New system of [opened] games?

Issues in the game itself, so no crash report but anything that works badly / or other way it should- but without a crash.
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tamtam12345
Posts: 569
Joined: Wed Mar 30, 2016 8:41 am

New system of [opened] games?

Post by tamtam12345 » Fri Feb 08, 2019 3:03 am

I found that changes in version 1.074 "Change:Friends games are also opening as private games do" doesn't perform well. Also, I think the respond rate of multip [opened] game is quite low, so I think it is needed to build a system to filter/remove these [opened]/friend games based on activeness.

For example, the multip game that the player host will be automatically deleted(not become [opened] multiplayer maps) after 2 days if that map doesn't fulfill any criteria that listed below:

1.Involve GEMS in game. (To avoid system "eat" gems.)(Players can get rewards when played with "AI" multiplayer.)

2.Other players joined that map(exclude AI and the host).

3.Current badge of the host is >=3.

4.The game started already.

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