Dark altar - IMPLEMENTED

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Alexander82
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Dark altar - IMPLEMENTED

Post by Alexander82 » Thu Sep 08, 2016 8:08 am

A building that will be destined to raise stronger units like the spectral rider and demons
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Alpha
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Re: Dark altar

Post by Alpha » Thu Sep 08, 2016 12:16 pm

Got this from my Demon's Topic right? :mrgreen:







inspiration at its finest :lol:
Awoo~ my dudes!

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Alexander82
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Re: Dark altar

Post by Alexander82 » Thu Sep 08, 2016 12:50 pm

Yes, it shall need a building for that kind of units :)
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Alpha
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Re: Dark altar

Post by Alpha » Thu Sep 08, 2016 12:51 pm

>.< What about facebook?
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Alexander82
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Re: Dark altar

Post by Alexander82 » Thu Sep 08, 2016 12:52 pm

?
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Stratego (dev)
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Re: Dark altar

Post by Stratego (dev) » Thu Sep 08, 2016 7:02 pm

nice idea!

suggestions: the animation is too synchronous, make them async and will look good! thanks!

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Alexander82
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Re: Dark altar

Post by Alexander82 » Thu Sep 08, 2016 7:22 pm

edited
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Stratego (dev)
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Re: Dark altar

Post by Stratego (dev) » Thu Sep 08, 2016 7:24 pm

i am afraid we can not make animated buildings currently.
but is will check.

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Alexander82
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Re: Dark altar

Post by Alexander82 » Thu Sep 08, 2016 7:25 pm

Oh, too bad
I'll just make 2 frames then (units inside - no units)
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Alpha
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Re: Dark altar

Post by Alpha » Thu Sep 08, 2016 8:29 pm

I believe that the Altar should be operated by a specific unit, maybe a necromancer or Lich?
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Alexander82
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Re: Dark altar

Post by Alexander82 » Thu Sep 08, 2016 8:35 pm

This idea isn't bad

What about making it like a unit that is created by a necromancer in a few turns? After that is a unit with 0 speed that can summon demons with a cooldown
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Alpha
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Re: Dark altar

Post by Alpha » Thu Sep 08, 2016 8:38 pm

That's a pretty good Idea! Maybe a summoner?
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