Veteran Skeleton Swordsman (Veteran pack) CLOSED

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LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

if its possible make them animated :)
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Puss_in_Boots
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Puss_in_Boots »

Oddly enough the images I try to animate become over a thousand pixel sizes. I may need to find an alternative image animating app or send these images to somebody's email, so that they can animate them in order.
OLÉ
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LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

What app are you currently using now?
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Puss_in_Boots
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Puss_in_Boots »

I use pocket paint to create images, and Photo Editor to animate (which must be the problem).
OLÉ
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LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Well,using 2 programs for a project isnt such a great idea ;)
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Puss_in_Boots
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Puss_in_Boots »

My 1st program doesn't have an animating function. If your program does I can send each attachment in order.

You are gonna have to pm me. Or if you'd like for me to post them here it might work just as fine.
OLÉ
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LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Is it animating? :|
Some web browsers dont support animations
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Sunrise Samurai
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Sunrise Samurai »

No but the swords seem oversized compared to the skeleton
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LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

First, a decent sized longsword is about the same weight as a good sized hammer. Second, these things move by necromantic force, not strength of muscle and sinew, which they lack entirely. That isn't easy to measure by appearance
:D


Plus they are cool
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Sunrise Samurai
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by Sunrise Samurai »

Lol it just looks disproportionate. Not saying it can't lift them.
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MightyGuy
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by MightyGuy »

I have a few questions about this topic, I didn't.read it and Its look like complicated to be understand, so please answer these:

1. What kind of unit is this?
2. What are the benifits?
3. Other reason why you've made this idea?
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LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Its not so complicated at all :)

1.Its an elite version of skeleton swordsman
2.He is designed to be great against undead and buildings,and good against unflamable objects
3.To be honest,i think undeads lack units
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LordOfAles
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Re: Veteran Skeleton Swordsman DISCUSSING(Veteran pack)

Post by LordOfAles »

Image updated!
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LordOfAles
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Re: Veteran Skeleton Swordsman (Veteran pack)

Post by LordOfAles »

Objections?
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Re: Veteran Skeleton Swordsman (Veteran pack) FINALIZED

Post by Stratego (dev) »

is it some upgraded version of skeletons or sa totally different ones? which is the final descrition? the first post?
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LordOfAles
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Re: Veteran Skeleton Swordsman (Veteran pack) FINALIZED

Post by LordOfAles »

These are different ones, and every skeleton in pack has final stats in its first post
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LordOfAles
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Re: Veteran Skeleton Swordsman (Veteran pack)

Post by LordOfAles »

New image! BWAA! :twisted:
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LordOfAles
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Re: Veteran Skeleton Swordsman (Veteran pack)

Post by LordOfAles »

Added "Spark Spin" ability, first post
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LordOfAles
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Re: Veteran Skeleton Swordsman (Veteran pack)

Post by LordOfAles »

bump :twisted:
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