Axe thrower upgrades - IMPLEMENTED

Locked
User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Axe thrower upgrades - IMPLEMENTED

Post by Alexander82 » Sat Mar 11, 2017 10:58 pm

This unit is a bit too weak and is mostly useless.

It's range (3) is too low compared with those of an upgraded human archer (that is 8) and it doesn't deal a damage high enough to justify its existance.

When upgraded this unit will improve its attack more than a archer and it will increase in range too.
Attachments
Human Axe thrower upgrade 2.png
Human Axe thrower upgrade 2.png (19.09 KiB) Viewed 2931 times
Human Axe thrower upgrade 1.png
Human Axe thrower upgrade 1.png (18.78 KiB) Viewed 2931 times
Age of Fantasy design leader

User avatar
DoomsdayDragonfire
Posts: 747
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Axe thrower upgrades

Post by DoomsdayDragonfire » Sun Mar 12, 2017 2:43 am

I was thougth that was only i that feels them really nerfed. I guess they should have a boost against the other infantries, since they are good melee and ranged units. But these upgrades looks really good to reinforce him.

when did the human archers got 8 range? Did they get boosted on the Dev vers? Bcz they should have 6 :s
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Axe thrower upgrades

Post by Alexander82 » Sun Mar 12, 2017 1:01 pm

With smith bonuses it becomes 8
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Axe thrower upgrades

Post by Alexander82 » Mon Oct 23, 2017 8:14 pm

images
Attachments
Human Axe thrower upgrade 2.png
Human Axe thrower upgrade 2.png (19.09 KiB) Viewed 2676 times
Human Axe thrower upgrade 1.png
Human Axe thrower upgrade 1.png (18.78 KiB) Viewed 2676 times
Age of Fantasy design leader

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Axe thrower upgrades

Post by Menselot » Tue Oct 24, 2017 9:17 am

How long do you work upon those ugrades?
You have already make 4 ?
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Axe thrower upgrades

Post by Alexander82 » Tue Oct 24, 2017 11:11 am

I have made them sometimes ago
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Axe thrower upgrades

Post by Alexander82 » Thu Oct 26, 2017 10:28 am

merged
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Axe thrower upgrades

Post by Alexander82 » Tue Mar 06, 2018 3:37 pm

Elite Axe Thrower
Image
Stats:
Cost: 2
HP: 18
Attack power: 8
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 5
Action/turn: 1/1
Size: 1×1

Master Axe Thrower
Image
Stats:
Cost: 2
HP: 21
Attack power: 10
Range: 5
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 6
Action/turn: 1/1
Size: 1×1
Age of Fantasy design leader

User avatar
makazuwr32
Posts: 4336
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Axe thrower upgrades - FINALIZED

Post by makazuwr32 » Tue Mar 06, 2018 10:25 pm

Actually i like this.
Definately axemen of humans need some improvements.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Axe thrower upgrades - FINALIZED

Post by General Brave » Tue Mar 06, 2018 11:21 pm

Is a Axe thrower simply a swordman who has range or is it just a skirmisher with more powerful attacks without defense?
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Axe thrower upgrades - FINALIZED

Post by Alexander82 » Wed Mar 07, 2018 1:33 am

More a ranged swordsman with lower damage and hp
Age of Fantasy design leader

User avatar
StormSaint373
Posts: 1648
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Axe thrower upgrades - FINALIZED

Post by StormSaint373 » Wed Mar 07, 2018 3:25 pm

Love it!!! Implement plzzz!

+1
Beware the calm before the Tempest. . .

User avatar
Tankhead
Posts: 1793
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Axe thrower upgrades - FINALIZED

Post by Tankhead » Wed Nov 21, 2018 6:19 am

@Stratego (dev) this can get in,
I believe its already in game just not opened to players
Since it fellows under same Json upgrades could go in as well
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Stratego (dev)
Site Admin
Posts: 9423
Joined: Fri Apr 25, 2014 9:28 pm

Re: Axe thrower upgrades - FINALIZED

Post by Stratego (dev) » Wed Nov 21, 2018 6:47 am

not opened? what u mean?

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Axe thrower upgrades - FINALIZED

Post by Lynx Shafir » Wed Nov 21, 2018 7:22 am

Stratego (dev) wrote:
Wed Nov 21, 2018 6:47 am
not opened? what u mean?
He means they are restricted, just for AI

Players can't train them.


For unit :
Now with revamp they may get 1 starting armor
And it's shield cud be more savage looking idk.


Btw likely e once saw a Lumber jack topic, I can't find..
@Tankhead

Though cud be master lvl name.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
Tankhead
Posts: 1793
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Axe thrower upgrades - FINALIZED

Post by Tankhead » Wed Nov 21, 2018 4:27 pm

That can work
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Axe thrower upgrades - IMPLEMENTED

Post by Alexander82 » Tue Feb 12, 2019 11:33 am

- IMPLEMENTED
Age of Fantasy design leader

Locked

Return to “IMPLEMENTED - ARCHIVED”