Light Cavalry upgrades - IMPLEMENTED

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Alpha
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Light Cavalry upgrades - IMPLEMENTED

Post by Alpha » Fri Nov 18, 2016 7:32 pm

Alexander did metion this in a post sooooo why not?

Will have similar stats just like in AOS
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Re: Light Cavalry

Post by MightyGuy » Fri Nov 18, 2016 7:34 pm

cool idea!
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Alexander82
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Re: Light Cavalry

Post by Alexander82 » Fri Nov 18, 2016 8:43 pm

I agree
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Re: Light Cavalry

Post by Alpha » Fri Nov 18, 2016 10:23 pm

The only thing that might shange is the image and some of the stats as Alexander also mentioned about being more powerful.
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Re: Light Cavalry

Post by Alexander82 » Fri Nov 18, 2016 10:24 pm

Yes, in AoS it was mainly for exploring. This one should at least be decent a fighting
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Re: Light Cavalry

Post by Alexander82 » Fri Nov 18, 2016 10:41 pm

This one is a slightly edited basic swordman on the light cvalry horse. What do you think?
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Re: Light Cavalry

Post by Alexander82 » Fri Nov 18, 2016 10:44 pm

I'm thinking to give him a white horse since the whole image it looks too brown
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Re: Light Cavalry

Post by Alexander82 » Fri Nov 18, 2016 10:46 pm

opinions?
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Re: Light Cavalry

Post by Alexander82 » Fri Nov 18, 2016 11:00 pm

Those are AoS light cavalry stats:
HP 15
Attack 5
Range 1
Armor 0
Pierce 1
Speed 6
Sight 8
Action 1
Resistance 0
I have 2 possible ideas for the unit:

1) Add some pierce armor and attack and make it more resilient and good against archers

2) Give him a double attack (this is more "light" themed) and raise a bit hp (like 20 or 25) to better withstand a double counter

The first one is probably better at the start of the game since a few arrows might end this unit easily

The second one is probably better in the long run (every damage upgrade will basically apply twice and the additional armor from techs will make it survive more easily)

If you have other suggestions they're welcome
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Re: Light Cavalry

Post by Alpha » Fri Nov 18, 2016 11:44 pm

Looks gud ;3
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Re: Light Cavalry

Post by MightyGuy » Sat Nov 19, 2016 12:15 am

looks great!
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Re: Light Cavalry

Post by Alpha » Sat Nov 19, 2016 1:10 am

Also I was thinking of adding some decorations to its armor to make it look distinct.
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Re: Light Cavalry

Post by Midonik » Sat Nov 19, 2016 9:22 am

Alexander82 wrote:
I have 2 possible ideas for the unit:

1) Add some pierce armor and attack and make it more resilient and good against archers

2) Give him a double attack (this is more "light" themed) and raise a bit hp (like 20 or 25) to better withstand a double counter

The first one is probably better at the start of the game since a few arrows might end this unit easily

The second one is probably better in the long run (every damage upgrade will basically apply twice and the additional armor from techs will make it survive more easily)

If you have other suggestions they're welcome
I will prefer 1 version,becuse it should be early-game unit.
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Re: Light Cavalry

Post by MightyGuy » Sat Nov 19, 2016 9:37 am

i prefer the second
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Re: Light Cavalry

Post by Alexander82 » Sat Nov 19, 2016 4:59 pm

Edited position
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Re: Light Cavalry

Post by Constantin » Sat Nov 19, 2016 5:38 pm

I prefer 2 variant and I think he needs a little bonus against infantry

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Re: Light Cavalry

Post by MightyGuy » Sat Nov 19, 2016 6:20 pm

looks better! :D
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Re: Light Cavalry

Post by Alpha » Sun Nov 20, 2016 3:40 am

Indeed!
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Re: Light Cavalry

Post by MightyGuy » Wed Nov 23, 2016 4:37 pm

so it's ready now to implement?
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Re: Light Cavalry

Post by Alpha » Thu Nov 24, 2016 2:14 am

I hope.
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Re: Light Cavalry

Post by Alexander82 » Sun Mar 19, 2017 6:00 pm

1st upgrade
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Re: Light Cavalry

Post by Alexander82 » Sun Mar 19, 2017 6:15 pm

2nd upgrade
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Re: Light Cavalry

Post by Alexander82 » Sun Mar 19, 2017 6:23 pm

Light Cavalry

Stats:
HP 20
Attack 4
Range 1
Armor 0
Pierce 2
Speed 6
Sight 7
Action 2
Resistance 0
Elite Light Cavalry

Stats:

HP 24
Attack 5
Range 1
Armor 0
Pierce 2
Speed 6
Sight 7
Action 2
Resistance 0
Master Light Cavalry

Stats:
HP 28
Attack 6
Range 1
Armor 0
Pierce 2
Speed 6
Sight 7
Action 2
Resistance 0
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Re: Light Cavalry

Post by Alpha » Mon Apr 03, 2017 6:28 pm

Yay!
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Re: Light Cavalry ACCEPTED(1st level)

Post by Stratego (dev) » Tue Oct 03, 2017 7:43 pm

putting in, only 1st level for now.

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Re: Light Cavalry ACCEPTED(1st level)

Post by Sunrise Samurai » Wed Oct 04, 2017 5:07 pm

Seems good enough. Even​ a fully upgraded light cavalry doesn't compare to heavy cavalry, except in speed for capturing tcs. I doubt the upgrades would ever be used much.
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Re: Light Cavalry ACCEPTED(1st level)

Post by Alexander82 » Wed Oct 04, 2017 7:00 pm

I still think that upgrades should be made. That might be a useful unit used against archers and mages
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Re: Light Cavalry upgrades - FINALIZED

Post by Alexander82 » Wed Oct 25, 2017 3:37 pm

set as finalized for voting upgrades
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Re: Light Cavalry upgrades - FINALIZED

Post by Stratego (dev) » Thu Oct 26, 2017 7:04 pm

i would keep it for later

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Re: Light Cavalry upgrades - IMPLEMENTED

Post by Alexander82 » Tue Feb 12, 2019 11:32 am

- IMPLEMENTED
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