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Sunrise Samurai
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Re: Skeleton Veteran DISCUSSING

Post by Sunrise Samurai » Mon Aug 21, 2017 2:48 pm

Actually, why don't we separate it into 3 different 5 cost units. One, a double strike swordsman with permanent flame weapon, the second, a powerful spearman with permanent lighting weapon, and lastly a 6 range archer with permanent poisoned weapon.
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LordOfAles
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Re: Skeleton Veteran DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 2:50 pm

Maybe a topic for each,and they can get implemented(if) as a pack?
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Alexander82
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Re: Skeleton Veteran DISCUSSING

Post by Alexander82 » Mon Aug 21, 2017 2:51 pm

This is a good idea, even tought we already had some ideas for elite undead units.
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LordOfAles
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Re: Skeleton Veteran DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 2:52 pm

So,should i make the topics?
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Sunrise Samurai
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Re: Skeleton Veteran DISCUSSING

Post by Sunrise Samurai » Mon Aug 21, 2017 4:27 pm

Go ahead. I'm looking forward to an elite skeleton that can double strike with a flaming sword. Sounds like good undead vs undead material.
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LordOfAles
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Re: Skeleton Veteran DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 4:29 pm

Ok
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Typhoon
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Re: Skeleton Veteran CLOSED

Post by Typhoon » Mon Aug 21, 2017 5:09 pm

If we are talking about elite units how about expanding Death knight type units
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LordOfAles
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Re: Skeleton Veteran CLOSED

Post by LordOfAles » Mon Aug 21, 2017 5:10 pm

You mean undead knight?Or Apocalypse riders topic?
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Typhoon
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Re: Skeleton Veteran CLOSED

Post by Typhoon » Mon Aug 21, 2017 5:14 pm

I mean Death Knight that is already in game
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LordOfAles
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Re: Skeleton Veteran CLOSED

Post by LordOfAles » Mon Aug 21, 2017 5:17 pm

This was just an elite version of skeleton,i cant even imagine elite version of death knight thats already powerful enough :)
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Typhoon
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Re: Skeleton Veteran CLOSED

Post by Typhoon » Mon Aug 21, 2017 5:20 pm

But I mean making whole set of Death swordman
Death archer etc (like humans have imperials)
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LordOfAles
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Re: Skeleton Veteran CLOSED

Post by LordOfAles » Mon Aug 21, 2017 5:22 pm

Then this is the place for you

viewtopic.php?f=84&t=3759
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Midonik
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Re: Skeleton Veteran CLOSED

Post by Midonik » Mon Aug 21, 2017 5:22 pm

*cough* Ancient units *cough*
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Re: Skeleton Veteran CLOSED

Post by Sunrise Samurai » Mon Aug 21, 2017 5:24 pm

I think death knight is more than enough on its own. High health, high attack, high speed, plus fireball. It's not something I think would be any fun if we added other varieties, since that would just be too much.
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Typhoon
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Re: Skeleton Veteran CLOSED

Post by Typhoon » Mon Aug 21, 2017 5:26 pm

Oh ok now I understand
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Alexander82
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Re: Skeleton Veteran CLOSED

Post by Alexander82 » Mon Aug 21, 2017 6:05 pm

Midonik wrote:*cough* Ancient units *cough*
That's what i was thinking of
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Re: Skeleton Veteran CLOSED

Post by LordOfAles » Mon Oct 23, 2017 6:00 pm

Please delete/archive
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