post by Alpha » Wed Nov 30, 2016 3:36 pm

:evil: Stats are my specialty!
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Re: Dwarven Mortarman

Post by Skelegonsans » Wed Nov 30, 2016 11:23 pm

i was just trying to help......... :cry:
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

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Alpha
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Re: Dwarven Mortarman

Post by Alpha » Thu Dec 01, 2016 2:13 am

I mean its fine..........











Plz don't cry.
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Re: Dwarven Mortarman

Post by MightyGuy » Thu Dec 01, 2016 7:48 am

OK, thanks a lot!
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Re: Dwarven Mortarman

Post by Skelegonsans » Thu Dec 01, 2016 3:46 pm

Unit seems ready.
Everyone agrees?
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Re: Dwarven Mortarman

Post by Alpha » Thu Dec 01, 2016 3:48 pm

it is
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Midonik
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Re: Dwarven Mortarman

Post by Midonik » Thu Dec 01, 2016 3:49 pm

Yes,its good.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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Re: Dwarven Mortarman

Post by MightyGuy » Thu Dec 01, 2016 10:00 pm

So is this unit ready to implement? Before that I want to edit the crew later
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Re: Dwarven Mortarman

Post by Skelegonsans » Fri Dec 02, 2016 6:23 pm

Feel free to. :)
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Menselot
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Re: Dwarven Mortarman

Post by Menselot » Wed Jun 20, 2018 8:30 pm

MightyGuy wrote:So is this unit ready to implement? Before that I want to edit the crew later
Do you still plan to edit the image ?
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General Brave
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Re: Dwarven Mortarman

Post by General Brave » Wed Jun 20, 2018 9:01 pm

You do realize most of the images have been edited at least by me, perhaps I shall put the current images somewhere.
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Re: Dwarven Mortarman

Post by Menselot » Wed Jun 20, 2018 9:13 pm

Yes it would be helpful.
Post them at viewtopic.php?f=118&t=4777
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