In game - GUI redesign IMPLEMENTED

Issues in the game itself, so no crash report but anything that works badly / or other way it should- but without a crash.

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Stratego (dev)
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In game - GUI redesign IMPLEMENTED

Post by Stratego (dev) » Wed Feb 06, 2019 7:06 am

I receive many complaints about the UI conrol appearances - and they are right
(the urrent is the 10 minute "put there something" approach)

please post here links to game images that you think has nice controls/buttons/HUD in other games, so we can make a new in-game HUD appearance.
thanks!

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makazuwr32
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Re: In game - UI redesign

Post by makazuwr32 » Wed Feb 06, 2019 7:57 am

I think only about lowering current buttons sizes. Otherwise it is perfectly fine for me.

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 9:15 am

ok, it is fine, but we need to make it "fancy" and cool! :)

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Re: In game - UI redesign

Post by makazuwr32 » Wed Feb 06, 2019 10:58 am

On second thought i think i know what improvements i want to see:
Image
1. I want to add into green openable button another button that will hide and show all red buttons.
2. Lower all buttons exept of 3 dot menu size by 15-25%
3. Add to blue field general stats: amount of buildings, castles, current turn. All info from red field in next screenshot. Also i want it to be showable and hideable like everything else.
4. In normal settings you can choose which buttons you want to be always showable.
Image

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 11:53 am

ok, but basically i thought of changing the "look" however we can make logic changes too, but first of all the "look"

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 12:04 pm

i see popular ones in this theme, also noted which i like best:


this one i like:Image

also not bad: Image

Image

this one i like:Image

Image

Image

this one i like:Image

Image

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 12:35 pm

buttons without background - crap:
Image

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 1:01 pm

a little better with background

Image
using this: https://www.freepik.com/free-vector/set ... 046787.htm

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 1:14 pm

little positioning the buttons

Image

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Re: In game - UI redesign

Post by makazuwr32 » Wed Feb 06, 2019 1:58 pm

Background must be definately.

As for ui examples i prefer older background and icons.
And some examples from me:

Heroes of might and magic 3. Ui is on right side and on bottom.
Image

Heroes of might and magic 5. Minimap, resources and right to minimap ui parts are hidable if click on blue arrow.
Image

Warcraft 3. Ui is on top and bottom. On top only technical buttons.
Image

Warcraft 2. Ui is on left and on top (resources).
Image

Cossacks 2. Ui is on top and several parts on bottom when you click on units.
Image

I like all of them but mostly heroes 5.

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Re: In game - UI redesign

Post by DoomsdayDragonfire » Wed Feb 06, 2019 2:17 pm

I like the classic buttons settings, but I also agree that updating the UI could be nice, so i think that maybe you can put an option to enable new/classic layout on the menu options aswell.
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Re: In game - UI redesign

Post by makazuwr32 » Wed Feb 06, 2019 2:18 pm

Agree with doomsday.

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 3:08 pm

here i played with next turn button and ome texting beside

feel free to make similar mock plans so we can select the best.



Image



also above images: some of them are PC screenshots, we need Android/iPhone screenshots samples as PC design is way different.

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 3:27 pm

makazuwr32 wrote:
Wed Feb 06, 2019 1:58 pm
Background must be definately.
....
please only search for mobile platform games, PC design is way different.

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Re: In game - UI redesign

Post by DoomsdayDragonfire » Wed Feb 06, 2019 3:55 pm

Probably, beside changing the icons, the best layout would be a user-custom layout, with 2 or 3 pre-set layouts and the options to change both size and position of the buttons, with also, the possibility to put not used buttons hidden, exposed or inside pop-up buttons on UI.


Excuse-me @Stratego (dev) for going a bit off topic... But when you said "PC Screenshoots", are you working secretly on pc port of the game? Or that is an android emulator? Just curious :lol:
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Re: In game - UI redesign

Post by makazuwr32 » Wed Feb 06, 2019 4:12 pm

You want android screenshots...
Alright.
Ancient empires reloaded
Image
Age of fantasy
Image
Age of strategy
Image
AM2R, adapted for android.
Image

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Re: In game - UI redesign

Post by makazuwr32 » Wed Feb 06, 2019 4:14 pm

And yes. I like current version of buttons much more.
Much more

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 4:16 pm

DoomsdayDragonfire wrote:
Wed Feb 06, 2019 3:55 pm
Probably, beside changing the icons, the best layout would be a user-custom layout, with 2 or 3 pre-set layouts and the options to change both size and position of the buttons, with also, the possibility to put not used buttons hidden, exposed or inside pop-up buttons on UI.
sorry but i dont plan to make customizable ui (btw: i never see such in games), it will be enough work to redesign it to a single nice one :)
DoomsdayDragonfire wrote:
Wed Feb 06, 2019 3:55 pm
Excuse-me @Stratego (dev) for going a bit off topic... But when you said "PC Screenshoots", are you working secretly on pc port of the game? Or that is an android emulator? Just curious :lol:
i ment Makawzur images, that are PC screenshots, we dont need PC screenshots but we need mobile games screenshots.

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 4:18 pm

makazuwr32 wrote:
Wed Feb 06, 2019 4:14 pm
And yes. I like current version of buttons much more.
Much more
which is "current" that is in game already? or the ones i started to make?
so much more which than which? :)

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Re: In game - UI redesign

Post by DoomsdayDragonfire » Wed Feb 06, 2019 4:40 pm

Stratego (dev) wrote:
Wed Feb 06, 2019 4:16 pm
sorry but i dont plan to make customizable ui (btw: i never see such in games), it will be enough work to redesign it to a single nice one :)
This is "Event Horizon: Frontier" from event horizon series (the game is not related to the movie)
It does have the custom layout like I mentioned, it have 4 pre-sets and also, you can drag and put buttons anywhere you want on the screen, adjust the size, hide buttons and many other things. So the user can adjust the in-game UI in the way the he like most.
2019-02-06-13-43-06.png
2019-02-06-13-43-06.png (103.14 KiB) Viewed 1871 times
me on my usual custom layout.
2019-02-06-13-46-22.png
2019-02-06-13-46-22.png (82.32 KiB) Viewed 1871 times
me picking one of the pre-sets.
2019-02-06-13-50-02.png
2019-02-06-13-50-02.png (89.58 KiB) Viewed 1871 times
me yoloing controls.
Stratego (dev) wrote:
Wed Feb 06, 2019 4:16 pm
i ment Makawzur images, that are PC screenshots, we dont need PC screenshots but we need mobile games screenshots.
Ah ok, I still have hope that someday I will be able to play on the pc without an emulator. :lol:
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Re: In game - UI redesign

Post by makazuwr32 » Wed Feb 06, 2019 4:43 pm

I like old one. The one i screened.
Maybe only add those changes i suggested before.
Also if you want still new ui than please add an option to turn to old style.

I don't like new look of buttons. They look more cartoonish and i don't think that it is fitting for aos/aof.
Even more cartoonish than game itself.

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 5:46 pm

ok, than please help me find less cartoonish buttons or something.
(old ui: i dont plan to keep it, that is a 5 minute hack from the beginning, here we need to assemble a final layout and appearance)

also cartoonish: the button or the "icon" on the button is cartoonish, we can find less cartoonish iconsts if only the icons.

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Re: In game - UI redesign

Post by Alexander82 » Wed Feb 06, 2019 6:56 pm

Would it be possible to allow players to enter an edit mode and drag icons where they want?

That might come in handy for left handed people and I also believe we should make it possible to make the screen rotate if you move the phone upside down

About the look I think we can come up with something nice and I agree with the possibility to switch between new and classi. UI
Age of Fantasy design leader


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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 7:16 pm

Alexander82 wrote:
Wed Feb 06, 2019 6:56 pm
Would it be possible to allow players to enter an edit mode and drag icons where they want?

That might come in handy for left handed people and I also believe we should make it possible to make the screen rotate if you move the phone upside down

About the look I think we can come up with something nice and I agree with the possibility to switch between new and classi. UI

no i dont plan to make switching, i think if we make a good new one would not be needed at all.
the key is making a good and nice one.

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 7:28 pm

makazuwr32 wrote:
Wed Feb 06, 2019 4:12 pm
You want android screenshots...
Alright.
Ancient empires reloaded
..
Age of fantasy
..
Age of strategy
..
AM2R, adapted for android.
..
actually imho neither of these is attractive GUI :)

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 7:36 pm

i like this:
Image
(same set as i already use for upgrades: https://opengameart.org/content/moderna ... -interface)

also found this, little simple:

https://opengameart.org/content/ui-butt ... -for-unity

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 9:42 pm

wha aabout these?

Image
Image

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Re: In game - UI redesign

Post by Stratego (dev) » Wed Feb 06, 2019 9:43 pm

new background on buttons:
Image

and little other colored buttons
Image

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Re: In game - UI redesign

Post by makazuwr32 » Wed Feb 06, 2019 9:58 pm

But why "end turn" uses backpack as icon?!
Also i still want them to be hideable as well as to see in game amount of units, buildings and castles i have as well as current turn without coming into menu.

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