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Unit ranges - research IMPLEMENTED

Posted: Tue Nov 22, 2016 10:29 pm
by Stratego (dev)
I am not sure we are doing rigth the current way with unit ranges(1 range to all except Artillery and AA), so if someone have a little time to find the IRL shooting range of all units we currently have than that would be a great help.

all infantry type, all tank type, all artilleri/AA all ships/uboats and so on.

thanks!

Re: Unit ranges - research

Posted: Tue Nov 29, 2016 3:32 am
by Stratego (dev)
ok here they are, what about these changes of their shooting range under the "new" section?

Re: Unit ranges - research

Posted: Tue Nov 29, 2016 5:38 am
by MightyGuy
I Agree we need to change their range
:D

Re: Unit ranges - research

Posted: Tue Nov 29, 2016 1:42 pm
by Alpha
Yup......

Re: Unit ranges - research

Posted: Wed Nov 30, 2016 5:50 am
by Stratego (dev)
also changes
- aircraft carrier has 6 range and 20 power
- battleships have 2 actions per turn, but cost 9
- all other warships have more range.
- ground AT and AAA cost less.

Re: Unit ranges - research

Posted: Thu Jan 26, 2017 8:51 pm
by Oohps
All tank ranges seems to be for high explosive grenades used against infantry and non armoured targets. Normal tank duel distances were rather 400 to 1200 meters. Artillery had no effect ever on tanks except when aimed directly. Artillery can kill tanks if they are stuck in a swamp or minefield but even then it's most likely the crew that is killed.

As a tank is defenseless against infantry in contact it need a range of two against infantry but only of one against other tanks. Against arty it has a range of 3 if no mountain is in its way. Arty could have a range of 7 against non tanks but only 4 against tanks. The reason for this is the ammo. High velocity arrows kill tanks but only on short distances. Full caliber anti Tank ammo from a 88 or direct aimed anti air gun worked against all tanks during the war except the Tiger and the KlimVorosilov KV. But always within easy shot from the tank. High explosive rounds from a 155 howitzer will kill a tank if it hits within 5-10 meters but that's impossible unless you aim it directly.

This is very complex and what do we want to get? Today you just produce lots of long range arty, some jeeps and some anti aircraft vehicles.

Re: Unit ranges - research

Posted: Thu Jan 26, 2017 10:04 pm
by Stratego (dev)
ok, what about reducing howitzers to 10 attack against everything except buildings and big ships (giving bonus gainst them)

also icreasing inaccuracy a bit?

what about this?

Re: Unit ranges - research IMPLEMENTED

Posted: Wed May 16, 2018 1:05 am
by Hyacintho
Here is what I think.
All infantry and amored cars like the halftrack have a range of 3, except for the mg gunner which has 4 and decreased moving speed as a result
Mortar infantry should have range of 5
All tanks except heavy tanks should have a range of 3, and the heavy tank should have a range of 4
Anti tank guns should have range of 3
All artillery should have minimum range of 7
Fighter planes should have range of 3, except for the B-17 gunner and its German counterpart which should have a range of 2 and have decreased area attack damage.
Bomber should have range of 1 since they were always flying directly over their targets when attacking.
Flak gun range is fine, though they should have some inaccuracy and 2 shots a turn.
I know I've forgotten some units, but this is my rough idea of what the range for land and air units should be.

Re: Unit ranges - research IMPLEMENTED

Posted: Wed May 16, 2018 12:08 pm
by Prof_GamerARCHIVED
Maybe units range should be somehow increased to make the game more fast paced.

Re: Unit ranges - research IMPLEMENTED

Posted: Mon Aug 27, 2018 10:20 am
by andysensei
Hyacintho wrote: Wed May 16, 2018 1:05 am Here is what I think.
All infantry and amored cars like the halftrack have a range of 3, except for the mg gunner which has 4 and decreased moving speed as a result
Mortar infantry should have range of 5
All tanks except heavy tanks should have a range of 3, and the heavy tank should have a range of 4
Anti tank guns should have range of 3
All artillery should have minimum range of 7
Fighter planes should have range of 3, except for the B-17 gunner and its German counterpart which should have a range of 2 and have decreased area attack damage.
Bomber should have range of 1 since they were always flying directly over their targets when attacking.
Flak gun range is fine, though they should have some inaccuracy and 2 shots a turn.
I know I've forgotten some units, but this is my rough idea of what the range for land and air units should be.


Interesting ideas. Maybe even slightly longer ranges might be interesting.


And how about tanks pierce/penetrations value drops the range (eg. no change for point blank shot, but -2 if there are 2 spaces between the firer and the target)?