Uruk-Hai - IMPLEMENTED

Post Reply
User avatar
Hardeep
Posts: 1121
Joined: Mon May 05, 2014 11:06 pm
Location: Isengard, middle earth

Uruk-Hai - IMPLEMENTED

Post by Hardeep » Sun Sep 07, 2014 11:48 pm

For Isengard!
units: Uruk-Hai (swordsman) high armor moderate attack normal speed no spells
Uruk Crossbow high damage medium range normal speed: fire arrows.
shoots two arrows the same in the target dealing bonus damage to units with wood based defense recharge 7 turns
Warg Riders: high speed high attack low defense abilities: howl: increases attack and armor for 2 turns recharge Bite: deals damage over time 5 turn recharge
Uruk Chieftan:really high cost high damage high defense moderate speed abilities: bloodlust: increases the attack of all allys within 2 tiles significantly recharge 7 turns War call: summons 2 Uruk-Hai In adjacent tiles recharge 10 turns
Buildings:Uruk pit, Warg pit, Watchtower, War Barracks
THE WHITE HAND WILL NOT BE STOPPED!
ISENGARD WILL PREVAIL!
Durbgu nazgshu, Durbgu dashshu!
Durbgu nazgshu, Durbgu dashshu!

Image

Post Reply

Return to “IMPLEMENTED - ARCHIVED”