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What do you think about conversion spell?

Posted: Thu May 30, 2019 7:44 am
by Alexander82
Conversion spell is a legacy of AoS where priest could convert units to your cause and it was a feature taken from Age of empires.

In AoS balance issues are not a great problem. If a unit is stronger than another, every player can still use it and adopt the more convenient tactic.

If a player convert your units you can just convert them back with your own priests.

In AoF there are races: some of them can do something that others can't do or just do something better or worse than other. Since currently we are adding many new units and features with the final goal of balancing the races we are also experiencing problems with minmaxing spell resistance and thus spell success rate.

Many costly and strong units (e.g giants, imperial knight, dragon knight and so on) have a high spell resistance with the only purpose to protect them from conversion.

Strong units are meant to be strong but for the same reason should be able to debuff as well to alow less strong units to handle them.

One solution we found was to separate conversion resistance (called loyalty) from spell resistance, thus currently the only conversion effect in game is actually a spell (other were planned like the one of orc slaver that was meant to be physical).

Starting from the point that conversion will be given to all races, if we will leave it in game, I am starting to think that many problems might be solved just by removing this effect that, after all, is not particularly needed nor used (since most of units that make sense to convert are protected by a high spell resistanc, if not immune).

I'd like to know your opinion on this subject.

Re: What do you think about conversion spell?

Posted: Thu May 30, 2019 8:37 am
by Stratego (dev)
good idea removing conversion if u feel op.

later we can bring it back with some costs maybe -

Re: What do you think about conversion spell?

Posted: Sat Jun 01, 2019 1:31 pm
by makazuwr32
I am only for this change.
I like conversion spell as it fits well for undeads.

Re: What do you think about conversion spell?

Posted: Sat Jun 01, 2019 2:11 pm
by Stratego (dev)
ok than what about having same resistane as spell resistance, but making it a bit harder to cast like a cooldown 4 or something?

Re: What do you think about conversion spell?

Posted: Sat Jun 01, 2019 6:21 pm
by godOfKings
I think best solution is to somehow separate conversion resistance from the spell resistance

That way strong units can have high convert resist but at the same time b weak to debuff and other related spells

Re: What do you think about conversion spell?

Posted: Sat Jun 01, 2019 7:08 pm
by Stratego (dev)
yes, that is i want to avoid - making new and new properties for units (i want to keep simplicity)
any other solution without adding new properties would be cool

Re: What do you think about conversion spell?

Posted: Sat Jun 01, 2019 9:58 pm
by Alexander82
@Stratego (dev) another solution might be make immune to conversion (with the trnSpecAction you already made) every unit with a cost of 5 or more

As a lesser effect to control weak units can be ok so we might open it as a spell/effect for other races too

Re: What do you think about conversion spell?

Posted: Sun Jun 02, 2019 12:11 am
by Stratego (dev)
just came to me: is it that big deal as it is now? i never send costy units to a lich.
why dont we leave him as it is now?

Re: What do you think about conversion spell?

Posted: Sun Jun 02, 2019 8:21 am
by Alexander82
It is simply a feature that allows a single race to virtually obtain any unit in game. I feel that chance should be given to all races or none