Wagon rework

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Alexander82
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Wagon rework

Post by Alexander82 » Sat Sep 02, 2017 2:51 pm

Discussing with Sunrise Samurai about the way the wagon works we agreed it should be better to allow into wagons only units on foot that are humanoid sized

Units like siege weapons, giants, ents and so on should be left out of wagons.

Would you like us to implement such modifications?

Vote yes if you agree or no if you disagree
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Midonik
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Re: Wagon rework

Post by Midonik » Sat Sep 02, 2017 3:30 pm

I would want to say yes,but I affraid changes in strategies it might cause. Wont it be a bit game breaking?
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Sunrise Samurai
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Re: Wagon rework

Post by Sunrise Samurai » Sat Sep 02, 2017 4:43 pm

I wholeheartedly support this change.
Last edited by Sunrise Samurai on Sun Sep 03, 2017 12:20 am, edited 1 time in total.
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Midonik
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Re: Wagon rework

Post by Midonik » Sat Sep 02, 2017 4:45 pm

Well...
Ok,yes for wagon rework.
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Puss_in_Boots
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Re: Wagon rework

Post by Puss_in_Boots » Sat Sep 02, 2017 11:15 pm

This should be discussed in the disscusions about game or suggestions topics, that way it is not separated into what the people of AoF think. What if the forumers don't even check here and wagons are changed all of a sudden? :lol:

I'm with this rework, but I'd like to hear more people's opinions.
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Alexander82
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Re: Wagon rework

Post by Alexander82 » Sat Sep 02, 2017 11:39 pm

Guys i'm going to cancel all the posts. Open a different topic to discuss it. Here it is only for voting.
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Sunrise Samurai
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Re: Wagon rework

Post by Sunrise Samurai » Sun Sep 03, 2017 12:22 am

Fixed mine to remove the discussion. Puss may have a point though. This isn't just confined to AoF, unless we want to test it only in AoF first.
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Alexander82
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Re: Wagon rework

Post by Alexander82 » Sun Sep 03, 2017 12:44 am

This board suggestions are for AoF only unless Daniel want to apply them to other versions of the game.
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LordOfAles
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Re: Wagon rework

Post by LordOfAles » Fri Nov 10, 2017 9:49 pm

Bump

We really need this guys, for both balancing and realism purposes
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Alexander82
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Re: Wagon rework

Post by Alexander82 » Fri Nov 10, 2017 11:02 pm

we need Daniel here
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General Brave
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Re: Wagon rework

Post by General Brave » Sat Nov 11, 2017 2:34 am

If you wished to rework the wagon, I'm pretty sure you must do that to a lot more other things.
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DoomCarrot
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Re: Wagon rework

Post by DoomCarrot » Sat Nov 11, 2017 5:01 am

I feel like wagons do minimize the single weakness of giant units, so I support this.
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