Default Human Units - IMPLEMENTED

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Mikeg9lives
Posts: 29
Joined: Sat Apr 26, 2014 7:20 pm

Default Human Units - IMPLEMENTED

Post by Mikeg9lives »

UNITS:

Worker - Cost: 3  HP: 10  Damage: 1 Range: 1 Move: 3 Armor: 0/0 (0%) Sight: 5

Warrior - Cost: 2 HP: 18 Damage: 8 Range: 1 Move: 3 Armor: 1/0 (30%) Sight: 4

Archer- Cost: 2 HP: 11 Damage: 5 Range: 5 Move: 3 Armor: 0/0 (30%) Sight: 7

Swordsman - Cost: 3 HP: 8 Damage:6 Range: 1 Move: 3 Armor: 0/0 (30%) Sight: 4

Rogue - Cost: 3 HP: 11 Damage: 4 Range: 1 Armor: 0/1 (30%) Sight: 6

Knight - Cost: 4 HP: 32 Damage: 10  Range: 1 Move: 5 Armor: 2/2 (40%) Sight: 4

Assassin - Cost: 4 HP: 8 Damage: 3 Range: 1 Move: 2 Armor 0/0 (20%) Sight: 5

Mage (Healer) - Cost: 3 HP: 10 Damage: 3 Range: 1 Move: 2
Armor: 0/0 (50%) Sight: 4

Battle Mage (Support Fighter) -
Cost: 4 HP: 10 Damage: 10 Range: 5 Move: 2 Armor: 0/0 (50%) Sight: 7

Catapult - Cost: 8 HP: 16 Damage: 33 Range: 7 Move: 1 Armor: 0/6 (40%) Sight: 8

Ballista - Cost: 6 HP: 12 Damage: 22 Range: 6 Move: 1 Armor: 0/4 (30%) Sight: 8

Bonuses:

Warrior- Structures, catapult, boats, ballista wagons

Archer- Archer, swordsman, warrior, Rogue, Mage, Battle Mage, Worker

Swordsman- Not sure

Rogue- Knight, Assassin, Battle Mage

Knight- All infantry units except for rogue, bonus against catapult, ballista

Battle Mage- Knight, Catapult, Ballista
Catapult- All structures and boats

Ballista- All infantry
Design Leader of AOF
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Default Human Units - IMPLEMENTED

Post by Alexander82 »

I think this should be archived
Age of Fantasy design leader
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