Rebalancing topic - worst units - Undead

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enrich
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Re: Rebalancing topic - worst units - Undead

Post by enrich » Tue Nov 01, 2016 4:30 am

A new reanimation tech for the late game

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Alpha
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Re: Rebalancing topic - worst units - Undead

Post by Alpha » Tue Nov 01, 2016 12:25 pm

Oh
Awoo~ my dudes!

Oskar34
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Re: Rebalancing topic - worst units - Undead

Post by Oskar34 » Sun Nov 06, 2016 7:44 pm

Hi all, can any one explain me how the volcan deal 45 damage in total, and the mansion only deal 18?? I'm geting to angry, because you say that if you implement something for undead the game will cras, but it is already crased whit the massive improve of the orc (that are doing that race stronger and stronger). Pleas, esplain me that and why you abandonar de undead race!!
(Sorry for the mistakes)

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Alexander82
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Re: Rebalancing topic - worst units - Undead

Post by Alexander82 » Sun Nov 06, 2016 7:53 pm

Undeads are expecting 3 upgrades to be in. I would change the mansion too tough (i'd start with giving 4 slots to begin with)

The volcano can't hit flying units and has lower range. It has a completely different approach.
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Oskar34
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Re: Rebalancing topic - worst units - Undead

Post by Oskar34 » Sun Nov 06, 2016 8:12 pm

Okay

enrich
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Re: Rebalancing topic - worst units - Undead

Post by enrich » Sun Nov 06, 2016 8:51 pm

You only need 4 fire skull trowers to take down a volcano (after fire damage) you should load them up in wagons and have at it. They are cheap too

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Typhoon
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Re: Rebalancing topic - worst units - Undead

Post by Typhoon » Fri Mar 24, 2017 4:37 pm

I think necromancer should be faster I know wagon
but I think they should be faster anyway
he can summon flesh golem but before they reach corpses they can vanish
lich is slow but he has long reanimate range
Im not coming. Im impending

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Alexander82
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Re: Rebalancing topic - worst units - Undead

Post by Alexander82 » Fri Mar 24, 2017 6:28 pm

What about raising the spell range?
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Typhoon
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Re: Rebalancing topic - worst units - Undead

Post by Typhoon » Mon Mar 27, 2017 9:15 pm

maybe still low speed and small spell range
but
have chances to reanimate stronger units (fire skull thrower armored skeletons)
or
have chances to summon spirits (banshee Shade or something like wraith(new unit))
Im not coming. Im impending

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Typhoon
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Re: Rebalancing topic - worst units - Undead

Post by Typhoon » Tue Apr 04, 2017 4:03 pm

Maybe let's leave his speed or his range and give him some power?
or let's give him ability to make ghost type units instead of skeletons and zombies
Im not coming. Im impending

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Alexander82
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Re: Rebalancing topic - worst units - Undead

Post by Alexander82 » Sun Apr 09, 2017 10:37 am

We should differentiate more reanimators though

We should avoid making one unit useless compared to another one
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LordOfAles
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Re: Rebalancing topic - worst units - Undead

Post by LordOfAles » Tue Aug 22, 2017 10:30 pm

I have a objection-Zombie.

Its currently better and cheaper to train armored skeleton swordsman than to train a zombie with same cost but almost same stats as basic skeleton swordsman,despite Poisonous bite.

What i though is to leave the stats,but make a new tech or even without tech-Infection.Simple,when target is killed by a zombie,there is 50% chance to spawn another zombie(works only for flesh units)

So should this be a tech(i got a name already,Virus),or should be ability without tech?

If we improve a zombie,in undead there wont be any useless units anymore
The Crusade never ends...

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Alexander82
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Re: Rebalancing topic - worst units - Undead

Post by Alexander82 » Tue Aug 22, 2017 10:49 pm

Isn't poisoning worth it while fighting big units? Anyway if a target becomes a zombie you loose its corpse so it might be better if it remains a corpse if you have casters near.
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LordOfAles
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Re: Rebalancing topic - worst units - Undead

Post by LordOfAles » Tue Aug 22, 2017 10:51 pm

Until poison gets stackable,no.You can always choose will you attack with a skeleton or zombie ;)
The Crusade never ends...

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Alexander82
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Re: Rebalancing topic - worst units - Undead

Post by Alexander82 » Tue Aug 22, 2017 10:53 pm

I would even give a 100% chanxe, however i would add a tech for that.
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LordOfAles
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Re: Rebalancing topic - worst units - Undead

Post by LordOfAles » Tue Aug 22, 2017 10:56 pm

Maybe 75%?
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Sunrise Samurai
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Re: Rebalancing topic - worst units - Undead

Post by Sunrise Samurai » Tue Aug 22, 2017 11:38 pm

100% is just fine. It's about the only reason to use zombies I can think of.
Currently residing at the local ninja academy. I'm still watching though.

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LordOfAles
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Re: Rebalancing topic - worst units - Undead

Post by LordOfAles » Wed Aug 23, 2017 12:01 am

Ok,and good for some apocalypse maps too :)
The Crusade never ends...

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LordOfAles
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Re: Rebalancing topic - worst units - Undead

Post by LordOfAles » Wed Aug 23, 2017 12:04 am

Ill make a vote
The Crusade never ends...

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